multiplayer pong game for LPC 1768
Dependencies: mbed MbedJSONValue mbed-rtos Adafruit_ST7735 Adafruit_GFX EthernetInterface DebouncedInterrupt
Diff: main.cpp
- Revision:
- 30:59e9a5409e65
- Parent:
- 29:4708bfb863cb
- Child:
- 31:f70cf03c8ef9
--- a/main.cpp Sat Nov 28 01:05:42 2020 +0000 +++ b/main.cpp Sat Nov 28 02:48:31 2020 +0000 @@ -60,6 +60,8 @@ if (menuPress) { GameState *gs = new GameState(); + printf("isDone? %i\n\r", gs->done()); + // request an open lobby from the server sock.sendTo(nist, connectionRequest, strlen(connectionRequest)); @@ -68,7 +70,8 @@ middleButton.reset(); rightButton.attach(&pressRightGame, IRQ_RISE, DEBOUNCE); - while (!gs->done()) { + printf("isDone? %i\n\r", gs->done()); + while (!gs->isConnected() || !gs->done()) { if (sendFlag != 0) { serverRequest["type"] = "move"; serverRequest["hash"] = "jaredyeagersflipflop"; @@ -83,6 +86,7 @@ sock.sendTo(nist, serverRequestPayload, requestLength); } int bytesRead = sock.receiveFrom(nist, tmp_buffer, sizeof(tmp_buffer)); + printf("read: %s\n\r", tmp_buffer); tmp_buffer[bytesRead] = 0; if (bytesRead > 0) { parse(serverResponse, tmp_buffer); @@ -101,6 +105,9 @@ sock.sendTo(nist, disconnectRequestPayload, len); gfx->renderGameOver(gs); + cleanupEthernet(ð, &sock); + initEthernet(ð, &sock, &nist); + // reset the game leftButton.attach(&pressButtonMenu, IRQ_RISE, DEBOUNCE); middleButton.attach(&pressButtonMenu, IRQ_RISE, DEBOUNCE);