multiplayer pong game for LPC 1768
Dependencies: mbed MbedJSONValue mbed-rtos Adafruit_ST7735 Adafruit_GFX EthernetInterface DebouncedInterrupt
Diff: main.cpp
- Revision:
- 31:f70cf03c8ef9
- Parent:
- 30:59e9a5409e65
- Child:
- 32:7cbf4d9a82af
--- a/main.cpp Sat Nov 28 02:48:31 2020 +0000 +++ b/main.cpp Sat Nov 28 02:54:12 2020 +0000 @@ -60,8 +60,6 @@ if (menuPress) { GameState *gs = new GameState(); - printf("isDone? %i\n\r", gs->done()); - // request an open lobby from the server sock.sendTo(nist, connectionRequest, strlen(connectionRequest)); @@ -70,7 +68,6 @@ middleButton.reset(); rightButton.attach(&pressRightGame, IRQ_RISE, DEBOUNCE); - printf("isDone? %i\n\r", gs->done()); while (!gs->isConnected() || !gs->done()) { if (sendFlag != 0) { serverRequest["type"] = "move"; @@ -86,7 +83,6 @@ sock.sendTo(nist, serverRequestPayload, requestLength); } int bytesRead = sock.receiveFrom(nist, tmp_buffer, sizeof(tmp_buffer)); - printf("read: %s\n\r", tmp_buffer); tmp_buffer[bytesRead] = 0; if (bytesRead > 0) { parse(serverResponse, tmp_buffer); @@ -105,9 +101,6 @@ sock.sendTo(nist, disconnectRequestPayload, len); gfx->renderGameOver(gs); - cleanupEthernet(ð, &sock); - initEthernet(ð, &sock, &nist); - // reset the game leftButton.attach(&pressButtonMenu, IRQ_RISE, DEBOUNCE); middleButton.attach(&pressButtonMenu, IRQ_RISE, DEBOUNCE);