51822 gatt gamepad no test https://github.com/ozanaltinkaya/BLE_Gamepad_NRF51822

Dependencies:   mbed BLE_API nRF51822

Revision:
0:706cf6936c11
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Jul 20 09:23:54 2021 +0000
@@ -0,0 +1,222 @@
+/* mbed Microcontroller Library
+ * Copyright (c) 2015 ARM Limited
+ * Modifications copyright (C) 2017 Ozan ALTINKAYA
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "mbed.h"
+
+#include "ble/BLE.h"
+#include "KeyboardService.h"
+#include "GamepadService.h"
+#include "examples_common.h"
+
+/**
+ * This program implements a complete HID-over-Gatt Profile:
+ *  - HID is provided by KeyboardService
+ *  - Battery Service
+ *  - Device Information Service
+ *
+ * Complete strings can be sent over BLE using printf. Please note, however, than a 12char string
+ * will take about 500ms to transmit, principally because of the limited notification rate in BLE.
+ * KeyboardService uses a circular buffer to store the strings to send, and calls to putc will fail
+ * once this buffer is full. This will result in partial strings being sent to the client.
+ */
+
+DigitalOut waiting_led(P0_2);
+DigitalOut connected_led(P0_19);
+
+DigitalIn axisXp(P0_19);
+DigitalIn axisXn(P0_20);
+DigitalIn axisYp(P0_18);
+DigitalIn axisYn(P0_17);
+
+DigitalIn buttonA(P0_22);
+DigitalIn buttonB(P0_24);
+DigitalIn buttonC(P0_5);
+DigitalIn buttonD(P0_28);
+DigitalIn buttonE(P0_29);
+DigitalIn buttonF(P0_13);
+DigitalIn buttonG(P0_25);
+DigitalIn buttonH(P0_23);
+
+//Serial pc(USBTX, USBRX); // tx, rx
+
+BLE ble;
+GamepadService *kbdServicePtr;
+
+
+static const char DEVICE_NAME[] = "ArcadeGamepad";
+static const char SHORT_DEVICE_NAME[] = "gpd1";
+
+static void onDisconnect(const Gap::DisconnectionCallbackParams_t *params)
+{
+//    pc.printf("disconnected\r\n");
+    connected_led = 0;
+
+    ble.gap().startAdvertising(); // restart advertising
+}
+
+static void onConnect(const Gap::ConnectionCallbackParams_t *params)
+{
+//    pc.printf("connected\r\n");
+    waiting_led = false;
+}
+
+static void waiting() {
+    if (!kbdServicePtr->isConnected())
+        waiting_led = !waiting_led;
+    else
+        waiting_led = 1;
+}
+
+
+void update(){
+    if(buttonA){
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_A, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_A, BUTTON_UP);
+    }
+    
+    if(buttonB){
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_B, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_B, BUTTON_UP);
+    }
+    
+    if(buttonC){
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_C, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_C, BUTTON_UP);
+    }
+    
+    if(buttonD){
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_D, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_D, BUTTON_UP);
+    }
+    
+    if(buttonE){
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_E, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_E, BUTTON_UP);
+    }
+    
+    if(buttonF){
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_F, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_F, BUTTON_UP);
+    }
+    
+    if(buttonG){
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_G, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_G, BUTTON_UP);
+    }
+    
+    if(buttonH){
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_H, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setButton(GAMEPAD_BUTTON_H, BUTTON_UP);
+    }
+    
+    
+    
+    
+    //  AXIS CHECK
+    
+    
+ 
+    
+    if((axisXp) || (axisXn)){
+        if(axisXp)
+            kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xp, BUTTON_DOWN);
+        if(axisXn)
+            kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xn, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setXAxis(GAMEPAD_BUTTON_AXIS_Xp, BUTTON_UP);
+    }
+    
+    if((axisYp)||(axisYn)){
+        if(axisYp)
+            kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yp, BUTTON_DOWN);
+        if(axisYn)
+            kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yn, BUTTON_DOWN);
+    }
+    
+    else{
+        kbdServicePtr->setYAxis(GAMEPAD_BUTTON_AXIS_Yp, BUTTON_UP);
+    }     
+}
+
+
+int main()
+{
+    Ticker heartbeat;
+    Ticker updater;
+
+//    pc.printf("initialising ticker\r\n");
+
+    heartbeat.attach(waiting, 1);
+    updater.attach(update, 0.006);
+
+//    pc.printf("initialising ble\r\n");
+    ble.init();
+
+    ble.gap().onDisconnection(onDisconnect);
+    ble.gap().onConnection(onConnect);
+
+    initializeSecurity(ble);
+
+//    pc.printf("adding hid service\r\n");
+    GamepadService kbdService(ble);
+    kbdServicePtr = &kbdService;
+
+//    pc.printf("adding device info and battery service\r\n");
+    initializeHOGP(ble);
+
+//    pc.printf("setting up gap\r\n");
+    ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::GAMEPAD);
+    ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::COMPLETE_LOCAL_NAME,
+                                           (const uint8_t *)DEVICE_NAME, sizeof(DEVICE_NAME));
+    ble.gap().accumulateAdvertisingPayload(GapAdvertisingData::SHORTENED_LOCAL_NAME,
+                                           (const uint8_t *)SHORT_DEVICE_NAME, sizeof(SHORT_DEVICE_NAME));
+
+    ble.gap().setDeviceName((const uint8_t *)DEVICE_NAME);
+
+//    pc.printf("advertising\r\n");
+    ble.gap().startAdvertising();
+
+    while (true) {
+        ble.waitForEvent();
+    }
+}
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