
51822 gatt gamepad no test https://github.com/ozanaltinkaya/BLE_Gamepad_NRF51822
Dependencies: mbed BLE_API nRF51822
Diff: main.cpp
- Revision:
- 0:706cf6936c11
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Tue Jul 20 09:23:54 2021 +0000 @@ -0,0 +1,222 @@ +/* mbed Microcontroller Library + * Copyright (c) 2015 ARM Limited + * Modifications copyright (C) 2017 Ozan ALTINKAYA + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "mbed.h" + +#include "ble/BLE.h" +#include "KeyboardService.h" +#include "GamepadService.h" +#include "examples_common.h" + +/** + * This program implements a complete HID-over-Gatt Profile: + * - HID is provided by KeyboardService + * - Battery Service + * - Device Information Service + * + * Complete strings can be sent over BLE using printf. Please note, however, than a 12char string + * will take about 500ms to transmit, principally because of the limited notification rate in BLE. + * KeyboardService uses a circular buffer to store the strings to send, and calls to putc will fail + * once this buffer is full. This will result in partial strings being sent to the client. + */ + +DigitalOut waiting_led(P0_2); +DigitalOut connected_led(P0_19); + +DigitalIn axisXp(P0_19); +DigitalIn axisXn(P0_20); +DigitalIn axisYp(P0_18); +DigitalIn axisYn(P0_17); + +DigitalIn buttonA(P0_22); +DigitalIn buttonB(P0_24); +DigitalIn buttonC(P0_5); +DigitalIn buttonD(P0_28); +DigitalIn buttonE(P0_29); +DigitalIn buttonF(P0_13); +DigitalIn buttonG(P0_25); +DigitalIn buttonH(P0_23); + +//Serial pc(USBTX, USBRX); // tx, rx + +BLE ble; +GamepadService *kbdServicePtr; + + +static const char DEVICE_NAME[] = "ArcadeGamepad"; +static const char SHORT_DEVICE_NAME[] = "gpd1"; + +static void onDisconnect(const Gap::DisconnectionCallbackParams_t *params) +{ +// pc.printf("disconnected\r\n"); + connected_led = 0; + + ble.gap().startAdvertising(); // restart advertising +} + +static void onConnect(const Gap::ConnectionCallbackParams_t *params) +{ +// pc.printf("connected\r\n"); + waiting_led = false; +} + +static void waiting() { + if (!kbdServicePtr->isConnected()) + waiting_led = !waiting_led; + else + waiting_led = 1; +} + + +void update(){ + if(buttonA){ + kbdServicePtr->setButton(GAMEPAD_BUTTON_A, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setButton(GAMEPAD_BUTTON_A, BUTTON_UP); + } + + if(buttonB){ + kbdServicePtr->setButton(GAMEPAD_BUTTON_B, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setButton(GAMEPAD_BUTTON_B, BUTTON_UP); + } + + if(buttonC){ + kbdServicePtr->setButton(GAMEPAD_BUTTON_C, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setButton(GAMEPAD_BUTTON_C, BUTTON_UP); + } + + if(buttonD){ + kbdServicePtr->setButton(GAMEPAD_BUTTON_D, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setButton(GAMEPAD_BUTTON_D, BUTTON_UP); + } + + if(buttonE){ + kbdServicePtr->setButton(GAMEPAD_BUTTON_E, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setButton(GAMEPAD_BUTTON_E, BUTTON_UP); + } + + if(buttonF){ + kbdServicePtr->setButton(GAMEPAD_BUTTON_F, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setButton(GAMEPAD_BUTTON_F, BUTTON_UP); + } + + if(buttonG){ + kbdServicePtr->setButton(GAMEPAD_BUTTON_G, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setButton(GAMEPAD_BUTTON_G, BUTTON_UP); + } + + if(buttonH){ + kbdServicePtr->setButton(GAMEPAD_BUTTON_H, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setButton(GAMEPAD_BUTTON_H, BUTTON_UP); + } + + + + + // AXIS CHECK + + + + + if((axisXp) || (axisXn)){ + if(axisXp) + kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xp, BUTTON_DOWN); + if(axisXn) + kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xn, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xp, BUTTON_UP); + } + + if((axisYp)||(axisYn)){ + if(axisYp) + kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yp, BUTTON_DOWN); + if(axisYn) + kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yn, BUTTON_DOWN); + } + + else{ + kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yp, BUTTON_UP); + } +} + + +int main() +{ + Ticker heartbeat; + Ticker updater; + +// pc.printf("initialising ticker\r\n"); + + heartbeat.attach(waiting, 1); + updater.attach(update, 0.006); + +// pc.printf("initialising ble\r\n"); + ble.init(); + + ble.gap().onDisconnection(onDisconnect); + ble.gap().onConnection(onConnect); + + initializeSecurity(ble); + +// pc.printf("adding hid service\r\n"); + GamepadService kbdService(ble); + kbdServicePtr = &kbdService; + +// pc.printf("adding device info and battery service\r\n"); + initializeHOGP(ble); + +// pc.printf("setting up gap\r\n"); + ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::GAMEPAD); + ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::COMPLETE_LOCAL_NAME, + (const uint8_t *)DEVICE_NAME, sizeof(DEVICE_NAME)); + ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::SHORTENED_LOCAL_NAME, + (const uint8_t *)SHORT_DEVICE_NAME, sizeof(SHORT_DEVICE_NAME)); + + ble.gap().setDeviceName((const uint8_t *)DEVICE_NAME); + +// pc.printf("advertising\r\n"); + ble.gap().startAdvertising(); + + while (true) { + ble.waitForEvent(); + } +} \ No newline at end of file