Proj3Kornreich

Dependencies:   LCD_DISCO_F429ZI mbed TS_DISCO_F429ZI BSP_DISCO_F429ZI

Revision:
0:77c6d064a44f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Mon Nov 15 06:10:23 2021 +0000
@@ -0,0 +1,114 @@
+#include "mbed.h"
+#include "TS_DISCO_F429ZI.h"
+#include "LCD_DISCO_F429ZI.h"
+
+LCD_DISCO_F429ZI lcd;
+TS_DISCO_F429ZI ts;
+
+uint16_t winningSection = 1; 
+uint32_t counter1 = 0;
+
+
+extern "C" void AddOne(uint32_t *);
+extern "C" bool compare(uint32_t *, uint16_t *);
+
+InterruptIn user_button(USER_BUTTON);
+
+void button_pressed() {   
+        lcd.Clear(LCD_COLOR_BLUE);
+      lcd.SetBackColor(LCD_COLOR_RED);
+      lcd.SetTextColor(LCD_COLOR_WHITE);
+      wait(.5);
+      lcd.DisplayStringAt(0, LINE(4), (uint8_t *)"RESETING", CENTER_MODE);
+      lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"GAME", CENTER_MODE);
+      wait(1);
+      lcd.Clear(LCD_COLOR_BLUE);
+      lcd.SetBackColor(LCD_COLOR_RED);
+      lcd.SetTextColor(LCD_COLOR_WHITE);
+      wait(.5);
+        winningSection = rand()%3+1;
+    lcd.Clear(LCD_COLOR_BLUE);
+    lcd.SetBackColor(LCD_COLOR_BLUE);
+    lcd.SetTextColor(LCD_COLOR_WHITE);
+    lcd.FillRect(0, 105, 240, 2);
+    lcd.FillRect(0, 212, 240, 2);
+    }
+    
+    
+void button_released()
+{
+    
+}
+
+int main()
+{
+    
+    user_button.rise(&button_pressed);
+    user_button.fall(&button_released);
+    
+    TS_StateTypeDef TS_State;
+    uint16_t x, y;
+    uint8_t text[30];
+    uint8_t status;
+  
+    BSP_LCD_SetFont(&Font20);
+  
+    lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"KORNREICH GAMES!", CENTER_MODE);
+    lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"Try and Win!", CENTER_MODE);
+    
+    wait(1);
+  
+    status = ts.Init(lcd.GetXSize(), lcd.GetYSize());
+  
+    if (status != TS_OK)
+    {
+      lcd.Clear(LCD_COLOR_RED);
+      lcd.SetBackColor(LCD_COLOR_RED);
+      lcd.SetTextColor(LCD_COLOR_WHITE);
+      lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN", CENTER_MODE);
+      lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"INIT FAIL", CENTER_MODE);
+    }
+    else
+    {
+      lcd.Clear(LCD_COLOR_GREEN);
+      lcd.SetBackColor(LCD_COLOR_GREEN);
+      lcd.SetTextColor(LCD_COLOR_WHITE);
+      lcd.DisplayStringAt(0, LINE(5), (uint8_t *)"TOUCHSCREEN", CENTER_MODE);
+      lcd.DisplayStringAt(0, LINE(6), (uint8_t *)"INIT OK", CENTER_MODE);
+    }
+    
+    wait(1);
+    lcd.Clear(LCD_COLOR_BLUE);
+    lcd.SetBackColor(LCD_COLOR_BLUE);
+    lcd.SetTextColor(LCD_COLOR_WHITE);
+    lcd.FillRect(0, 105, 240, 2);
+    lcd.FillRect(0, 212, 240, 2);
+    
+    while(1)
+    {
+      
+      
+      ts.GetState(&TS_State);      
+      if (TS_State.TouchDetected)
+      {
+        x = TS_State.X;
+        y = TS_State.Y;
+        sprintf((char*)text, "x=%d y=%d    ", x, y);
+        lcd.DisplayStringAt(0, LINE(0), (uint8_t *)&text, LEFT_MODE);
+        
+        bool winner = compare((uint32_t *) &winningSection,(uint16_t *) &y);
+
+        
+        
+        if(winner) {
+        
+            sprintf((char*)text, "You WIN!");
+            lcd.DisplayStringAt(0, LINE(1), (uint8_t *)&text, LEFT_MODE);
+            }
+        else{
+            sprintf((char*)text, "You Lose!");
+            lcd.DisplayStringAt(0, LINE(1), (uint8_t *)&text, LEFT_MODE);
+            }
+      }
+    }
+}