TEST

Dependencies:   max32630fthr Adafruit_FeatherOLED USBDevice

Revision:
1:f60eafbf009a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Drivers/LS013B7DH03/BufferedDisplay.cpp	Wed Apr 10 14:56:25 2019 +0300
@@ -0,0 +1,139 @@
+/***************************************************************************//**
+ * @file BufferedDisplay.cpp
+ * @brief Buffered version of GraphicsDisplay
+ *******************************************************************************
+ * @section License
+ * <b>(C) Copyright 2015 Silicon Labs, http://www.silabs.com</b>
+ *******************************************************************************
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Silicon Labs has no
+ * obligation to support this Software. Silicon Labs is providing the
+ * Software "AS IS", with no express or implied warranties of any kind,
+ * including, but not limited to, any implied warranties of merchantability
+ * or fitness for any particular purpose or warranties against infringement
+ * of any proprietary rights of a third party.
+ *
+ * Silicon Labs will not be liable for any consequential, incidental, or
+ * special damages, or any other relief, or for any claim by any third party,
+ * arising from your use of this Software.
+ *
+ ******************************************************************************/
+
+#include "BufferedDisplay.h"
+
+#define SWAP8(a) ((((a) & 0x80) >> 7) | (((a) & 0x40) >> 5) | (((a) & 0x20) >> 3) | (((a) & 0x10) >> 1) | (((a) & 0x08) << 1) | (((a) & 0x04) << 3) | (((a) & 0x02) << 5) | (((a) & 0x01) << 7))
+
+namespace silabs {
+
+	BufferedDisplay::BufferedDisplay(const char *name) : GraphicsDisplay(name) {
+		memset((uint8_t*)_pixelBuffer, White, sizeof(_pixelBuffer));	// init full frame buffer
+		memset((uint8_t*)_dirtyRows, 0xFF, sizeof(_dirtyRows)); 		// init dirty status
+	}
+
+	/**
+	 * Override of GraphicsDisplay's pixel()
+	 */
+
+	void BufferedDisplay::pixel(int x, int y, int colour) {
+	    /* Apply constraint to x and y */
+	    if(x < 0 || y < 0) return;
+	    if(x >= DISPLAY_WIDTH || y >= DISPLAY_HEIGHT) return;
+	    
+	    /***************************************************************************************************************** 
+	     * The display expects LSB input, while the SPI is configured for 8bit MSB transfers. Therefore, we should  
+	     * construct the framebuffer accordingly, so that an MSB transmission will put pixel 0 first on the wire.
+	     *
+	     * So the actual pixel layout in framebuffer (for 128x128) is as follows:
+	     * {                                                    //Framebuffer
+	     *	{                                                   //Line 0
+	     *	 {p0, p1, p2, p3, p4, p5, p6, p7},                  //Line 0 byte 0 (byte 0)
+	     *   {p8, p9,p10,p11,p12,p13,p14,p15},                  //Line 0 byte 1 (byte 1)
+	     *   ...
+	     *   {p120,p121,p122,p123,p124,p125,p126,p127}          //Line 0 byte 15 (byte 15)
+	     *  },        
+	     *  {													//Line 1
+	     *	 {p128,p129,p130,p131,p132,p133,p134,p135},         //Line 1 byte 0 (byte 16)
+	     *   ...
+	     *  },
+	     *  ...
+	     *  {													//Line 127
+	     *	 {...},              								//Line 127 byte 0 (byte 2032)
+	     *   ...
+	     *   {...}												//Line 127 byte 15 (byte 2047) = 128*128 bits
+	     *	}
+	     * }
+	     *
+	     * This means that to calculate the actual bit position in the framebuffer byte, we need to swap the bit 
+	     * order of the lower three bits. So pixel 7 becomes bit offset 0, 6 -> 1, 5 -> 2, 4->3, 3->4, 2->5, 1->6 and 0->7.
+	     *****************************************************************************************************************/
+	    uint8_t swapx = 7 - ((unsigned int)x & 0x07);
+	    x = ((unsigned int)x & 0xFFFFFFF8) | swapx;
+
+	    /* Since we are dealing with 1-bit pixels, we can avoid having to do bitshift and comparison operations twice.
+	     * Basically, do the comparison with the requested state and current state, and if it changed, do an XOR on the framebuffer pixel and set the line to dirty.
+	     */
+	    bool change = ((_pixelBuffer[((y * DISPLAY_WIDTH) + x) / DISPLAY_BUFFER_TYPE_SIZE] & (1 << (x & DISPLAY_BUFFER_TYPE_MASK))) != ((colour & 0x01) << (x & DISPLAY_BUFFER_TYPE_MASK)));
+		if(change) {
+			/* Pixel's value and requested value are different, so since it's binary, we can simply do an XOR */
+            _pixelBuffer[((y * DISPLAY_WIDTH) + x) / DISPLAY_BUFFER_TYPE_SIZE] ^= (1 << (x & DISPLAY_BUFFER_TYPE_MASK));
+
+            /* notify dirty status of this line */
+            _dirtyRows[y / DISPLAY_BUFFER_TYPE_SIZE] |= (1 << (y & DISPLAY_BUFFER_TYPE_MASK));
+		}
+	}
+
+	int BufferedDisplay::width() {
+		return DISPLAY_WIDTH;
+	}
+	int BufferedDisplay::height() {
+		return DISPLAY_HEIGHT;
+	}
+
+	/**
+	 * Function to move bitmap into frame buffer
+	 * arguments:
+	 * 	* bitmap: pointer to uint8 array containing horizontal pixel data
+	 * 	* bmpWidth: width of the bitmap in pixels (must be multiple of 8)
+	 * 	* bmpHeight: height of the bitmap in pixels
+	 * 	* startX: starting position to apply bitmap in horizontal direction (0 = leftmost) (must be multiple of 8)
+	 * 	* startY: starting position to apply bitmap in vertical direction (0 = topmost)
+	 */
+	void BufferedDisplay::showBMP(const uint8_t* bitmap, const uint32_t bmpWidth, const uint32_t bmpHeight, const uint32_t startX, const uint32_t startY) {
+		uint32_t bmpLine = 0, y = startY, bytesPerLine = ((bmpWidth >= (DISPLAY_WIDTH - startX)) ? (DISPLAY_WIDTH - startX) : bmpWidth) / 8;
+
+		/* Apply constraints */
+		if((bmpWidth & 0x07) != 0) return;
+		if((startX & 0x07) != 0) return;
+		if(startX >= DISPLAY_WIDTH) return;
+		
+		//Superflouous due to for-loop check
+		//if((startY >= DISPLAY_HEIGHT) return;
+
+		/* Copy over bytes to the framebuffer, do not write outside framebuffer boundary */
+		for(; y < DISPLAY_HEIGHT; y++) {
+			/* Check that we are not writing more than the BMP height */
+			if(bmpLine >= bmpHeight) break;
+			
+			/* Copy over one line (bmpLine) from the BMP file to the corresponding line (y) in the pixel buffer */
+			memcpy( (void*) &(((uint8_t*)_pixelBuffer)[((y * DISPLAY_WIDTH) + startX) / 8]),
+					(const void*) &(bitmap[bmpLine * (bmpWidth / 8)]),
+					bytesPerLine);
+
+			/* Set dirty status for the line we just overwrote */
+			_dirtyRows[y / DISPLAY_BUFFER_TYPE_SIZE] |= (1 << (y % DISPLAY_BUFFER_TYPE_SIZE));
+			bmpLine++;
+		}
+
+		return;
+	}
+}