DISCO-F469NI_Button_and_Slider_Library v1.0
Dependencies: BSP_DISCO_F469NI LCD_DISCO_F469NI TS_DISCO_F469NI mbed
F469GUI/F469_BUTTON.hpp
- Committer:
- wsteenberg
- Date:
- 2018-09-25
- Revision:
- 0:ebf3f36f3a64
File content as of revision 0:ebf3f36f3a64:
/*----------------------------------------------------------- * F469_BUTTON Library v1.0 * Copyright (c) 2018 Wynand Steenberg * s216875730@mandela.ac.za * * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. *----------------------------------------------------------- */ #ifndef F469_BUTTON_HPP #define F469_BUTTON_HPP #include "mbed.h" #include <string> #include "TS_DISCO_F469NI.h" #include "LCD_DISCO_F469NI.h" #include "F469GUI.hpp" /** A Class library for using Buttons on the DISCO-F469NI Development board. The class * uses the existing BSP class created by Team ST. * * Example: * @code * #include "mbed.h" * #include "F469_BUTTON.hpp" * * DigitalOut led_green(LED1); * DigitalOut led_orange(LED2); * DigitalOut led_red(LED3); * DigitalOut led_blue(LED4); * * TS_DISCO_F469NI ts_; * LCD_DISCO_F469NI lcd_; * * int main() * { * led_green = 1; // Switch off all LEDs * led_orange = 1; * led_red = 1; * led_blue = 1; * * lcd_.Clear(LCD_COLOR_WHITE); // Set LCD Background colour * * Button btn1(lcd_, ts_, 20, 100, 120, 60, * LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 1, "BUTTON1", Font20); // Define btn1 button * btn1.Render(); // Draw btn1 button * * Button test(lcd_, ts_, 160, 100, 120, 60, * LCD_COLOR_DARKBLUE, LCD_COLOR_GREEN, 1, "TEST", Font20); // Define test button * test.Render(); // Draw test button * * Button show(lcd_, ts_, 300, 100, 120, 60, * LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "SHOW", Font20); // Define hide button * show.Hide(); * * Button hide(lcd_, ts_, 300, 100, 120, 60, * LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "HIDE", Font20); // Define hide button * hide.Render(); // Draw hide button * * Button button3D(lcd_, ts_, 580, 100, 160, 60, * LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 2, "3D BUTTON", Font20); // Define button3D button * button3D.Render(); // Draw 3Dbutton button * * * * lcd_.SetTextColor(LCD_COLOR_BLACK); // Set Text colour to Black * lcd_.SetFont(&Font20); // Font size 20 * lcd_.DisplayStringAt(5, 5, (uint8_t *)"Button / Slider driver for DISCO_F469", LEFT_MODE); // Display main header text * * lcd_.SetFont(&Font16); // Font size 16 * lcd_.DisplayStringAt(5, 45, (uint8_t *)"Button example", LEFT_MODE); // Display secondary header text * * * while (true) // Main program loop * { * led_green = 1; // Switch off all LEDs * led_orange = 1; * led_red = 1; * led_blue = 1; * * * if (btn1.Press()) // Check if btn1 button was touched and run instructions if true * { * lcd_.SetFont(&Font16); * lcd_.SetTextColor(LCD_COLOR_BLACK); * lcd_.DisplayStringAt(5, 200, (uint8_t *)"Button1 pressed - switch on orange LED", LEFT_MODE); * led_orange = 0; * wait(0.5); * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); * } // End btn1 button instructions * * if (test.Press()) // Check if test button was touched and run instructions if true * { * lcd_.SetFont(&Font16); * lcd_.SetTextColor(LCD_COLOR_BLACK); * lcd_.DisplayStringAt(5, 200, (uint8_t *)"TEST pressed - switch on red LED", LEFT_MODE); * led_red = 0; * wait(0.5); * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); * * } // End test button instructions * * if (hide.Press()) // Check if hide button was touched and run instructions if true * { * lcd_.SetFont(&Font16); * lcd_.SetTextColor(LCD_COLOR_BLACK); * lcd_.DisplayStringAt(5, 200, (uint8_t *)"Hide pressed - Hide other buttons", LEFT_MODE); * led_green = 0; * btn1.Hide(); // Hide btn1 button * test.Hide(); // Hide test button * hide.Hide(); * show.Render(); * wait(0.5); * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); * } // End hide button instructions * * if (show.Press()) // Check if hide button was touched and run instructions if true * { * lcd_.SetFont(&Font16); * lcd_.SetTextColor(LCD_COLOR_BLACK); * lcd_.DisplayStringAt(5, 200, (uint8_t *)"UNHIDE pressed - Restore other buttons", LEFT_MODE); * led_blue = 0; * wait(0.5); * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); * show.Hide(); // Hide show button before drawing new button in same place * hide.Render(); // Draw hide button after hiding button in same position * btn1.Render(); // Draw btn1 button * test.Render(); // Draw test button * * } * * if (button3D.Press()) // Check if 3Dbutton button was touched and run instructions if true * { * lcd_.SetFont(&Font16); * lcd_.SetTextColor(LCD_COLOR_BLACK); * lcd_.DisplayStringAt(5, 200, (uint8_t *)"3D Button pressed - switch on blue LED", LEFT_MODE); * led_blue = 0; * wait(0.5); * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); * } // End 3D button instructions * * wait(0.02f); * } // End Main program loop * } // End Main program * @endcode */ class Button { public: //! Constructor Button(LCD_DISCO_F469NI &lcd, TS_DISCO_F469NI &ts, uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint32_t buttonColour, uint32_t changeColour, int style, const string label = "", sFONT &fonts = Font12, uint32_t textColour = LCD_COLOR_WHITE) : lcd_(lcd), ts_(ts), ButtonX_(x), ButtonY_(y), ButtonW_(width), ButtonH_(height), BUTTON_COLOUR_(buttonColour), CHANGE_COLOUR_(changeColour), STYLE_(style), LABEL_(label), FONTS_(&fonts), FONT_WIDTH_(fonts.Width), FONT_HEIGHT_(fonts.Height), active_(true) { Render(); } /** * @brief Draw Button. * */ void Render(); /** * @brief Draw 3D Button. * */ void Render3D(); /** * @brief Change colour of Button. * */ void Change(); /** * @brief Change colour of 3D Button. * */ void Change3D(); /** * @brief Hide Button. * */ void Hide(); /** * @brief Check touch detected on Button. * */ bool Press(); /** * @brief Check if touch is on Button. * */ bool ButtonBoundaryCheck(); /** * @brief Check previous state of Button. * */ static TS_StateTypeDef GottenState() { return state_; } /** * @brief Set or reset multi-touch. * */ static void SetMultiTouch(bool tf) { multiTouch = tf; } private: LCD_DISCO_F469NI &lcd_; // LCD TS_DISCO_F469NI &ts_; // Touch const uint16_t ButtonX_, ButtonY_, ButtonW_, ButtonH_; const uint32_t BUTTON_COLOUR_; // Original colour const uint32_t CHANGE_COLOUR_; // Colour to change to color const int STYLE_; // Button style const string LABEL_; // Button label sFONT *const FONTS_; // Button Style const uint16_t FONT_WIDTH_; const uint16_t FONT_HEIGHT_; bool active_; // Button active boolean static TS_StateTypeDef state_; static bool multiTouch; /** * @brief Disallow copy constructor and assignment operator. * */ Button(const Button&); Button& operator=(const Button&); }; #endif // F469_BUTTON_HPP