This is the open source Pawn interpreter ported to mbed. See here: http://www.compuphase.com/pawn/pawn.htm and here: http://code.google.com/p/pawnscript/
Some instructions:
- Put the attached include folder next to your source, so when you compile you get all the proper definitions
- Use the attached main.p as a starting point if you wish
- Compile your main.p into main.amx - Put your main.amx on the mbed 'drive'
- Reset and be amazed.
Important Compile Notes:
- You should use the -S# option to define a smaller default stack size. Start with -S64 and go up from there if needed.
- To use on the Cortex-M0 version of the mbed (LPC11U24), you MUST include the TARGET=3 command-line option as well, so the pin names are properly defined. In the future this may be handled on the native code side.
Known Issues:
At the moment it appears the kbhit() function is not working right - at least on my mac. Will continue testing on Windows.Working fine.
Todo:
- Add more wrappers for the mbed peripherals
- Add Pawn overlay support, to allow much larger scripts to run (even on the LPC11U24)
History
Now includes AnalogIn and AnalogOut functions
2013-05-24, by Lobo [Fri, 24 May 2013 17:49:26 +0000] rev 3
Now includes AnalogIn and AnalogOut functions
- Some additional cleanup; - Fix stime function (call mbed set_time function); - Add explicit amxtime.h header file for inclusion in main function
2013-05-22, by tylerwilson [Wed, 22 May 2013 16:30:01 +0000] rev 2
- Some additional cleanup; - Fix stime function (call mbed set_time function); - Add explicit amxtime.h header file for inclusion in main function
Small cleanup in main.cpp test program
2013-05-22, by tylerwilson [Wed, 22 May 2013 12:20:59 +0000] rev 1
Small cleanup in main.cpp test program
Initial Pawn 4.x interpreter for mbed check-in
2012-11-15, by tylerwilson [Thu, 15 Nov 2012 17:41:21 +0000] rev 0
Initial Pawn 4.x interpreter for mbed check-in