
Proj3Kornreich
Dependencies: LCD_DISCO_F429ZI mbed TS_DISCO_F429ZI BSP_DISCO_F429ZI
main.cpp
- Committer:
- wkornreich
- Date:
- 2021-11-15
- Revision:
- 0:77c6d064a44f
File content as of revision 0:77c6d064a44f:
#include "mbed.h" #include "TS_DISCO_F429ZI.h" #include "LCD_DISCO_F429ZI.h" LCD_DISCO_F429ZI lcd; TS_DISCO_F429ZI ts; uint16_t winningSection = 1; uint32_t counter1 = 0; extern "C" void AddOne(uint32_t *); extern "C" bool compare(uint32_t *, uint16_t *); InterruptIn user_button(USER_BUTTON); void button_pressed() { lcd.Clear(LCD_COLOR_BLUE); lcd.SetBackColor(LCD_COLOR_RED); lcd.SetTextColor(LCD_COLOR_WHITE); wait(.5); lcd.DisplayStringAt(0, LINE(4), (uint8_t *)"RESETING", CENTER_MODE); lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"GAME", CENTER_MODE); wait(1); lcd.Clear(LCD_COLOR_BLUE); lcd.SetBackColor(LCD_COLOR_RED); lcd.SetTextColor(LCD_COLOR_WHITE); wait(.5); winningSection = rand()%3+1; lcd.Clear(LCD_COLOR_BLUE); lcd.SetBackColor(LCD_COLOR_BLUE); lcd.SetTextColor(LCD_COLOR_WHITE); lcd.FillRect(0, 105, 240, 2); lcd.FillRect(0, 212, 240, 2); } void button_released() { } int main() { user_button.rise(&button_pressed); user_button.fall(&button_released); TS_StateTypeDef TS_State; uint16_t x, y; uint8_t text[30]; uint8_t status; BSP_LCD_SetFont(&Font20); lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"KORNREICH GAMES!", CENTER_MODE); lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"Try and Win!", CENTER_MODE); wait(1); status = ts.Init(lcd.GetXSize(), lcd.GetYSize()); if (status != TS_OK) { lcd.Clear(LCD_COLOR_RED); lcd.SetBackColor(LCD_COLOR_RED); lcd.SetTextColor(LCD_COLOR_WHITE); lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN", CENTER_MODE); lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"INIT FAIL", CENTER_MODE); } else { lcd.Clear(LCD_COLOR_GREEN); lcd.SetBackColor(LCD_COLOR_GREEN); lcd.SetTextColor(LCD_COLOR_WHITE); lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN", CENTER_MODE); lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"INIT OK", CENTER_MODE); } wait(1); lcd.Clear(LCD_COLOR_BLUE); lcd.SetBackColor(LCD_COLOR_BLUE); lcd.SetTextColor(LCD_COLOR_WHITE); lcd.FillRect(0, 105, 240, 2); lcd.FillRect(0, 212, 240, 2); while(1) { ts.GetState(&TS_State); if (TS_State.TouchDetected) { x = TS_State.X; y = TS_State.Y; sprintf((char*)text, "x=%d y=%d ", x, y); lcd.DisplayStringAt(0, LINE(0), (uint8_t *)&text, LEFT_MODE); bool winner = compare((uint32_t *) &winningSection,(uint16_t *) &y); if(winner) { sprintf((char*)text, "You WIN!"); lcd.DisplayStringAt(0, LINE(1), (uint8_t *)&text, LEFT_MODE); } else{ sprintf((char*)text, "You Lose!"); lcd.DisplayStringAt(0, LINE(1), (uint8_t *)&text, LEFT_MODE); } } } }