Fork of SSD1289 lib for Landtiger board
fonts.h File Reference
Fixed-width fonts for use with the SSD1289 LCD controller library and mbed. More...
Go to the source code of this file.
Variables | |
const char | Font8x12 [] |
Small font, 8x12 pixels, <space> 1st character, 95 total characters. | |
const char | Font16x16 [] |
Big font, 16x16 pixels, <space> 1st character, 95 total characters. | |
const char | Font7Segment [] |
7-segment font, only digits 0-9, 10 total characters |
Detailed Description
Fixed-width fonts for use with the SSD1289 LCD controller library and mbed.
Original work by Henning Karlsen in his UTFT display library for Arduino/chipKIT.
- See also:
- Comments in ssd1289.h
This header provides 3 fixed-width fonts - 2 with all printable characters from the ASCII table and one 7-segment font with only the numbers 0-9. The smallest font is 8px wide and 12px tall, the big font is 16x16 pixels, and the 7-segment font is the biggest.
If none of the provided fonts is suitable for your reuqirements, you can provide your own font, if the following rules are followed:
1) The library is not designed to deal with TrueType or Postscript fonts. Only fixed-width fonts can be used.
2) The font data should include only printable characters. For example, the provided fonts show either only numbers (7-segment), or contain the Latin-1 characters in the ASCII table starting from position 32 (the space character ' ').
3) No characters can be skipped. If you start with capital 'A' and wish to include small-case letters in your font as well, then all the characters in between 'A' and 'z' must be included in the font. If you WISH TO AVOID PRINTING a specific caracter, do not skip it, but include the appropriate amount of empty (0) bits to make-up for the "hidden" value.
4) Every pixel in the character is represented by a bit. It is not required, that a character is represented by a full number of bytes; however if the last character in the font does not end in a full byte, then add the appropriate 0 bits as fillers. For example a character in a 10x18 font (10px wide, 18px high) has 180 bits, which is 22 bytes and 4 remaining bits per character. If all whole sum of the bits of each character in the font is not evenly divisible by 8, then add as many 0 bits to the last character in the font, until this condition is satisfied.
5) The font array must start with the following 4 bytes before the first byte of the first character in the font: a) the width of the characters; b) the height of the characters; c) the offset of the first character in the font (the number of the first character as found in the ASCII table); and d) total number of characters in the font (placeholders for "hidden" characters are counted as well).
As example let's continue the aforementioned 10x18 font. This would mean that each character is 10 bits wide and 18 tall. To design a character, 0s and 1s are used in a grid with the character dimensions, where 0 represents and empty, "background color" pixel, while 1 represents a "foreground" pixel. So to print "0" on the screen, the character data might look like the following:
0000000000 0111111110 0111111110 0110000110 0110000110 0110000110 0110000110 0110000110 0110000110 0110000110 0110000110 0110000110 0110000110 0110000110 0111111110 0111111110 0000000000 0000000000
When all characters in the font have their bit grids, just place them in order one after another, and remove the "new lines" - you will have the whole font array in one very very long line. Start from the beginning of this line and break it up in pieces of 1 byte (8 bits). Our "0" will look at first something like:
000000000001111111100111111110011000011001100001100110000110011000011001100001100110000110011000011001100001100110000110011000011001100001100111111110011111111000000000000000000000
and after breaking up
00000000 00011111 11100111 11111001 10000110 01100001 10011000 01100110 00011001 10000110 01100001 10011000 01100110 00011001 10000110 01100001 10011000 01100111 11111001 11111110 00000000 00000000 0000
If this were the last character int the font array, just add the four 0 bits to fill-up to a full byte, otherwise concatenate the first four bits from the next character, etc., etc. When you have all te bytes for the font, convert them to hexadecimal format for more compact representation.
The new font array is almost done. In order to satisfy requirement #5, prepend the following 4 bytes to the beginning of the array: 0x0A for the font width; 0x12 for the font height; 0x20 for offset, if the first character in the font is <space>, or 0x60 if "0" is the first character; and 0x?? for the total number of characters in the font. That's it, the font is done. Just use the array name with the SetFont(const char*) function as with the fonts contained in this header file.
Copyright (C)2010-2012 Henning Karlsen. All right reserved. Copyright (C)2012 Todor Todorov.
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to:
Free Software Foundation, Inc. 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
Definition in file fonts.h.
Variable Documentation
const char Font16x16[] |
const char Font7Segment[] |
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}
7-segment font, only digits 0-9, 10 total characters
Generated on Wed Jul 13 2022 06:38:58 by
