multiplayer pong game for LPC 1768
Dependencies: mbed MbedJSONValue mbed-rtos Adafruit_ST7735 Adafruit_GFX EthernetInterface DebouncedInterrupt
gamestate.cpp
- Committer:
- vsoltan
- Date:
- 2020-11-14
- Revision:
- 17:32ae1f106002
- Parent:
- 15:9d90f68e53da
- Child:
- 18:32fce82690a1
File content as of revision 17:32ae1f106002:
#include "gamestate.h" GameState::GameState() { Coord playerOneLocation = {0, 0}; Coord playerTwoLocation = {0, 0}; Coord ballLocation = {0, 0}; this->localPlayer = 0; this->p1_loc = playerOneLocation; this->p2_loc = playerTwoLocation; this->ball_loc = ballLocation; this->is_done = false; } Coord GameState::getPlayerOneLocation() { return this->p1_loc; } Coord GameState::getPlayerTwoLocation() { return this->p2_loc; } Coord GameState::getBallLocation() { return this->ball_loc; } void GameState::update(MbedJSONValue *serverResponse) { this->p1_loc.y = (*serverResponse)["playerOnePos"].get<int>(); this->p2_loc.y = (*serverResponse)["playerTwoPos"].get<int>(); int updated_ball_x = (*serverResponse)["ballPos"][0].get<int>(); int updated_ball_y = (*serverResponse)["ballPos"][1].get<int>(); this->ball_loc.x = updated_ball_x; this->ball_loc.y = updated_ball_y; this->is_done = (bool)(*serverResponse)["isOver"].get<int>(); } void GameState::print() { //char to_string[256]; // sprintf(to_string, "Player1 Pos: [%i, %i], Player 2 Pos: [%i, %i], Ball Pos: [%i, %i], isOver: %i", this->p1_loc->x, this->p1_loc->y, this->p2_loc->x, this->p2_loc->y, this->ball_loc->x, this->ball_loc->y, this->is_done); // printf("Game State: %s\n\r", to_string); } bool GameState::done() { return this->is_done; }