Blynk example for RedBearLab BLE Nano
Dependencies: BLE_API Blynk mbed nRF51822
Diff: source/main.cpp
- Revision:
- 5:c52894060941
- Parent:
- 4:27632dd38be6
- Child:
- 9:6d4eec96b28e
--- a/source/main.cpp Mon Nov 27 22:00:52 2017 +0000 +++ b/source/main.cpp Mon Nov 27 22:48:09 2017 +0000 @@ -1,25 +1,25 @@ -/************************************************************** - * Blynk is a platform with iOS and Android apps to control - * Arduino, Raspberry Pi and the likes over the Internet. - * You can easily build graphic interfaces for all your - * projects by simply dragging and dropping widgets. - * - * Downloads, docs, tutorials: http://www.blynk.cc - * Blynk community: http://community.blynk.cc - * Social networks: http://www.fb.com/blynkapp - * http://twitter.com/blynk_app - * - * Blynk library is licensed under MIT license - * This example code is in public domain. - * - ************************************************************** - * - * This example shows how to use RedBearLab BLE Nano - * to connect your project to Blynk. - * - * NOTE: BLE support is in beta! - * - **************************************************************/ +/************************************************************* + Blynk is a platform with iOS and Android apps to control + Arduino, Raspberry Pi and the likes over the Internet. + You can easily build graphic interfaces for all your + projects by simply dragging and dropping widgets. + + Downloads, docs, tutorials: http://www.blynk.cc + Sketch generator: http://examples.blynk.cc + Blynk community: http://community.blynk.cc + Follow us: http://www.fb.com/blynkapp + http://twitter.com/blynk_app + + Blynk library is licensed under MIT license + This example code is in public domain. + + ************************************************************* + This example shows how to use RedBearLab BLE Nano + to connect your project to Blynk. + + Warning: Bluetooth support is in beta! + + *************************************************************/ #include <mbed.h> Serial pc(USBTX, USBRX);