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ssd1289.h

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00001 /** \file ssd1289.h
00002  *  \brief mbed TFT LCD library for displays with the SSD1289 LCD controller.
00003  *
00004  * A known display with this type of controller chip is the ITDB02-3.2S from
00005  * http://imall.iteadstudio.com
00006  *
00007  * This library is based on the Arduino/chipKIT UTFT library by Henning
00008  * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
00009  *
00010  * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
00011  * Copyright (C)2012 Todor Todorov.
00012  *
00013  * This library is free software; you can redistribute it and/or
00014  * modify it under the terms of the GNU Lesser General Public
00015  * License as published by the Free Software Foundation; either
00016  * version 2.1 of the License, or (at your option) any later version.
00017  *
00018  * This library is distributed in the hope that it will be useful,
00019  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00020  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00021  * Lesser General Public License for more details.
00022  *
00023  * You should have received a copy of the GNU Lesser General Public
00024  * License along with this library; if not, write to:
00025  *
00026  * Free Software Foundation, Inc.
00027  * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
00028  *
00029  *********************************************************************/
00030 
00031 #ifndef SSD1289_H
00032 #define SSD1289_H
00033 
00034 #include "mbed.h"
00035 #include "fonts.h"
00036 
00037 /** \def RGB(r,g,b)
00038  *  \brief Creates a RGB-565 color value.
00039  *
00040  * Displays which use 16 bits to assign colors to a specific pixel, use
00041  * 5 bits for the red component, 6 bits for the green component and 5
00042  * bits for the blue component.  This macro converts the 3 full-size
00043  * RGB bytes into one 16-bit RGB-565 value.
00044  */
00045 #define RGB( r, g, b )          ( ( ( ( r ) & 248 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 28 ) << 3 ) | ( ( b ) >> 3 ) )
00046 /** \def COLOR_BLACK
00047  *  \brief Shorthand for RGB( 0, 0, 0 ).
00048  */
00049 #define COLOR_BLACK             RGB( 0x00, 0x00, 0x00 )
00050 /** \def COLOR_WHITE
00051  *  \brief Shorthand for RGB( 255, 255, 255 ).
00052  */
00053 #define COLOR_WHITE             RGB( 0xFF, 0xFF, 0xFF )
00054 /** \def COLOR_RED
00055  *  \brief Shorthand for RGB( 255, 0, 0 ).
00056  */
00057 #define COLOR_RED               RGB( 0xFF, 0x00, 0x00 )
00058 /** \def COLOR_GREEN
00059  *  \brief Shorthand for RGB( 255, 255, 255 ).
00060  */
00061 #define COLOR_GREEN             RGB( 0x00, 0xFF, 0x00 )
00062 /** \def COLOR_BLIUE
00063  *  \brief Shorthand for RGB( 0, 255, 0 ).
00064  */
00065 #define COLOR_BLIUE             RGB( 0x00, 0x00, 0xFF )
00066 
00067 /** \typedef orientation_t
00068  *  \brief Display orientation.
00069  */
00070 typedef enum Orientation_enum 
00071 {
00072     PORTRAIT = 0, /**< Display height is bigger than its width. */ 
00073     LANDSCAPE = 1, /**< Display width is bigger than its height. */
00074 } orientation_t;
00075 
00076 /** \typedef align_t
00077  *  \brief Horizontal text alignment on the line.
00078  */
00079 typedef enum Alignment_enum 
00080 {
00081     LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */
00082     CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */
00083     RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */
00084 } align_t;
00085 
00086 /** \typedef font_metrics_t
00087  *  \brief Describes fonts and their properties.
00088  *  \sa Comments in fonts.h
00089  */
00090 typedef struct Font_struct
00091 {
00092     const    char* font; /**< A pointer to the first byte in the font. */
00093     unsigned char  width; /**< The width of each character, in pixels. */
00094     unsigned char  height; /**< Height of each character, in pixels. */
00095     unsigned char  offset; /**< Offset of the first character in the font. */
00096     unsigned char  numchars; /**< Count of the available characters in the font. */
00097 } font_metrics_t;
00098 
00099 /** \typedef bitmap_t
00100  *  \brief Pointer to the start of a block of pixel data, describing a picture.
00101  */
00102 typedef unsigned short* bitmap_t;
00103 
00104 /** Represents a LCD instance.
00105  *
00106  * This is the utility class, through which the display can be manipulated
00107  * and graphics objects can be shown to the user.  A known display, which
00108  * works with this library is the ITDB02-3.2S from iTeadStudio - a RGB TFT
00109  * with 240x320 pixels resolution and 65K colors, using 16-bit interface.
00110  *
00111  * The display needs 20 or 21 pins to work with mbed, so it is possibly not
00112  * the best of choices out there, but other than that it uses +3.3V for
00113  * power and logic, as well as the backlight, thus can be interfaced directly
00114  * to the mbed without the need of shields or level shifters as with Arduino.
00115  *
00116  * How to use:
00117  * \code
00118  * // include the library, this will also pull in the header for the provided fonts
00119  * #include "ssd1289.h"
00120  * 
00121  * // prepare the data bus for writing commands and pixel data
00122  * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins
00123  * // create the lcd instance
00124  * SSD1289 lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
00125  *
00126  * int main()
00127  * {
00128  *     // initialize display - place it in standard portrait mode and set background to black and
00129  *     //                      foreground to white color.
00130  *     lcd.Initialize();
00131  *     // set current font to the smallest 8x12 pixels font.
00132  *     lcd.SetFont( Font8x12 );
00133  *     // print something on the screen
00134  *     lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
00135  *
00136  *     while ( 1 ) { }
00137  * }
00138  *
00139  * \endcode
00140  */
00141 class SSD1289
00142 {
00143 public:
00144     /** Creates a new instance of the class.
00145      *
00146      * \param CS_PIN Pin for the ChipSelect signal.
00147      * \param RESET_PIN Pin for the RESET line.
00148      * \param RS_PIN Pin for the RS signal.
00149      * \param WR_PIN Pin for the WR signal.
00150      * \param DATA_PORT Address of the data bus for transfer of commands and pixel data.
00151      * \param RD_PIN Pin for the RD signal. This line is not needed by the driver, so if you would like to
00152      *       use the pin on the mbed for something else, just pull-up the respective pin on the LCD high,
00153      *       and do not assign a value to this parameter when creating the controller instance.
00154      */
00155     SSD1289( PinName CS_PIN, PinName RESET_PIN, PinName RS_PIN, PinName WR_PIN, BusOut* DATA_PORT, PinName RD_PIN = NC );
00156     
00157     /** Initialize display.
00158      *
00159      * Wakes up the display from sleep, initializes power parameters.
00160      * This function must be called first, befor any painting on the
00161      * display is done, otherwise the positioning of graphical elements
00162      * will not work properly and any paynt operation will not be visible
00163      * or produce garbage.
00164      *
00165      * \param oritentation The display orientation, landscape is default.
00166      */
00167     void Initialize( orientation_t orientation = LANDSCAPE );
00168     
00169     /** Set the foreground color for painting.
00170      *
00171      * This is the default foreground color to be used in painting operations.
00172      * If a specific output function allows for a different color to be specified
00173      * in place, the new setting will be used for that single operation only and
00174      * will not change this value.
00175      *
00176      * \param color The color to be used. The value must be in RGB-565 format.
00177      * \sa #RGB(r,g,b)
00178      */
00179     void SetForeground( unsigned short color = COLOR_WHITE );
00180     
00181     /** Set the background color for painting.
00182      *
00183      * This is the default color to be used for "empty" pixels while painting.
00184      * If a particular function allows for a different value to be specified
00185      * when the function is called, the new value will be used only for this
00186      * single call and will not change this setting.
00187      *
00188      * \param color The background color as RGB-565 value.
00189      * \sa #RGB(r,g,b)
00190      */
00191     void SetBackground( unsigned short color = COLOR_BLACK );
00192     
00193     /** Sets the font to be used for painting of text on the screen.
00194      * \param font A pointer to the font data.
00195      * \sa Comments in file fonts.h
00196      */
00197     void SetFont( const char* font );
00198     
00199     /** Fills the whole screen with a single color.
00200      * \param color The color to be used. The value must be in RGB-565 format.
00201      * \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively.
00202      *          The backround color is the default.
00203      */
00204     void FillScreen( int color = -1 );
00205     
00206     /** Clears the screen.
00207      *
00208      * This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color.
00209      */
00210     void ClearScreen( void );
00211     
00212     /** Draws a pixel at the specified location.
00213      *
00214      * By default the function will use the preset foreground color, but the background
00215      * or a custom color could be used as well.
00216      *
00217      * \param x The horizontal offset of the pixel from the upper left corner of the screen.
00218      * \param y The vertical offset of the pixel from the upper left corner of the screen.
00219      * \param color The color to be used. Must be in RGB-565 format, or -1 for background and -2 for foreground color.
00220      */
00221     void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
00222     
00223     /** Draws a line.
00224      *
00225      * \param x1 Horizontal offset of the beginning point of the line.
00226      * \param y1 Vertical offset of the beginning point of the line.
00227      * \param x2 Horizontal offset of the end point of the line.
00228      * \param y2 Verical offset of the end point of the line.
00229      * \param color The color to use for painting, in RGB-565 format, or -1 for background, or -2 for foreground.
00230      */
00231     void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00232     
00233     /** Paints a rectangle.
00234      *
00235      * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
00236      * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
00237      * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
00238      * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
00239      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
00240      */
00241     void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00242     
00243     /** Paints a rectangle and fills it with the paint color.
00244      *
00245      * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
00246      * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
00247      * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
00248      * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
00249      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
00250      */
00251     void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00252     
00253     /** Paints a rectangle with rounded corners.
00254      *
00255      * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
00256      * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
00257      * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
00258      * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
00259      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
00260      */
00261     void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00262     
00263     /** Paints a rectangle with rounded corners and fills it with the paint color.
00264      *
00265      * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
00266      * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
00267      * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
00268      * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
00269      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
00270      */
00271     void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
00272     
00273     /** Paints a circle.
00274      *
00275      * \param x The offset of the circle's center from the left edge of the screen.
00276      * \param y The offset of the circle's center from the top edge of the screen.
00277      * \param radius The circle's radius.
00278      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
00279      */
00280     void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
00281     
00282     /** Paints a circle and fills it with the paint color.
00283      *
00284      * \param x The offset of the circle's center from the left edge of the screen.
00285      * \param y The offset of the circle's center from the top edge of the screen.
00286      * \param radius The circle's radius.
00287      * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color in RGB-565 format.
00288      */
00289     void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
00290     
00291     /** Print a text on the screen.
00292      *
00293      * \param str The text.
00294      * \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER,
00295      *          or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment.
00296      * \param y The vertical offset of the text from the top of the screen.
00297      * \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color.
00298      * \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color.
00299      * \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate.
00300      */
00301     void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
00302     
00303     /** Draw an image on the screen.
00304      *
00305      * The pixels of the picture must be in the RGB-565 format.  The data can be provided
00306      * as an array in a source or a header file.  To convert an image file to the appropriate
00307      * format, a special utility must be utilized.  One such tool is provided by Henning Karlsen,
00308      * the author of the UTFT display liberary and can be downloaded for free from his web site:
00309      * http://henningkarlsen.com/electronics/library.php?id=52
00310      *
00311      * \param x Horizontal offset of the first pixel of the image.
00312      * \param y Vertical offset of the first pixel of the image
00313      * \param sx Width of the image.
00314      * \param sy Height of the image.
00315      * \param data Image pixel array.
00316      * \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
00317      */
00318     void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned char scale = 1 );
00319     
00320     /** Draw an image on the screen.
00321      *
00322      * The pixels of the picture must be in the RGB-565 format.  The data can be provided
00323      * as an array in a source or a header file.  To convert an image file to the appropriate
00324      * format, a special utility must be utilized.  One such tool is provided by Henning Karlsen,
00325      * the author of the UTFT display liberary and can be downloaded for free from his web site:
00326      * http://henningkarlsen.com/electronics/library.php?id=52
00327      *
00328      * \param x Horizontal offset of the first pixel of the image.
00329      * \param y Vertical offset of the first pixel of the image
00330      * \param sx Width of the image.
00331      * \param sy Height of the image.
00332      * \param data Image pixel array.
00333      * \param deg Angle to rotate the image before painting on screen, in degrees.
00334      * \param rox
00335      * \param roy
00336      */
00337     void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, bitmap_t data, unsigned short deg, unsigned short rox, unsigned short roy );
00338     
00339 private:
00340     DigitalOut _lcd_pin_cs, _lcd_pin_reset, _lcd_pin_rs, _lcd_pin_wr;
00341     BusOut* _lcd_port;
00342     DigitalOut* _lcd_pin_rd;
00343     orientation_t _orientation;
00344     static const long _disp_width = 239;
00345     static const long _disp_height = 319;
00346     unsigned short _foreground, _background;
00347     font_metrics_t _font;
00348 
00349 private:
00350     virtual void writeCmd( unsigned short cmd );
00351     virtual void writeData( unsigned short data );
00352     virtual void writeCmdData( unsigned short cmd, unsigned short data );
00353     
00354     void setXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 );
00355     void clearXY( void );
00356     void drawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
00357     void drawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
00358 
00359     void printChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
00360     void rotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
00361 };
00362 
00363 #endif /* SSD1289_H */