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element/element.h
- Committer:
- wuweilong
- Date:
- 2019-05-08
- Revision:
- 13:3eb4f8dddff1
- Parent:
- 12:80e737144104
File content as of revision 13:3eb4f8dddff1:
#ifndef ELEMENT_H #define ELEMENT_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** snakegame * @brief snakegame * @author WUWEILONG 201282622 * @date May.2019 */ class element { public: /** Constructor */ element(); /** Destructor */ ~element(); /** initialize the snake and the food * @param the value of the foodsize * @param the value of the x of coordinates of the food * @param the value of the y of coordinates of the food * @param the value of the x of coordinates of the snake * @param the value of the y of coordinates of the snake * @param the value of the snakelength */ void init(int foodsize,int foodx,int foody,int snakex,int snakey,int n); /** get the position of food *@return position of food */ Vector2D getfoodpos(); /** get the position of the n th segment of snake *@return position of the n th segment of snake */ Vector2D getsnakepos(int n); /** draw the graph *@param the N5110 lcd *@param the value of length of snake */ void draw(N5110 &lcd,int n); /** upadate the coordinates of food as a random value in a specific range */ void update(); /** input the control *@param the Gamepad */ void input(Gamepad &pad); /** move the snake *@param the length of snake */ void move(int n); /// accessors and mutators private: int _size; Vector2D _foodpos; Vector2D _snakebody[]; Direction _d; }; #endif