multiplayer pong game for LPC 1768

Dependencies:   mbed MbedJSONValue mbed-rtos Adafruit_ST7735 Adafruit_GFX EthernetInterface DebouncedInterrupt

Revisions of gamestate.cpp

Revision Date Message Actions
37:8a0fc62a0512 2020-11-29 finalizing code before writing report File  Diff  Annotate
36:46bb54b669bc 2020-11-28 starting to refactor File  Diff  Annotate
34:b19f39ad74ac 2020-11-28 issues with reconnecting... File  Diff  Annotate
32:7cbf4d9a82af 2020-11-28 flush the socket upon game restart File  Diff  Annotate
30:59e9a5409e65 2020-11-28 potential fix to replay-ability issue File  Diff  Annotate
29:4708bfb863cb 2020-11-28 polishing code and added functionality for game countdown File  Diff  Annotate
28:a26a43cdaea8 2020-11-23 removed print statements File  Diff  Annotate
27:fcc5fee18a24 2020-11-23 fixed game over logic File  Diff  Annotate
25:4a965eccb922 2020-11-16 resolved issue where player number and game started were not being initialized correctly File  Diff  Annotate
23:c38680c32552 2020-11-16 moving paddles work in progress File  Diff  Annotate
22:1c49e1fae846 2020-11-16 improved ball rendering File  Diff  Annotate
21:992294ffabf4 2020-11-16 update can now read nested JSON objects File  Diff  Annotate
20:b2687089661c 2020-11-15 still need to change update gamestate to check for nested structure in JSON File  Diff  Annotate
19:58cc5465f647 2020-11-15 some updates File  Diff  Annotate
18:32fce82690a1 2020-11-15 added different types of server response and handling for each case File  Diff  Annotate
17:32ae1f106002 2020-11-14 added menu to enter game, JSON de-serialization, and game state update. File  Diff  Annotate
15:9d90f68e53da 2020-11-12 added game state object File  Diff  Annotate