Jubeat (ユビート Yubīto?), stylized as jubeat, is a series of arcade music video games developed by Konami Computer Entertainment Japan, and is a part of Konami's Bemani line of music video games. The series uses an arrangement of 16 buttons in a 4x4 grid for gameplay, a grid also used for the displaying of cues and part of the user interface.
Dependencies: 4DGL-uLCD-SE SDFileSystem TextLCD mbed-rtos mbed wave_player
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VS1002.cpp
- Committer:
- ToHellWithGeorgi
- Date:
- 2016-03-16
- Revision:
- 0:c3c8793d0091
File content as of revision 0:c3c8793d0091:
#include "VS1002.h" #include "mbed.h" #include "SDFileSystem.h" //Serial pc(USBTX, USBRX); //TextLCD lcd(p30, p29, p17, p18, p19, p20); /* ================================================================== * Constructor * =================================================================*/ VS1002::VS1002(PinName mmosi, PinName mmiso, PinName ssck, PinName ccs, const char *name, PinName mosi, PinName miso, PinName sck, PinName cs, PinName rst, PinName dreq, PinName dcs, PinName vol) : _sd(mmosi, mmiso, ssck, ccs, name), _spi(mosi, miso, sck), _CS(cs), _RST(rst), _DREQ(dreq), _DCS(dcs), _VOL(vol) { } /*=================================================================== * Functions *==================================================================*/ void VS1002::cs_low(void) { _CS = 0; } void VS1002::cs_high(void) { _CS = 1; } void VS1002::dcs_low(void) { _DCS = 0; } void VS1002::dcs_high(void) { _DCS = 1; } void VS1002::sci_en(void) //SCI enable { cs_high(); dcs_high(); cs_low(); } void VS1002::sci_dis(void) //SCI disable { cs_high(); } void VS1002::sdi_en(void) //SDI enable { dcs_high(); cs_high(); dcs_low(); } void VS1002::sdi_dis(void) //SDI disable { dcs_high(); } void VS1002::reset(void) //hardware reset { wait(0.01); _RST = 0; wait(0.01); _RST = 1; wait(0.10); } void VS1002::power_down(void) //hardware and software reset { cs_low(); reset(); sci_write(0x00, SM_PDOWN); wait(0.01); reset(); } void VS1002::sci_initialise(void) { _RST = 1; //no reset _spi.format(8,0); //spi 8bit interface, steady state low _spi.frequency(1000000); //rising edge data record, freq. 1Mhz cs_low(); for(int i=0; i<4; i++) { _spi.write(0xFF); //clock the chip a bit } cs_high(); dcs_high(); wait_us(5); } void VS1002::sdi_initialise(void) { _spi.format(8,0); _spi.frequency(7000000); //set to 7MHz cs_high(); dcs_high(); } void VS1002::sci_write(unsigned char address, unsigned short int data) { sci_en(); //enables SCI/disables SDI while(!_DREQ); //wait unitl data request is high _spi.write(0x02); //SCI write _spi.write(address); //register address _spi.write((data >> 8) & 0xFF); //write out first half of data word _spi.write(data & 0xFF); //write out second half of data word sci_dis(); //enables SDI/disables SCI wait_us(5); } void VS1002::sdi_write(unsigned char datum) { sdi_en(); while(!_DREQ); _spi.write(datum); sci_dis(); } unsigned short int VS1002::read(unsigned short int address) { cs_low(); //enables SCI/disables SDI while(!_DREQ); //wait unitl data request is high _spi.write(0x03); //SCI write _spi.write(address); //register address unsigned short int received = _spi.write(0x00); //write out dummy byte received <<= 8; received += _spi.write(0x00); //write out dummy byte cs_high(); //enables SDI/disables SCI return received; //return received word } void VS1002::sine_test_activate(unsigned char wave) { cs_high(); //enables SDI/disables SCI while(!_DREQ); //wait unitl data request is high _spi.write(0x53); //SDI write _spi.write(0xEF); //SDI write _spi.write(0x6E); //SDI write _spi.write(wave); //SDI write _spi.write(0x00); //filler byte _spi.write(0x00); //filler byte _spi.write(0x00); //filler byte _spi.write(0x00); //filler byte cs_low(); //enables SCI/disables SDI } void VS1002::sine_test_deactivate(void) { cs_high(); while(!_DREQ); _spi.write(0x45); //SDI write _spi.write(0x78); //SDI write _spi.write(0x69); //SDI write _spi.write(0x74); //SDI write _spi.write(0x00); //filler byte _spi.write(0x00); //filler byte _spi.write(0x00); //filler byte _spi.write(0x00); //filler byte } void VS1002::volume(signed int left, signed int right) { while(_DREQ == 0); unsigned short int _left = -left; //convert the decibel values into a format unsigned short int _right = -right; //readable by the chip cf. datasheet p.32 subsection 8.6.11 _left *= 2; _right *= 2; unsigned short int attenuation = ((256 * _left) + _right); cs_low(); sci_write(0x0B, attenuation); //writeout these values cs_high(); } void VS1002::play_song(int song_number) { /*====== Song Select ======*/ char str[16] = "/sd/music/"; //folder where the songs are located sprintf(str+10,"%d",song_number); //appending song number to path of the file strcat(str,".mp3"); //appending .mp3 to file name FILE *song; //pc.printf("%s",str); unsigned char array[512]; //array for reading data from file bool play_new=false; // Variable to see if new_song has be assigned or not song = fopen(str, "r"); // Open the music file in read mode //pc.printf("end reading music"); /* Printing to LCD the present status */ // lcd.cls(); if(pause) // lcd.printf("Paused "); if(mute) // lcd.printf("Muted"); if(!mute && !pause) // lcd.printf("Playing"); //lcd.printf("\n %d %s",new_song_number,song_name[new_song_number-1]); if(!song) { // lcd.printf("\n \n Error!!"); exit(1); } while(!feof(song)) { if(!pause) { fread(&array, 1, 512, song); for(int i=0; i<512; i++) { sdi_write(array[i]); } volume(volume_set,volume_set); } if(new_song_number!=song_number) { play_new=true; break; } } fclose(song); //close the file if(!play_new) { new_song_number+=1; // Goto Next song on completion of one song if(new_song_number==7) new_song_number=1; play_new=false; } }