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element/element.h
- Committer:
- wuweilong
- Date:
- 2019-05-08
- Revision:
- 12:80e737144104
- Parent:
- 11:357970a7a5a6
- Child:
- 13:3eb4f8dddff1
File content as of revision 12:80e737144104:
#ifndef ELEMENT_H #define ELEMENT_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** snakegame * @brief snakegame * @author WUWEILONG 201282622 * @date May.2019 */ class element { public: /** Constructor */ element(); /** Destructor */ ~element(); /** initialize the snake and the food * @param the value of the foodsize * @param the value of the x of coordinates of the food * @param the value of the y of coordinates of the food * @param the value of the x of coordinates of the snake * @param the value of the y of coordinates of the snake * @param the value of the snakelength */ void init(int foodsize,int foodx,int foody,int snakex,int snakey,int n); Vector2D getfoodpos(); Vector2D getsnakepos(int n); void draw(N5110 &lcd,int n); void update(); void input(Gamepad &pad); void move(int n); void initdirection(); /// accessors and mutators private: int _size; Vector2D _foodpos; Vector2D _snakebody[]; Direction _d; }; #endif