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Dependencies: 4DGL-uLCD-SE PinDetect SDFileSystem Speaker TextLCD mbed wave_player
Fork of musicplayer by
Diff: main.cpp
- Revision:
- 2:84f06fb95343
- Parent:
- 1:45d8f6557ff8
--- a/main.cpp Mon Mar 17 18:48:13 2014 +0000
+++ b/main.cpp Mon Mar 14 23:31:18 2016 +0000
@@ -1,7 +1,8 @@
#include "mbed.h"
+#include "EasyVR.h"
#include "SDFileSystem.h"
#include "wave_player.h"
-#include "TextLCD.h"
+#include "uLCD_4DGL.h"
#include "PinDetect.h"
#include "Speaker.h"
#include <vector>
@@ -13,24 +14,27 @@
DigitalOut myled3(LED3);
DigitalOut myled4(LED4);
+EasyVR VR(p28, p27); // tx, rx
+Serial pc(USBTX,USBRX);
+
+PwmOut red(p21);
+PwmOut blue(p22);
+PwmOut green(p23);
+
+PinDetect pb3(p26); // pb for pause
+
using namespace std;
-SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card
-TextLCD lcd(p9, p10, p11, p12, p13, p14); // rs, e, d4-d7
-DigitalIn sdDetect(p17); // Set up a pin for SD Card Detect
+SDFileSystem sd(p5, p6, p7, p15, "sd"); //SD card
+uLCD_4DGL lcd(p9, p10, p8);
+DigitalIn sdDetect(p17); // SD Card Detect
-PinDetect pb1(p28); // pb forup shift
-PinDetect pb2(p29); // pb fordown shift
-PinDetect pb3(p30); // pb for pause
-PinDetect pb4(p27); // pb for volume or play
-
-
-AnalogOut DACout(p18); //set up speaker
+AnalogOut DACout(p18); //speaker
wave_player waver(&DACout); //set up wave player library
int pos = 0; // index of the song
-int vol = 0; // volume controller
+int vol = 0; // volume
-bool playing = false; //variable for pause/play since we only have 1 pb for that
+bool playing = false; //variable for pause
vector<string> filenames; //filenames are stored in a vector string
void read_file_names(char *dir) // function that reads in file names from sd cards
{
@@ -42,10 +46,11 @@
filenames.push_back(string(dirp->d_name));
}
}
-//interrupt handler for pb1
-void pb1_hit_callback (void)
+
+//incrementing music list
+void music_increment (void)
{
- // it checks for the total number of songs in the sd card..then increments the index until it reaches the last one, then resets to 0
+ // counts number of songs in the sd card, then increments the index until it reaches the last one, then resets to 0
int l = filenames.size();
if (pos < (l-1)) {
pos++;
@@ -56,12 +61,14 @@
unsigned index = songname.find(".wav");
songname = songname.substr(0,index);
lcd.cls();
- lcd.printf(songname.c_str()); //it clears screen and then sets the new index song in the lcd display
+ lcd.printf(songname.c_str()); //clears screen then sets the new index song in the lcd display
}
-//interrupt handler for pb2
-void pb2_hit_callback (void)
+
+
+//decrement music list
+void decrement_music (void)
{
- //does opposite of pb1..moves the index down..from 2nd song to 1st song via changing the index number and then calling in the vector
+ //dmoves the index down..from 2nd song to 1st song via changing the index number
int l = filenames.size();
if (pos > 0) {
pos--;
@@ -74,8 +81,10 @@
lcd.cls();
lcd.printf(songname.c_str());
}
-//interrupt handler for 3rd pushbutton
-void pb3_hit_callback (void)
+
+
+//play-stop music
+void play_stop (void)
{
//this interrupt handler changes the play to pause mode or vice versa
//this is done using the boolean playing
@@ -90,48 +99,60 @@
lcd.printf(songname.c_str());
}
}
-//interrupt handler for pb4
-void pb4_hit_callback (void){
- // this pb changes the volume by lowering the volume until it reaches 0. then it resets to the max volume
- // the volume range has been divided into 16 possible ranges. and hence, it toggles through those 16 values
- // this only changes the variable vol, which is then used in the wave player file to actually adjust the volume
- vol = (vol+1) % 16;
+
+//high volume
+void vol_high (void){
+ vol = (vol+2) % 16;
+}
+
+//low volume
+void vol_low (void){
+ vol = (vol-2) % 16;
+}
+
+void ledDance()
+{
+ for(int i=0;i<1000;i++)
+ {
+ red = !green;
+ green = !blue;
+ blue = !red;
+ wait(0.001);
+ }
+ red = 1;
+ green = 1;
+ blue = 1;
+
}
int main()
{
+ char buffer=0;
+
+ if(VR.awake()) //wake up device - needs more work and a timeout
+ {
+ myled = 1;
+ }
+
sdDetect.mode(PullUp);
wait(.1);
//wait after pulling up the sd card,
// read file names into vector of strings
- pb1.mode(PullUp);
- pb2.mode(PullUp);
pb3.mode(PullUp);
- pb4.mode(PullUp);
// Delay for initial pullup to take effect
wait(.01);
// Setup Interrupt callback functions for a pb hit
- pb1.attach_deasserted(&pb1_hit_callback);
- pb2.attach_deasserted(&pb2_hit_callback);
- pb3.attach_deasserted(&pb3_hit_callback);
- pb4.attach_deasserted(&pb4_hit_callback);
+ pb3.attach_deasserted(&play_stop);
// Start sampling pb inputs using interrupts
- pb1.setSampleFrequency();
- pb2.setSampleFrequency();
pb3.setSampleFrequency();
- pb4.setSampleFrequency();
- lcd.cls();
- //detects whethere there is a SD card or not.. if not then it prints and informs the user
- while(sdDetect ==0) {
- lcd.locate(0,0);
- lcd.printf("Insert SD Card");
- wait(.5);
- }
+
lcd.cls();
wait(.5);
sd.disk_initialize();
read_file_names("/sd/Music");
- while(1) {
+
+ while (1)
+ {
//while pb3 is low, then we can start playing the song
while(playing == true) { //we have 2 while loops..one while loop makes sure the music player is always on, the other one is for the song
string songname = filenames[pos];
@@ -144,5 +165,30 @@
waver.play(wave_file); //plays the music file
fclose(wave_file);
}
+
+ VR.sendCmd(CMD_RECOG_SI); // Start Recognition
+ VR.sendArg(2); // Use Wordset 2 command 0-5
+
+ buffer = VR.recv(); // Receive frequency in byte from easyVR
+
+ if(buffer == CMD_SLEEP) // If easyVR is sleeping, then activate
+ {
+ VR.sendCmd(' ');
+ }
+ else
+ {
+ VR.decrypt(&buffer); // If not sleeping, then continue received message
+ pc.printf("%d\n",buffer);
+ }
+
+ // if command is taken by easyVR, the LED4 will toggle
+ if (buffer==1) {red = 0; green = 0; blue = 1;music_increment();} // right: move song
+ if (buffer==0) {red = 1; green = 0; blue = 0;decrement_music();} // left: move song
+ if (buffer==4) {myled4=!myled4;ledDance();play_stop();} // foward: play music
+ if (buffer==2) {red = 1; green = 1; blue = 0;vol_high();} // up: volume high
+ if (buffer==3) {red = 0; green = 1; blue = 1;vol_low();} // down: volum low
+ wait(0.1);
}
+
+
}
