DISCO-F469NI_Button_and_Slider_Library v1.0
Dependencies: BSP_DISCO_F469NI LCD_DISCO_F469NI TS_DISCO_F469NI mbed
Diff: F469GUI/F469_BUTTON.hpp
- Revision:
- 0:ebf3f36f3a64
diff -r 000000000000 -r ebf3f36f3a64 F469GUI/F469_BUTTON.hpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/F469GUI/F469_BUTTON.hpp Tue Sep 25 12:38:48 2018 +0000 @@ -0,0 +1,264 @@ +/*----------------------------------------------------------- + * F469_BUTTON Library v1.0 + * Copyright (c) 2018 Wynand Steenberg + * s216875730@mandela.ac.za + * + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + *----------------------------------------------------------- + */ + +#ifndef F469_BUTTON_HPP +#define F469_BUTTON_HPP + +#include "mbed.h" +#include <string> +#include "TS_DISCO_F469NI.h" +#include "LCD_DISCO_F469NI.h" +#include "F469GUI.hpp" + +/** A Class library for using Buttons on the DISCO-F469NI Development board. The class + * uses the existing BSP class created by Team ST. + * + * Example: + * @code + * #include "mbed.h" + * #include "F469_BUTTON.hpp" + * + * DigitalOut led_green(LED1); + * DigitalOut led_orange(LED2); + * DigitalOut led_red(LED3); + * DigitalOut led_blue(LED4); + * + * TS_DISCO_F469NI ts_; + * LCD_DISCO_F469NI lcd_; + * + * int main() + * { + * led_green = 1; // Switch off all LEDs + * led_orange = 1; + * led_red = 1; + * led_blue = 1; + * + * lcd_.Clear(LCD_COLOR_WHITE); // Set LCD Background colour + * + * Button btn1(lcd_, ts_, 20, 100, 120, 60, + * LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 1, "BUTTON1", Font20); // Define btn1 button + * btn1.Render(); // Draw btn1 button + * + * Button test(lcd_, ts_, 160, 100, 120, 60, + * LCD_COLOR_DARKBLUE, LCD_COLOR_GREEN, 1, "TEST", Font20); // Define test button + * test.Render(); // Draw test button + * + * Button show(lcd_, ts_, 300, 100, 120, 60, + * LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "SHOW", Font20); // Define hide button + * show.Hide(); + * + * Button hide(lcd_, ts_, 300, 100, 120, 60, + * LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "HIDE", Font20); // Define hide button + * hide.Render(); // Draw hide button + * + * Button button3D(lcd_, ts_, 580, 100, 160, 60, + * LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 2, "3D BUTTON", Font20); // Define button3D button + * button3D.Render(); // Draw 3Dbutton button + * + * + * + * lcd_.SetTextColor(LCD_COLOR_BLACK); // Set Text colour to Black + * lcd_.SetFont(&Font20); // Font size 20 + * lcd_.DisplayStringAt(5, 5, (uint8_t *)"Button / Slider driver for DISCO_F469", LEFT_MODE); // Display main header text + * + * lcd_.SetFont(&Font16); // Font size 16 + * lcd_.DisplayStringAt(5, 45, (uint8_t *)"Button example", LEFT_MODE); // Display secondary header text + * + * + * while (true) // Main program loop + * { + * led_green = 1; // Switch off all LEDs + * led_orange = 1; + * led_red = 1; + * led_blue = 1; + * + * + * if (btn1.Press()) // Check if btn1 button was touched and run instructions if true + * { + * lcd_.SetFont(&Font16); + * lcd_.SetTextColor(LCD_COLOR_BLACK); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)"Button1 pressed - switch on orange LED", LEFT_MODE); + * led_orange = 0; + * wait(0.5); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); + * } // End btn1 button instructions + * + * if (test.Press()) // Check if test button was touched and run instructions if true + * { + * lcd_.SetFont(&Font16); + * lcd_.SetTextColor(LCD_COLOR_BLACK); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)"TEST pressed - switch on red LED", LEFT_MODE); + * led_red = 0; + * wait(0.5); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); + * + * } // End test button instructions + * + * if (hide.Press()) // Check if hide button was touched and run instructions if true + * { + * lcd_.SetFont(&Font16); + * lcd_.SetTextColor(LCD_COLOR_BLACK); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)"Hide pressed - Hide other buttons", LEFT_MODE); + * led_green = 0; + * btn1.Hide(); // Hide btn1 button + * test.Hide(); // Hide test button + * hide.Hide(); + * show.Render(); + * wait(0.5); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); + * } // End hide button instructions + * + * if (show.Press()) // Check if hide button was touched and run instructions if true + * { + * lcd_.SetFont(&Font16); + * lcd_.SetTextColor(LCD_COLOR_BLACK); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)"UNHIDE pressed - Restore other buttons", LEFT_MODE); + * led_blue = 0; + * wait(0.5); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); + * show.Hide(); // Hide show button before drawing new button in same place + * hide.Render(); // Draw hide button after hiding button in same position + * btn1.Render(); // Draw btn1 button + * test.Render(); // Draw test button + * + * } + * + * if (button3D.Press()) // Check if 3Dbutton button was touched and run instructions if true + * { + * lcd_.SetFont(&Font16); + * lcd_.SetTextColor(LCD_COLOR_BLACK); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)"3D Button pressed - switch on blue LED", LEFT_MODE); + * led_blue = 0; + * wait(0.5); + * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); + * } // End 3D button instructions + * + * wait(0.02f); + * } // End Main program loop + * } // End Main program + * @endcode + */ + + class Button + { + public: + + //! Constructor + Button(LCD_DISCO_F469NI &lcd, TS_DISCO_F469NI &ts, + uint16_t x, uint16_t y, uint16_t width, uint16_t height, + uint32_t buttonColour, uint32_t changeColour, + int style, const string label = "", sFONT &fonts = Font12, + uint32_t textColour = LCD_COLOR_WHITE) + : lcd_(lcd), ts_(ts), ButtonX_(x), ButtonY_(y), ButtonW_(width), ButtonH_(height), + BUTTON_COLOUR_(buttonColour), CHANGE_COLOUR_(changeColour), + STYLE_(style), LABEL_(label), FONTS_(&fonts), FONT_WIDTH_(fonts.Width), + FONT_HEIGHT_(fonts.Height), active_(true) + { Render(); } + + /** + * @brief Draw Button. + * + */ + void Render(); + + /** + * @brief Draw 3D Button. + * + */ + void Render3D(); + + /** + * @brief Change colour of Button. + * + */ + void Change(); + + /** + * @brief Change colour of 3D Button. + * + */ + void Change3D(); + + /** + * @brief Hide Button. + * + */ + void Hide(); + + /** + * @brief Check touch detected on Button. + * + */ + bool Press(); + + /** + * @brief Check if touch is on Button. + * + */ + bool ButtonBoundaryCheck(); + + /** + * @brief Check previous state of Button. + * + */ + static TS_StateTypeDef GottenState() + { return state_; } + + /** + * @brief Set or reset multi-touch. + * + */ + static void SetMultiTouch(bool tf) { multiTouch = tf; } + + + private: + + LCD_DISCO_F469NI &lcd_; // LCD + TS_DISCO_F469NI &ts_; // Touch + + const uint16_t ButtonX_, ButtonY_, ButtonW_, ButtonH_; + const uint32_t BUTTON_COLOUR_; // Original colour + const uint32_t CHANGE_COLOUR_; // Colour to change to color + const int STYLE_; // Button style + const string LABEL_; // Button label + sFONT *const FONTS_; // Button Style + const uint16_t FONT_WIDTH_; + const uint16_t FONT_HEIGHT_; + bool active_; // Button active boolean + + static TS_StateTypeDef state_; + static bool multiTouch; + + /** + * @brief Disallow copy constructor and assignment operator. + * + */ + Button(const Button&); + Button& operator=(const Button&); + + + }; +#endif // F469_BUTTON_HPP