Finished Lab 4 Pt 1

Dependencies:   mbed Sounds PinDetect

Files at this revision

API Documentation at this revision

Comitter:
trmontgomery
Date:
Fri Apr 05 19:46:26 2019 +0000
Commit message:
Finished Lab 4 pt 1

Changed in this revision

Buzzy.cpp Show annotated file Show diff for this revision Revisions of this file
Buzzy.h Show annotated file Show diff for this revision Revisions of this file
DrawMaze.cpp Show annotated file Show diff for this revision Revisions of this file
Ghosts.cpp Show annotated file Show diff for this revision Revisions of this file
Ghosts.h Show annotated file Show diff for this revision Revisions of this file
LCDGraphics/BuzzyGraphics.h Show annotated file Show diff for this revision Revisions of this file
LCDGraphics/uLCD_4DGL.h Show annotated file Show diff for this revision Revisions of this file
LCDGraphics/uLCD_4DGL_Graphics.cpp Show annotated file Show diff for this revision Revisions of this file
LCDGraphics/uLCD_4DGL_Media.cpp Show annotated file Show diff for this revision Revisions of this file
LCDGraphics/uLCD_4DGL_Text.cpp Show annotated file Show diff for this revision Revisions of this file
LCDGraphics/uLCD_4DGL_main.cpp Show annotated file Show diff for this revision Revisions of this file
PinDetect.lib Show annotated file Show diff for this revision Revisions of this file
Sounds.lib Show annotated file Show diff for this revision Revisions of this file
Sprite.cpp Show annotated file Show diff for this revision Revisions of this file
Sprite.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
mbed_config.h Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Buzzy.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,185 @@
+#include "Buzzy.h"
+#include "Ghosts.h"
+#include "BuzzyGraphics.h"
+#include "uLCD_4DGL.h"
+#include "Speaker.h"
+
+extern char gDynaMaze[MAZE_NUM_ROW][MAZE_NUM_COL]; 
+extern Ghosts gGhosts[NUM_GHOSTS];
+extern Buzzy gBuzzy;
+extern uLCD_4DGL guLCD;
+extern Speaker gSpeakerOut;
+extern DigitalOut myled1;
+
+
+
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+// Constructor
+Buzzy::Buzzy(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol):
+Sprite(inDir, inRow, inCol)
+{
+  m_CurrentDirection = RIGHT_DIR;   
+}    
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+void Buzzy::Move()
+{
+
+    if (m_DesiredDirection == NO_DIR)
+    { 
+        // Nothing to do
+        // Switch over to the siren sound
+        gSpeakerOut.SwitchSound(Speaker::SIREN);
+        return;
+    }
+    
+    //Try to move Buzzy in desired direction
+    switch(m_DesiredDirection){
+            
+        case UP_DIR: {
+            if (IsMoveAllowed(m_RowPos+1, m_ColPos)) {
+                    m_CurrentDirection = UP_DIR;
+                } else {
+                    //m_CurrentDirection = NO_DIR;
+                }
+                break;
+            }
+            
+            case DOWN_DIR: {
+                if (IsMoveAllowed(m_RowPos-1, m_ColPos)) {
+                    m_CurrentDirection = DOWN_DIR;
+                }else {
+                    //m_CurrentDirection = NO_DIR;
+                }
+                break;
+            }
+            
+            case LEFT_DIR: {
+                if (IsMoveAllowed(m_RowPos, m_ColPos-1)) {
+                    m_CurrentDirection = LEFT_DIR;
+                }else {
+                   // m_CurrentDirection = NO_DIR;
+                }
+                break;
+            }
+            
+            case RIGHT_DIR: {
+                if (IsMoveAllowed(m_RowPos, m_ColPos+1)) {
+                    m_CurrentDirection = RIGHT_DIR;
+                }else {
+                    //m_CurrentDirection = NO_DIR;
+                }
+                break;
+            }
+        }
+            
+        //if you can't move in the desired direction keep going in the current direction 
+        switch(m_CurrentDirection){
+            case UP_DIR:{
+                if (IsMoveAllowed(m_RowPos+1, m_ColPos)){
+                    gBuzzy.DrawInNewLocation(m_RowPos+1, m_ColPos);
+                }
+                break;
+            }
+            case DOWN_DIR:{
+                if (IsMoveAllowed(m_RowPos-1, m_ColPos)){
+                gBuzzy.DrawInNewLocation(m_RowPos-1, m_ColPos);
+                }
+                break;
+            }
+            case LEFT_DIR:{
+                if (IsMoveAllowed(m_RowPos, m_ColPos-1)){
+                gBuzzy.DrawInNewLocation(m_RowPos, m_ColPos-1);
+                }
+                break;
+            }
+            case RIGHT_DIR:{
+                if (IsMoveAllowed(m_RowPos, m_ColPos+1)){
+                gBuzzy.DrawInNewLocation(m_RowPos, m_ColPos+1);
+                }
+                break;
+            }
+        }
+            
+}
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+void Buzzy::DrawInNewLocation(const int &nRow,const int &nCol)
+{
+    int x1, y1;
+    // Test if we hit a honeydrop or fruit or ghost
+    if (gDynaMaze[nRow][nCol] == HONEYDROP_SQUARE){
+        gBuzzy.honey++;
+        gSpeakerOut.SwitchSound(Speaker::CHOMP);
+        myled1 = !myled1;
+    } else {
+        gSpeakerOut.SwitchSound(Speaker::SIREN);
+        myled1 = !myled1;
+    }
+    
+    x1 = (3*m_RowPos+1)-4;
+    y1 = (3*m_ColPos+1)-4;                     
+    guLCD.BLIT(x1, y1, 9, 9, &BuzzyIcon[2][0][0]);
+
+
+    //update the dynamic maze
+    gDynaMaze[m_RowPos][m_ColPos] = 0;
+    gDynaMaze[nRow][nCol] = 5;
+    
+    //draw Buzzy in new location
+    x1 = (3*nRow+1)-4;
+    y1 = (3*nCol+1)-4;                     
+    guLCD.BLIT(x1, y1, 9, 9, &BuzzyIcon[GetImageIndex()][0][0]);   
+    
+    //update Buzzy's location 
+    gBuzzy.SetLocation(nRow, nCol);  
+}
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+bool Buzzy::DidGhostGetBuzzy()
+{
+
+    return false;
+}
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+bool Buzzy::IsMoveAllowed(const int &nNewRow, const int &nNewCol)
+{
+    bool a,b,c;
+    
+    switch(m_DesiredDirection){
+        case UP_DIR: {
+            a = gCnstMaze[nNewRow+1][nNewCol-1] != 1;
+            b = gCnstMaze[nNewRow+1][nNewCol] != 1;
+            c = gCnstMaze[nNewRow+1][nNewCol+1] != 1; 
+            break;
+        }
+        case DOWN_DIR: {
+            a = gCnstMaze[nNewRow-1][nNewCol-1] != 1;
+            b = gCnstMaze[nNewRow-1][nNewCol] != 1;
+            c = gCnstMaze[nNewRow-1][nNewCol+1] != 1;
+            break;
+        }
+        case LEFT_DIR: {
+            a = gCnstMaze[nNewRow-1][nNewCol-1] != 1;
+            b = gCnstMaze[nNewRow][nNewCol-1] != 1;
+            c = gCnstMaze[nNewRow+1][nNewCol-1] != 1;
+            break;
+        }
+        case RIGHT_DIR: {
+            a = gCnstMaze[nNewRow-1][nNewCol+1] != 1;
+            b = gCnstMaze[nNewRow][nNewCol+1] != 1;
+            c = gCnstMaze[nNewRow+1][nNewCol+1] != 1;
+            break;
+        }
+    }
+  
+    return a && b && c;    
+    
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Buzzy.h	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "Sprite.h"
+
+class Buzzy : public Sprite
+{
+    public:
+        Buzzy(){m_CurrentDirection = m_DesiredDirection = Sprite::LEFT_DIR;m_nActiveImage=0;};
+        // Constructor
+        Buzzy(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol);
+
+        virtual ~Buzzy(){};
+        virtual void Move();
+        virtual bool IsMoveAllowed(const int &nNewRow, const int &nNewCol);
+
+        void DrawInNewLocation(const int &nRow,const int &nCol);
+        bool DidGhostGetBuzzy();
+        int honey; 
+        
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/DrawMaze.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,54 @@
+#include "uLCD_4DGL.h"
+#include "BuzzyGraphics.h"
+#include "Buzzy.h"
+
+extern uLCD_4DGL guLCD;
+extern char gDynaMaze[MAZE_NUM_ROW][MAZE_NUM_COL]; 
+extern Buzzy gBuzzy;
+/////////////////////////////////////////////////////////////////////
+// The maze is a scaled down version of the LCD display
+// Each element in the maze is really a 3x3 segment of the LCD
+// This must be taken into account when drawing the maze on the LCD
+
+
+// Draw a wall tile when 
+void DrawMazeWall(int const &x1, int const &y1)
+{
+    int ii = 3*x1+1;
+    int jj = 3*y1+1;
+    guLCD.filled_rectangle(ii-1, jj-1, ii+1, jj+1, _BLUE);
+}
+/*
+//////////////////////////////////////////////////////////////////////
+Use the following #defines to determine which icon to draw in the LCD
+#define BLUE_SQUARE 1
+#define HONEYDROP_SQUARE 2
+#define PWRUP_SQUARE 3
+#define GHOST_ICON 4
+#define BUZZY_ICON 5
+#define TRAP_LINE 6
+
+When drawing the ghosts draw one of each color
+*/
+void DrawMaze()
+{
+    
+    for (int ii = 0 ; ii < MAZE_NUM_ROW ; ii++)
+    {
+        for (int jj = 0 ; jj < MAZE_NUM_COL ; jj++)
+        {
+            if (gDynaMaze[ii][jj] == HONEYDROP_SQUARE){
+                guLCD.BLIT(ii*3, jj*3, 3, 3, &HoneyDropIcon[0][0]);
+            } else if (gDynaMaze[ii][jj] == BLUE_SQUARE){
+                DrawMazeWall(ii, jj);
+            } else if (gDynaMaze[ii][jj] == PWRUP_SQUARE){
+                guLCD.BLIT((ii*3+1)-4, (jj*3+1)-4, 9, 9, &PowerUpIcon[0][0]);
+            } else if (gDynaMaze[ii][jj] == GHOST_ICON){
+                guLCD.BLIT((ii*3)-4, (jj*3)-4, 9, 9, &VioletGhost[0][0][0]);
+            } else if (gDynaMaze[ii][jj] == BUZZY_ICON){
+                guLCD.BLIT((3*ii+1)-4, (3*jj+1)-4, 9, 9, &BuzzyIcon[0][0][0]);
+                gBuzzy.SetLocation(ii,jj);
+            }
+        }
+    }
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Ghosts.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,7 @@
+#include "Ghosts.h"
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+void Ghosts::Move()
+{
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Ghosts.h	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "Sprite.h"
+
+class Ghosts : public Sprite
+{
+    public:
+        virtual void Move();
+        virtual bool IsMoveAllowed(const int &nNewRow, const int &nNewCol){return true;}    
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/BuzzyGraphics.h	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,281 @@
+#pragma once
+
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define _RED_  0xFF0000
+#define GREEN 0x00FF00
+#define _BLUE  0x0000FF
+#define LGREY 0xBFBFBF
+#define DGREY 0x5F5F5F
+
+#define YELLW 0xFFFF00
+#define LBLUE 0x00FFFF
+#define _PINK 0xFF80FF
+#define VIOLT 0x8080FF
+#define LGREN 0x80FF00
+#define LPECH 0xF78D4C
+#define DPECH 0xC96830
+#define RPECH 0xF25427
+
+///////////////////////////////
+///////////////////////////////
+// Tiles
+const int TrapLine[9][9] =
+{
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}
+};
+const int FruitIcon[9][9] =
+{
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, YELLW, YELLW, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+   {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+   {BLACK, BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}
+};
+const int PowerUpIcon[9][9] =
+{
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, _RED_, _RED_, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK},
+   {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK},
+   {BLACK, BLACK, _RED_, _RED_, _RED_, _RED_, _RED_, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, _RED_, _RED_, _RED_, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}
+};
+const int HoneyDropIcon[3][3] =
+{
+   {BLACK, YELLW, BLACK},
+   {YELLW, YELLW, YELLW},
+   {BLACK, YELLW, BLACK}
+};
+///////////////////////////////
+///////////////////////////////
+// PacMan
+const int BuzzyIcon[3][9][9] =
+{
+{
+   {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK},
+   {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+   {BLACK, YELLW, YELLW, YELLW, YELLW, BLACK, YELLW, YELLW, BLACK},
+   {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW},
+   {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW},
+   {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW},
+   {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+   {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+   {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK}
+},
+{
+   {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK},
+   {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+   {BLACK, YELLW, YELLW, YELLW, YELLW, BLACK, YELLW, YELLW, BLACK},
+   {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+   {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+   {YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK, BLACK},
+   {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+   {BLACK, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, YELLW, BLACK},
+   {BLACK, BLACK, BLACK, YELLW, YELLW, YELLW, BLACK, BLACK, BLACK}
+},
+{
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK},
+   {BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK, BLACK}
+}
+
+};
+
+///////////////////////////////
+///////////////////////////////
+// Ghosts
+const int VioletGhost[2][9][9] =
+{
+{
+   {BLACK, BLACK, BLACK, VIOLT, VIOLT, VIOLT, BLACK, BLACK, BLACK},
+   {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, BLACK},
+   {BLACK, VIOLT, WHITE, BLACK, VIOLT, WHITE, BLACK, VIOLT, BLACK},
+   {BLACK, VIOLT, WHITE, WHITE, VIOLT, WHITE, WHITE, VIOLT, BLACK},
+   {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+   {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+   {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+   {VIOLT, VIOLT, BLACK, VIOLT, VIOLT, VIOLT, BLACK, VIOLT, VIOLT},
+   {VIOLT, BLACK, BLACK, BLACK, VIOLT, BLACK, BLACK, BLACK, VIOLT}
+},
+{
+   {BLACK, BLACK, BLACK, VIOLT, VIOLT, VIOLT, BLACK, BLACK, BLACK},
+   {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, BLACK},
+   {BLACK, VIOLT, BLACK, WHITE, VIOLT, BLACK, WHITE, VIOLT, BLACK},
+   {BLACK, VIOLT, WHITE, WHITE, VIOLT, WHITE, WHITE, VIOLT, VIOLT},
+   {BLACK, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+   {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+   {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+   {VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT, VIOLT},
+   {VIOLT, BLACK, BLACK, BLACK, VIOLT, BLACK, BLACK, BLACK, VIOLT}
+},
+
+};
+const int BlueGhost[2][9][9] =
+{
+{
+   {BLACK, BLACK, BLACK, LBLUE, LBLUE, LBLUE, BLACK, BLACK, BLACK},
+   {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, BLACK},
+   {BLACK, LBLUE, WHITE, BLACK, LBLUE, WHITE, BLACK, LBLUE, BLACK},
+   {BLACK, LBLUE, WHITE, WHITE, LBLUE, WHITE, WHITE, LBLUE, BLACK},
+   {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+   {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+   {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+   {LBLUE, LBLUE, BLACK, LBLUE, LBLUE, LBLUE, BLACK, LBLUE, LBLUE},
+   {LBLUE, BLACK, BLACK, BLACK, LBLUE, BLACK, BLACK, BLACK, LBLUE}
+},
+{
+   {BLACK, BLACK, BLACK, LBLUE, LBLUE, LBLUE, BLACK, BLACK, BLACK},
+   {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, BLACK},
+   {BLACK, LBLUE, BLACK, WHITE, LBLUE, BLACK, WHITE, LBLUE, BLACK},
+   {BLACK, LBLUE, WHITE, WHITE, LBLUE, WHITE, WHITE, LBLUE, LBLUE},
+   {BLACK, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+   {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+   {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+   {LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE, LBLUE},
+   {LBLUE, BLACK, BLACK, BLACK, LBLUE, BLACK, BLACK, BLACK, LBLUE}
+},
+
+};
+const int PinkGhost[2][9][9] =
+{
+{
+   {BLACK, BLACK, BLACK, _PINK, _PINK, _PINK, BLACK, BLACK, BLACK},
+   {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, BLACK},
+   {BLACK, _PINK, WHITE, BLACK, _PINK, WHITE, BLACK, _PINK, BLACK},
+   {BLACK, _PINK, WHITE, WHITE, _PINK, WHITE, WHITE, _PINK, BLACK},
+   {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {_PINK, _PINK, BLACK, _PINK, _PINK, _PINK, BLACK, _PINK, _PINK},
+   {_PINK, BLACK, BLACK, BLACK, _PINK, BLACK, BLACK, BLACK, _PINK}
+},
+{
+   {BLACK, BLACK, BLACK, _PINK, _PINK, _PINK, BLACK, BLACK, BLACK},
+   {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, BLACK},
+   {BLACK, _PINK, BLACK, WHITE, _PINK, BLACK, WHITE, _PINK, BLACK},
+   {BLACK, _PINK, WHITE, WHITE, _PINK, WHITE, WHITE, _PINK, _PINK},
+   {BLACK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {_PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK, _PINK},
+   {_PINK, BLACK, BLACK, BLACK, _PINK, BLACK, BLACK, BLACK, _PINK}
+},
+
+};
+const int GreenGhost[2][9][9] =
+{
+{
+   {BLACK, BLACK, BLACK, LGREN, LGREN, LGREN, BLACK, BLACK, BLACK},
+   {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, BLACK},
+   {BLACK, LGREN, WHITE, BLACK, LGREN, WHITE, BLACK, LGREN, BLACK},
+   {BLACK, LGREN, WHITE, WHITE, LGREN, WHITE, WHITE, LGREN, BLACK},
+   {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+   {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+   {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+   {LGREN, LGREN, BLACK, LGREN, LGREN, LGREN, BLACK, LGREN, LGREN},
+   {LGREN, BLACK, BLACK, BLACK, LGREN, BLACK, BLACK, BLACK, LGREN}
+},
+{
+   {BLACK, BLACK, BLACK, LGREN, LGREN, LGREN, BLACK, BLACK, BLACK},
+   {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, BLACK},
+   {BLACK, LGREN, BLACK, WHITE, LGREN, BLACK, WHITE, LGREN, BLACK},
+   {BLACK, LGREN, WHITE, WHITE, LGREN, WHITE, WHITE, LGREN, LGREN},
+   {BLACK, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+   {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+   {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+   {LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN, LGREN},
+   {LGREN, BLACK, BLACK, BLACK, LGREN, BLACK, BLACK, BLACK, LGREN}
+},
+
+};
+#define MAZE_NUM_ROW 40
+#define MAZE_NUM_COL 42
+#define MAZE_SCALE 3
+
+#define GAME_PAUSED 0
+#define GAME_RUNNING 1
+#define GAME_OVER 2
+#define NUM_GHOSTS 4
+#define NUM_ALL_SPRITES (NUM_GHOSTS + 1)
+
+
+#define BLUE_SQUARE 1
+#define HONEYDROP_SQUARE 2
+#define PWRUP_SQUARE 3
+#define GHOST_ICON 4
+#define BUZZY_ICON 5
+#define TRAP_LINE 6
+
+///////////////////////////////
+///////////////////////////////
+// Maze
+// The maze is a scaled down version of the LCD display
+// Each element in the maze is really a 3x3 segment of the LCD
+// This must be taken into account when drawing the maze
+const char gCnstMaze[MAZE_NUM_ROW][MAZE_NUM_COL] =
+{
+1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,1,
+1,0,0,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,2,0,2,0,1,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,1,
+1,0,3,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,2,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,3,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1,0,2,0,1,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,1,1,1,1,1,0,2,0,1,0,2,0,1,1,1,1,1,1,0,2,0,2,0,2,0,2,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,
+1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,2,0,2,0,4,0,2,0,2,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,1,1,6,6,6,1,1,1,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,0,0,0,0,0,0,0,1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,
+0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,4,0,4,0,4,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,2,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,
+1,1,1,1,1,1,1,1,1,0,0,0,1,0,2,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,2,0,1,1,1,1,1,1,1,1,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,0,0,2,0,2,0,2,0,5,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+1,0,3,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,0,0,1,1,0,2,0,1,1,1,1,1,0,2,0,1,1,1,1,1,0,2,0,1,
+1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,
+1,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,0,0,0,1,1,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,0,3,0,1,
+1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,2,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,
+1,1,1,1,1,0,2,0,1,0,2,0,1,0,2,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,2,0,1,0,2,0,1,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,
+1,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,1,0,2,0,2,0,2,0,2,0,2,0,1,0,2,0,2,0,2,0,1,
+1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,
+1,0,2,0,1,1,1,1,1,1,1,1,1,1,1,1,0,2,0,1,1,1,0,2,0,1,1,1,1,1,1,1,1,1,1,1,1,0,2,0,1,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
+1,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,0,3,0,2,0,0,2,0,2,0,2,0,2,0,2,0,2,0,2,0,1,1,
+1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
+1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
+};
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL.h	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,348 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Fork of 4DGL library for 4D Systems LCD displays
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+// @author Stephane Rochon
+
+#include "mbed.h"
+#ifndef _uLCD
+#define _uLCD 0
+// Debug Verbose off - SGE commands echoed to USB serial for debugmode=1
+#ifndef DEBUGMODE
+#define DEBUGMODE 0
+#endif
+
+// Common WAIT value in milliseconds between commands
+#define TEMPO 0
+
+// 4DGL SGE Function values for Goldelox Processor
+#define CLS          '\xD7'
+#define BAUDRATE     '\x0B' //null prefix
+#define VERSION      '\x08' //null prefix
+#define BCKGDCOLOR   '\x6E'
+#define TXTBCKGDCOLOR '\x7E'
+#define DISPCONTROL  '\x68'
+#define SETVOLUME    '\x76'
+#define CIRCLE       '\xCD'
+#define FCIRCLE      '\xCC'
+#define TRIANGLE     '\xC9'
+#define LINE         '\xD2'
+#define FRECTANGLE   '\xCE'
+#define RECTANGLE    '\xCF'
+#define ELLIPSE      '\x65' //na
+#define PIXEL        '\xCB'
+#define READPIXEL    '\xCA'
+#define SCREENCOPY   '\x63'  //na?
+#define PENSIZE      '\xD8'
+#define SETFONT      '\x7D'
+#define TEXTMODE     '\x77'
+#define TEXTBOLD     '\x76'
+#define TEXTITALIC   '\x75'
+#define TEXTINVERSE  '\x74'
+#define TEXTUNDERLINE '\x73'
+#define TEXTWIDTH    '\x7C'
+#define TEXTHEIGHT   '\x7B'
+#define TEXTCHAR     '\xFE'
+#define TEXTSTRING   '\x06'  //null prefix
+#define MOVECURSOR   '\xE4'
+#define BLITCOM      '\x0A'
+#define PUTCHAR      '\xFE'
+#define DISPPOWER    '\x66'
+//media commands for uSD card
+#define MINIT        '\xB1'
+#define SBADDRESS    '\xB9'
+#define SSADDRESS    '\xB8'
+#define READBYTE     '\xB7'
+#define READWORD     '\xB6'
+#define WRITEBYTE    '\xB5'
+#define WRITEWORD    '\xB4'
+#define FLUSHMEDIA   '\xB2'
+#define DISPLAYIMAGE '\xB3'
+#define DISPLAYVIDEO '\xBB'
+#define DISPLAYFRAME '\xBA'
+
+
+
+// Screen answers
+#define ACK          '\x06'
+#define NAK          '\x15'
+
+
+
+// Screen states
+#define OFF          '\x00'
+#define ON           '\x01'
+
+// Graphics modes
+#define SOLID        '\x00'
+#define WIREFRAME    '\x01'
+
+// Text modes
+#define TRANSPARENT  '\x00'
+#define OPAQUE       '\x01'
+
+// Fonts Sizes
+#define FONT_7X8     '\x00' //only builtin font 
+#define FONT_5X7     '\x04'
+#define FONT_8X8     '\x01'
+#define FONT_8X12    '\x02'
+#define FONT_12X16   '\x03'
+#define MEDIAFONT    '\x07'
+
+
+// Data speed
+#define BAUD_110     27271
+#define BAUD_300     9999
+#define BAUD_600     4999
+#define BAUD_1200    2499
+#define BAUD_2400    1249
+#define BAUD_4800    624
+#define BAUD_9600    312
+#define BAUD_14400   207
+#define BAUD_19200   155
+#define BAUD_31250   95
+#define BAUD_38400   77
+#define BAUD_56000   53
+#define BAUD_57600   51
+#define BAUD_115200  25
+#define BAUD_128000  22
+#define BAUD_256000  11
+#define BAUD_300000  10
+#define BAUD_375000  8
+#define BAUD_500000  6
+#define BAUD_600000  4
+#define BAUD_750000  3
+#define BAUD_1000000 2
+#define BAUD_1500000 1
+#define BAUD_3000000 0
+
+// Defined Colors
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define RED   0xFF0000
+#define GREEN 0x00FF00
+#define BLUE  0x0000FF
+#define LGREY 0xBFBFBF
+#define DGREY 0x5F5F5F
+
+// Mode data
+#define BACKLIGHT    '\x00'
+#define DISPLAY      '\x01'
+#define CONTRAST     '\x02'
+#define POWER        '\x03'
+#define ORIENTATION  '\x04'
+#define TOUCH_CTRL   '\x05'
+#define IMAGE_FORMAT '\x06'
+#define PROTECT_FAT  '\x08'
+
+// change this to your specific screen (newer versions) if needed
+// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
+//uLCD144-G2 is a 128 by 128 pixel display
+#define SIZE_X       128
+#define SIZE_Y       128
+
+#define IS_LANDSCAPE 0
+#define IS_PORTRAIT  1
+
+// Screen orientation
+#define LANDSCAPE    '\x00'
+#define LANDSCAPE_R  '\x01'
+#define PORTRAIT     '\x02'
+#define PORTRAIT_R   '\x03'
+
+// Parameters
+#define ENABLE       '\x00'
+#define DISABLE      '\x01'
+#define RESET        '\x02'
+
+#define NEW          '\x00'
+#define OLD          '\x01'
+
+#define DOWN         '\x00'
+#define UP           '\x01'
+
+#define PROTECT      '\x00'
+#define UNPROTECT    '\x02'
+
+//**************************************************************************
+// \class uLCD_4DGL uLCD_4DGL.h
+// \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11);
+/**
+Example:
+* @code
+* // Display a white circle on the screen
+* #include "mbed.h"
+* #include " uLCD_4DGL.h"
+*
+* uLCD_4GDL myLCD(p9,p10,p11);
+*
+* int main() {
+*     myLCD.circle(120, 160, 80, WHITE);
+* }
+* @endcode
+*/
+
+class uLCD_4DGL : public Stream
+{
+
+public :
+
+    uLCD_4DGL(PinName tx, PinName rx, PinName rst);
+
+// General Commands *******************************************************************************
+
+    /** Clear the entire screen using the current background colour */
+    void cls();
+
+    /** Reset screen */
+    void reset();
+
+
+    /** Set serial Baud rate (both sides : screen and mbed)
+    * @param Speed Correct BAUD value (see uLCD_4DGL.h)
+    */
+    void baudrate(int speed);
+
+    /** Set background colour to the specified value
+    * @param color in HEX RGB like 0xFF00FF
+    */
+    void background_color(int color);
+
+    /** Set screen display mode to specific values
+    * @param mode See 4DGL documentation
+    * @param value See 4DGL documentation
+    */
+    void textbackground_color(int color);
+
+    /** Set screen display mode to specific values
+    * @param mode See 4DGL documentation
+    * @param value See 4DGL documentation
+    */
+    void display_control(char mode);
+    void display_power(char mode);
+    /** Set internal speaker to specified value
+    * @param value Correct range is 8 - 127
+    */
+    void set_volume(char value);
+
+// Graphics Commands *******************************************************************************
+
+    /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
+    * @param x Horizontal position of the circle centre
+    * @param y Vertical position of the circle centre
+    * @param radius Radius of the circle
+    * @param color Circle color in HEX RGB like 0xFF00FF
+    */
+    void circle(int x , int y , int radius, int color);
+    void filled_circle(int x , int y , int radius, int color);
+    void triangle(int, int, int, int, int, int, int);
+    void line(int, int, int, int, int);
+    void rectangle(int, int, int, int, int);
+    void filled_rectangle(int, int, int, int, int);
+    void pixel(int, int, int);
+    int  read_pixel(int, int);
+    void pen_size(char);
+    void BLIT(int x, int y, int w, int h, const int *colors);
+
+// Text Commands
+    void set_font(char);
+    void set_font_size(char width, char height);  
+    void text_mode(char);
+    void text_bold(char);
+    void text_italic(char);
+    void text_inverse(char);
+    void text_underline(char);
+    void text_width(char);
+    void text_height(char);
+    void text_char(char, char, char, int);
+    void text_string(char *, char, char, char, int);
+    void locate(char, char);
+    void color(int);
+    void putc(char);
+    void puts(char *);
+
+//Media Commands
+    int media_init();
+    void set_byte_address(int, int);
+    void set_sector_address(int, int);
+    char read_byte();
+    int  read_word();
+    void write_byte(int);
+    void write_word(int);
+    void flush_media();
+    void display_image(int, int);
+    void display_video(int, int);
+    void display_frame(int, int, int);
+
+// Screen Data
+    int type;
+    int revision;
+    int firmware;
+    int reserved1;
+    int reserved2;
+
+// Text data
+    char current_col;
+    char current_row;
+    int  current_color;
+    char current_font;
+    char current_orientation;
+    char max_col;
+    char max_row;
+    int current_w, current_h;
+    int current_fx, current_fy;
+    int current_wf, current_hf;
+
+
+protected :
+
+    Serial     _cmd;
+    DigitalOut _rst;
+    //used by printf
+    virtual int _putc(int c) {
+        putc(c);
+        return 0;
+    };
+    virtual int _getc() {
+        return -1;
+    }
+
+    void freeBUFFER  (void);
+    void writeBYTE   (char);
+    void writeBYTEfast   (char);
+    int  writeCOMMAND(char *, int);
+    int  writeCOMMANDnull(char *, int);
+    int  readVERSION (char *, int);
+    int  getSTATUS   (char *, int);
+    int  version     (void);
+#if DEBUGMODE
+    Serial pc;
+#endif // DEBUGMODE
+};
+
+typedef unsigned char BYTE;
+#endif
+
+
+
+
+
+
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL_Graphics.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,311 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//****************************************************************************************************
+void uLCD_4DGL :: circle(int x, int y , int radius, int color)     // draw a circle in (x,y)
+{
+    char command[9]= "";
+
+    command[0] = CIRCLE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (radius >> 8) & 0xFF;
+    command[6] = radius & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[7] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[8] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 9);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color)     // draw a circle in (x,y)
+{
+    char command[9]= "";
+
+    command[0] = FCIRCLE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (radius >> 8) & 0xFF;
+    command[6] = radius & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[7] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[8] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 9);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color)     // draw a traingle
+{
+    char command[15]= "";
+
+    command[0] = TRIANGLE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    command[9] = (x3 >> 8) & 0xFF;
+    command[10] = x3 & 0xFF;
+
+    command[11] = (y3 >> 8) & 0xFF;
+    command[12] = y3 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[13] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[14] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 15);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: line(int x1, int y1 , int x2, int y2, int color)     // draw a line
+{
+    char command[11]= "";
+
+    command[0] = LINE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color)     // draw a rectangle
+{
+    char command[11]= "";
+
+    command[0] = RECTANGLE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color)     // draw a rectangle
+{
+    char command[11]= "";
+
+    command[0] = FRECTANGLE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pixel(int x, int y, int color)     // draw a pixel
+{
+    char command[7]= "";
+
+    command[0] = PIXEL;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[5] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[6] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 7);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: BLIT(int x, int y, int w, int h, const int *colors)     // draw a block of pixels
+{
+    int red5, green6, blue5;
+    writeBYTEfast('\x00');
+    writeBYTEfast(BLITCOM);
+    writeBYTEfast((x >> 8) & 0xFF);
+    writeBYTEfast(x & 0xFF);
+    writeBYTEfast((y >> 8) & 0xFF);
+    writeBYTEfast(y & 0xFF);
+    writeBYTEfast((w >> 8) & 0xFF);
+    writeBYTE(w & 0xFF);
+    writeBYTE((h >> 8) & 0xFF);
+    writeBYTE(h & 0xFF);
+    wait_ms(1);
+    for (int i=0; i<w*h; i++) {
+        red5   = (colors[i] >> (16 + 3)) & 0x1F;              // get red on 5 bits
+        green6 = (colors[i] >> (8 + 2))  & 0x3F;              // get green on 6 bits
+        blue5  = (colors[i] >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+        writeBYTEfast(((red5 << 3)   + (green6 >> 3)) & 0xFF);  // first part of 16 bits color
+        writeBYTEfast(((green6 << 5) + (blue5 >> 0)) & 0xFF);  // second part of 16 bits color
+    }
+    int resp=0;
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n",resp);
+#endif
+
+}
+//******************************************************************************************************
+int uLCD_4DGL :: read_pixel(int x, int y)   // read screen info and populate data
+{
+
+    char command[6]= "";
+    command[0] = 0xFF;
+    command[1] = READPIXEL;
+
+    command[2] = (x >> 8) & 0xFF;
+    command[3] = x & 0xFF;
+
+    command[4] = (y >> 8) & 0xFF;
+    command[5] = y & 0xFF;
+
+    int i, temp = 0, color = 0, resp = 0;
+    char response[3] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < 6; i++) {                   // send all chars to serial port
+        writeBYTE(command[i]);
+    }
+
+    while (!_cmd.readable()) wait_ms(TEMPO);    // wait a bit for screen answer
+
+    while ( resp < ARRAY_SIZE(response)) {   //read ack and 16-bit color response
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+
+    color = ((response[1] << 8) + response[2]);
+
+    return color; 
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pen_size(char mode)     // set pen to SOLID or WIREFRAME
+{
+    char command[2]= "";
+
+    command[0] = PENSIZE;
+    command[1] = mode;
+    writeCOMMAND(command, 2);
+}
+
+
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL_Media.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,178 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+
+//Media Commands
+
+//******************************************************************************************************
+int uLCD_4DGL :: media_init()
+{
+    int resp = 0;
+    char command[1] = "";
+    command[0] = MINIT;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = resp << 8 + _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_byte_address(int hi, int lo)
+{
+    char command[5]= "";
+    command[0] = SBADDRESS;
+
+    command[1] = (hi >> 8) & 0xFF;
+    command[2] = hi & 0xFF;
+
+    command[3] = (lo >> 8) & 0xFF;
+    command[4] = lo & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_sector_address(int hi, int lo)
+{
+
+    char command[5]= "";
+    command[0] = SSADDRESS;
+
+    command[1] = (hi >> 8) & 0xFF;
+    command[2] = hi & 0xFF;
+
+    command[3] = (lo >> 8) & 0xFF;
+    command[4] = lo & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+char uLCD_4DGL :: read_byte()
+{
+    char resp = 0;
+    char command[1] = "";
+    command[0] = READBYTE;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+int  uLCD_4DGL :: read_word()
+{
+    int resp=0;
+    char command[1] = "";
+    command[0] = READWORD;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = resp << 8 + _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_byte(int value)
+{
+    char command[3]= "";
+
+    command[0] = WRITEBYTE;
+
+    command[1] = (value >> 8) & 0xFF;
+    command[2] = value & 0xFF;
+    writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_word(int value)
+{
+    char command[3]= "";
+
+    command[0] = WRITEWORD;
+
+    command[1] = (value >> 8) & 0xFF;
+    command[2] = value & 0xFF;
+    writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: flush_media()
+{
+    char command[1] = "";
+    command[0] = FLUSHMEDIA;
+    writeCOMMAND(command, 1);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_image(int x, int y)
+{
+    char command[6]= "";
+    command[0] = DISPLAYIMAGE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_video(int x, int y)
+{
+    char command[5]= "";
+    command[0] = DISPLAYVIDEO;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_frame(int x, int y, int w)
+{
+    char command[7]= "";
+
+    command[0] = DISPLAYFRAME;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (w >> 8) & 0xFF;
+    command[6] = w & 0xFF;
+    writeCOMMAND(command,7);
+}
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL_Text.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,344 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font_size(char width, char height)     // set font size
+{
+    if (current_orientation == IS_PORTRAIT) {
+        current_fx = width;
+        current_fy = height;
+    } else {
+        current_fy = height;
+        current_fx = width;
+    }
+    max_col = current_w / (current_fx*current_wf);
+    max_row = current_h / (current_fy*current_hf);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font(char mode)     // set font - system or SD media
+{
+    char command[3]= "";
+
+    command[0] = SETFONT;
+    command[1] = 0;
+    command[2] = mode;
+
+    current_font = mode;
+
+    if (current_orientation == IS_PORTRAIT) {
+        current_w = SIZE_X;
+        current_h = SIZE_Y;
+    } else {
+        current_w = SIZE_Y;
+        current_h = SIZE_X;
+    }
+
+    switch (mode) {
+        case FONT_5X7 :
+
+            current_fx = 6;
+            current_fy = 8;
+            break;
+        case FONT_7X8 :
+            current_fx = 7;
+            current_fy = 8;
+            break;
+        case FONT_8X8 :
+            current_fx = 8;
+            current_fy = 8;
+            break;
+        case FONT_8X12 :
+            current_fx = 8;
+            current_fy = 12;
+            break;
+        case FONT_12X16 :
+            current_fx = 12;
+            current_fy = 16;
+            break;
+        default:
+            current_fx = 8;
+            current_fy = 8;
+    }
+
+    max_col = current_w / (current_fx*current_wf);
+    max_row = current_h / (current_fy*current_hf);
+
+    writeCOMMAND(command, 3);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_mode(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTMODE;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_bold(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTBOLD;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_italic(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTITALIC;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_inverse(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTINVERSE;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_underline(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTUNDERLINE;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_width(char width)     // set text width
+{
+    char command[3]= "";
+
+    command[0] = TEXTWIDTH;
+    command[1] = 0;
+    command[2] = width;
+    current_wf = width;
+    max_col = current_w / (current_fx*current_wf);
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_height(char height)     // set text height
+{
+    char command[3]= "";
+
+    command[0] = TEXTHEIGHT;
+    command[1] = 0;
+    command[2] = height;
+    current_hf = height;
+    max_row = current_h / (current_fy*current_hf);
+    writeCOMMAND(command, 3);
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_char(char c, char col, char row, int color)     // draw a text char
+{
+    char command[6]= "";
+    command[0] = 0xE4; //move cursor
+    command[1] = 0;
+    command[2] = row;
+    command[3] = 0;
+    command[4] = col;
+    writeCOMMAND(command, 5);
+
+    command[0] = 0x7F;  //set color
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+    writeCOMMAND(command, 3);
+
+    command[0] = TEXTCHAR;  //print char
+    command[1] = 0;
+    command[2] = c;
+    writeCOMMAND(command, 3);
+
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color)     // draw a text string
+{
+
+    char command[1000]= "";
+    int size = strlen(s);
+    int i = 0;
+
+    set_font(font);
+
+    command[0] = 0xE4; //move cursor
+    command[1] = 0;
+    command[2] = row;
+    command[3] = 0;
+    command[4] = col;
+    writeCOMMAND(command, 5);
+
+    command[0] = 0x7F;  //set color
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+    writeCOMMAND(command, 3);
+
+    command[0] = TEXTSTRING;
+    for (i=0; i<size; i++) command[1+i] = s[i];
+    command[1+size] = 0;
+    writeCOMMANDnull(command, 2 + size);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: locate(char col, char row)     // place text curssor at col, row
+{
+    char command[5] = "";
+    current_col = col;
+    current_row = row;
+    command[0] = MOVECURSOR; //move cursor
+    command[1] = 0;
+    command[2] = current_row;
+    command[3] = 0;
+    command[4] = current_col;
+    writeCOMMAND(command, 5);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: color(int color)     // set text color
+{
+    char command[5] = "";
+    current_color = color;
+    command[0] = 0x7F;  //set color
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: putc(char c)      // place char at current cursor position
+//used by virtual printf function _putc
+{
+    char command[6] ="";
+    if(c<0x20) {
+        if(c=='\n') {
+            current_col = 0;
+            current_row++;
+            command[0] = MOVECURSOR; //move cursor to start of next line
+            command[1] = 0;
+            command[2] = current_row;
+            command[3] = 0;
+            command[4] = current_col;
+            writeCOMMAND(command, 5);
+        }
+        if(c=='\r') {
+            current_col = 0;
+            command[0] = MOVECURSOR; //move cursor to start of line
+            command[1] = 0;
+            command[2] = current_row;
+            command[3] = 0;
+            command[4] = current_col;
+            writeCOMMAND(command, 5);
+        }
+        if(c=='\f') {
+            uLCD_4DGL::cls(); //clear screen on form feed
+        }
+    } else {
+        command[0] = PUTCHAR;
+        command[1] = 0x00;
+        command[2] = c;
+        writeCOMMAND(command,3);
+        current_col++;
+    }
+    if (current_col == max_col) {
+        current_col = 0;
+        current_row++;
+        command[0] = MOVECURSOR; //move cursor to next line
+        command[1] = 0;
+        command[2] = current_row;
+        command[3] = 0;
+        command[4] = current_col;
+        writeCOMMAND(command, 5);
+    }
+    if (current_row == max_row) {
+        current_row = 0;
+        command[0] = MOVECURSOR; //move cursor back to start
+        command[1] = 0;
+        command[2] = current_row;
+        command[3] = 0;
+        command[4] = current_col;
+        writeCOMMAND(command, 5);
+    }
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: puts(char *s)     // place string at current cursor position
+{
+
+    text_string(s, current_col, current_row, current_font, current_color);
+
+    current_col += strlen(s);
+
+    if (current_col >= max_col) {
+        current_row += current_col / max_col;
+        current_col %= max_col;
+    }
+    if (current_row >= max_row) {
+        current_row %= max_row;
+    }
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LCDGraphics/uLCD_4DGL_main.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,470 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//Serial pc(USBTX,USBRX);
+
+
+//******************************************************************************************************
+uLCD_4DGL :: uLCD_4DGL(PinName tx, PinName rx, PinName rst) : _cmd(tx, rx),
+    _rst(rst)
+#if DEBUGMODE
+    ,pc(USBTX, USBRX)
+#endif // DEBUGMODE
+{
+    // Constructor
+    _cmd.baud(9600);
+#if DEBUGMODE
+    pc.baud(115200);
+
+    pc.printf("\n\n\n");
+    pc.printf("*********************\n");
+    pc.printf("uLCD_4DGL CONSTRUCTOR\n");
+    pc.printf("*********************\n");
+#endif
+
+    _rst = 1;    // put RESET pin to high to start TFT screen
+    reset();
+    cls();       // clear screen
+    current_col         = 0;            // initial cursor col
+    current_row         = 0;            // initial cursor row
+    current_color       = WHITE;        // initial text color
+    current_orientation = IS_PORTRAIT;  // initial screen orientation
+    current_hf = 1;
+    current_wf = 1;
+    set_font(FONT_7X8);                 // initial font
+//   text_mode(OPAQUE);                  // initial texr mode
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTE(char c)   // send a BYTE command to screen
+{
+
+    _cmd.putc(c);
+    wait_us(500);  //mbed is too fast for LCD at high baud rates in some long commands
+
+#if DEBUGMODE
+    pc.printf("   Char sent : 0x%02X\n",c);
+#endif
+
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTEfast(char c)   // send a BYTE command to screen
+{
+
+    _cmd.putc(c);
+    //wait_ms(0.0);  //mbed is too fast for LCD at high baud rates - but not in short commands
+
+#if DEBUGMODE
+    pc.printf("   Char sent : 0x%02X\n",c);
+#endif
+
+}
+//******************************************************************************************************
+void uLCD_4DGL :: freeBUFFER(void)         // Clear serial buffer before writing command
+{
+
+    while (_cmd.readable()) _cmd.getc();  // clear buffer garbage
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMAND(char *command, int number)   // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+    int i, resp = 0;
+    freeBUFFER();
+    writeBYTE(0xFF);
+    for (i = 0; i < number; i++) {
+        if (i<16)
+            writeBYTEfast(command[i]); // send command to serial port
+        else
+            writeBYTE(command[i]); // send command to serial port but slower
+    }
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n",resp);
+#endif
+
+    return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: reset()    // Reset Screen
+{
+    wait_ms(5);
+    _rst = 0;               // put RESET pin to low
+    wait_ms(5);         // wait a few milliseconds for command reception
+    _rst = 1;               // put RESET back to high
+    wait(3);                // wait 3s for screen to restart
+
+    freeBUFFER();           // clean buffer from possible garbage
+}
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMANDnull(char *command, int number)   // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+    int i, resp = 0;
+    freeBUFFER();
+    writeBYTE(0x00); //command has a null prefix byte
+    for (i = 0; i < number; i++) {
+        if (i<16) //don't overflow LCD UART buffer
+            writeBYTEfast(command[i]); // send command to serial port
+        else
+            writeBYTE(command[i]); // send command to serial port with delay
+    }
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n",resp);
+#endif
+
+    return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: cls()    // clear screen
+{
+    char command[1] = "";
+
+    command[0] = CLS;
+    writeCOMMAND(command, 1);
+    current_row=0;
+    current_col=0;
+    current_hf = 1;
+    current_wf = 1;
+    set_font(FONT_7X8);                 // initial font
+}
+
+//**************************************************************************
+int uLCD_4DGL :: version()    // get API version
+{
+
+    char command[2] = "";
+    command[0] = '\x00';
+    command[1] = VERSION;
+    return readVERSION(command, 2);
+}
+
+//**************************************************************************
+void uLCD_4DGL :: baudrate(int speed)    // set screen baud rate
+{
+    char command[3]= "";
+    writeBYTE(0x00);
+    command[0] = BAUDRATE;
+    command[1] = 0;
+    int newbaud = BAUD_9600;
+    switch (speed) {
+        case  110 :
+            newbaud = BAUD_110;
+            break;
+        case  300 :
+            newbaud = BAUD_300;
+            break;
+        case  600 :
+            newbaud = BAUD_600;
+            break;
+        case 1200 :
+            newbaud = BAUD_1200;
+            break;
+        case 2400 :
+            newbaud = BAUD_2400;
+            break;
+        case 4800 :
+            newbaud = BAUD_4800;
+            break;
+        case 9600 :
+            newbaud = BAUD_9600;
+            break;
+        case 14400 :
+            newbaud = BAUD_14400;
+            break;
+        case 19200 :
+            newbaud = BAUD_19200;
+            break;
+        case 31250 :
+            newbaud = BAUD_31250;
+            break;
+        case 38400 :
+            newbaud = BAUD_38400;
+            break;
+        case 56000 :
+            newbaud = BAUD_56000;
+            break;
+        case 57600 :
+            newbaud = BAUD_57600;
+            break;
+        case 115200 :
+            newbaud = BAUD_115200;
+            break;
+        case 128000 :
+            newbaud = BAUD_128000;
+            break;
+        case 256000 :
+            newbaud = BAUD_256000;
+            break;
+        case 300000 :
+            newbaud = BAUD_300000;
+            speed = 272727;
+            break;
+        case 375000 :
+            newbaud = BAUD_375000;
+            speed = 333333;
+            break;
+        case 500000 :
+            newbaud = BAUD_500000;
+            speed = 428571;
+            break;
+        case 600000 :
+            newbaud = BAUD_600000;
+            break;
+        case 750000 : //rates over 600000 are not documented, but seem to work
+            newbaud = BAUD_750000;
+            break;
+        case 1000000 :  
+            newbaud = BAUD_1000000;
+            break;
+        case 1500000 :
+            newbaud = BAUD_1500000;
+            break;
+        case 3000000 :
+            newbaud = BAUD_3000000;
+            break;
+        default   :
+            newbaud = BAUD_9600;
+            speed = 9600;
+            break;
+    }
+
+    int i, resp = 0;
+
+    freeBUFFER();
+    command[1] = char(newbaud >>8);
+    command[2] = char(newbaud % 256);
+    wait_ms(1);
+    for (i = 0; i <3; i++) writeBYTEfast(command[i]);      // send command to serial port
+    for (i = 0; i<10; i++) wait_ms(1); 
+    //dont change baud until all characters get sent out
+    _cmd.baud(speed);                                  // set mbed to same speed
+    i=0;
+    while ((!_cmd.readable()) && (i<25000)) {
+        wait_ms(TEMPO);           // wait for screen answer - comes 100ms after change
+        i++; //timeout if ack character missed by baud change
+    }
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: readVERSION(char *command, int number)   // read screen info and populate data
+{
+
+    int i, temp = 0, resp = 0;
+    char response[5] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);               // wait for screen answer
+
+    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+    switch (resp) {
+        case 2 :                                           // if OK populate data and return 1
+            revision  = response[0]<<8 + response[1];
+            resp      = 1;
+            break;
+        default :
+            resp =  0;                                     // else return 0
+            break;
+    }
+    return resp;
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: background_color(int color)              // set screen background color
+{
+    char command[3]= "";                                  // input color is in 24bits like 0xRRGGBB
+
+    command[0] = BCKGDCOLOR;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: textbackground_color(int color)              // set screen background color
+{
+    char command[3]= "";                                  // input color is in 24bits like 0xRRGGBB
+
+    command[0] = TXTBCKGDCOLOR;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: display_control(char mode)     // set screen mode to value
+{
+    char command[3]= "";
+
+    command[0] = DISPCONTROL;
+    command[1] = 0;
+    command[2] = mode;
+
+    if (mode ==  ORIENTATION) {
+        switch (mode) {
+            case LANDSCAPE :
+                current_orientation = IS_LANDSCAPE;
+                break;
+            case LANDSCAPE_R :
+                current_orientation = IS_LANDSCAPE;
+                break;
+            case PORTRAIT :
+                current_orientation = IS_PORTRAIT;
+                break;
+            case PORTRAIT_R :
+                current_orientation = IS_PORTRAIT;
+                break;
+        }
+    }
+    writeCOMMAND(command, 3);
+    set_font(current_font);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: display_power(char mode)     // set screen mode to value
+{
+    char command[3]= "";
+
+    command[0] = DISPPOWER;
+    command[1] = 0;
+    command[2] = mode;
+    writeCOMMAND(command, 3);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: set_volume(char value)     // set sound volume to value
+{
+    char command[2]= "";
+
+    command[0] = SETVOLUME;
+    command[1] = value;
+
+    writeCOMMAND(command, 2);
+}
+
+
+//******************************************************************************************************
+int uLCD_4DGL :: getSTATUS(char *command, int number)   // read screen info and populate data
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+
+    int i, temp = 0, resp = 0;
+    char response[5] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);    // wait for screen answer
+
+    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+    switch (resp) {
+        case 4 :
+            resp = (int)response[1];         // if OK populate data
+            break;
+        default :
+            resp =  -1;                      // else return   0
+            break;
+    }
+
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n", resp);
+#endif
+
+    return resp;
+}
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PinDetect.lib	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,1 @@
+https://os.mbed.com/users/trmontgomery/code/PinDetect/#045ce8e569c8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Sounds.lib	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,1 @@
+https://os.mbed.com/users/trmontgomery/code/Sounds/#fee2c7336410
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Sprite.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,35 @@
+#include "Sprite.h"
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+// Default Constructor
+Sprite::Sprite():
+m_CurrentDirection(NO_DIR), 
+m_DesiredDirection(NO_DIR),
+m_RowPos(0),
+m_ColPos(0),
+m_nActiveImage(0)
+{
+    
+}
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+// Constructor
+Sprite::Sprite(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol):
+m_CurrentDirection(inDir), 
+m_DesiredDirection(inDir),
+m_RowPos(inRow),
+m_ColPos(inCol),
+m_nActiveImage(0)
+{
+    
+}    
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////
+// SetDesiredDirectionToMove    
+void Sprite::SetDesiredDirectionToMove(enDIRECTIONS dir)
+{
+    m_DesiredDirection = dir;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Sprite.h	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,32 @@
+#pragma once
+
+class Sprite
+{
+public:
+    enum enDIRECTIONS {NO_DIR, UP_DIR, DOWN_DIR, LEFT_DIR, RIGHT_DIR};
+    // Default Constructor
+    Sprite();
+    // Constructor
+    Sprite(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol);
+    
+    virtual ~Sprite(){};
+    
+    void SetDesiredDirectionToMove(enDIRECTIONS dir);
+    
+    virtual void SetLocation(const int &nRow, const int &nCol) {m_RowPos=nRow;m_ColPos=nCol;};
+    
+    virtual void Move() = 0;
+    virtual bool IsMoveAllowed(const int &nNewRow, const int &nNewCol) = 0;
+    virtual int GetImageIndex() {return (m_nActiveImage++)%2;}
+ 
+protected:
+    
+    enDIRECTIONS m_CurrentDirection;
+    enDIRECTIONS m_DesiredDirection;
+    
+    unsigned int m_RowPos;
+    unsigned int m_ColPos;
+    int m_nActiveImage;   
+    
+    
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,160 @@
+#include "mbed.h"
+#include <stdio.h>
+#include "Speaker.h"
+#include "PinDetect.h"
+#include "BuzzyGraphics.h"
+#include "uLCD_4DGL.h"
+
+#include "Buzzy.h"
+#include "Ghosts.h"
+
+DigitalOut myled1(LED1);
+DigitalOut myled2(LED2);
+DigitalOut myled3(LED3);
+DigitalOut myled4(LED4);
+////////////////////////////////////////
+// Setup instance of LCD display
+uLCD_4DGL guLCD(p9, p10, p11); // serial tx, serial rx, reset pin;
+////////////////////////////////////////
+// Setup instances of push button pins
+PinDetect gPB_left(p21); 
+PinDetect gPB_right(p22); 
+PinDetect gPB_up(p23);
+PinDetect gPB_down(p24);
+// Create Buzzy and Ghosts
+Buzzy gBuzzy;
+Ghosts gGhosts[NUM_GHOSTS];
+// Variable indicates if game is paused or running
+int gGameState = GAME_PAUSED;
+// Declare and initialize the speaker
+Speaker gSpeakerOut(p26);
+
+////////////////////////////////////////////////////////
+// This is the maze that changes as the game is played
+char gDynaMaze[MAZE_NUM_ROW][MAZE_NUM_COL]; 
+
+//////////////////////////
+// Prototype functions
+void DrawMaze();
+
+//////////////////////////////////////////////////////////////////////
+// Interrupt routine
+// used to output next analog sample whenever a timer interrupt occurs
+void Sample_timer_interrupt(void)
+{
+    // Call speaker function to play next value
+}
+//---------------------------------------------------------------------------------------------------
+// Callback routine is interrupt activated by a debounced pb_left hit
+void pb_left_hit_callback (void)
+{
+    // Update game state and tell Buzzy to go left
+    gBuzzy.SetDesiredDirectionToMove(Sprite::LEFT_DIR);
+}
+//---------------------------------------------------------------------------------------------------
+// Callback routine is interrupt activated by a debounced pb_right hit
+void pb_right_hit_callback (void)
+{
+    // Update game state and tell Buzzy to go right
+    gBuzzy.SetDesiredDirectionToMove(Sprite::RIGHT_DIR);
+}
+//---------------------------------------------------------------------------------------------------
+// Callback routine is interrupt activated by a debounced pb_up hit
+void pb_up_hit_callback (void)
+{
+    // Update game state and tell Buzzy to go up
+    gBuzzy.SetDesiredDirectionToMove(Sprite::UP_DIR);
+}
+//---------------------------------------------------------------------------------------------------
+// Callback routine is interrupt activated by a debounced pb_down hit
+void pb_down_hit_callback (void)
+{
+    // Update game state and tell Buzzy to go down
+    gBuzzy.SetDesiredDirectionToMove(Sprite::DOWN_DIR);
+}
+//---------------------------------------------------------------------------------------------------
+int main()
+{
+        
+    // Setup push buttons
+    gPB_left.mode(PullUp);
+    gPB_right.mode(PullUp);
+    gPB_up.mode(PullUp);
+    gPB_down.mode(PullUp);
+    // Delay for initial pullup to take effect
+    wait(.01);
+    // Setup Interrupt callback functions for a pb hit
+    gPB_left.attach_deasserted(&pb_left_hit_callback);
+    gPB_right.attach_deasserted(&pb_right_hit_callback);
+    gPB_up.attach_deasserted(&pb_up_hit_callback);
+    gPB_down.attach_deasserted(&pb_down_hit_callback);
+    // Setup speaker
+    gSpeakerOut.period(1.0/200000.0);  
+    // set up a timer to be used for sample rate interrupts
+    Ticker Sample_Period;      
+    Sample_Period.attach(&Sample_timer_interrupt, 1.0/(20000.0));
+
+    //Setup LCD display
+    guLCD.display_control(PORTRAIT);
+    guLCD.background_color(BLACK);
+    guLCD.cls();
+    guLCD.baudrate(BAUD_3000000); //jack up baud rate to max for fast display
+    wait(1.0);
+  
+    // Start sampling pb inputs using interrupts
+    gPB_left.setSampleFrequency();
+    gPB_right.setSampleFrequency();
+    gPB_up.setSampleFrequency();
+    gPB_down.setSampleFrequency();
+    //////////////////////////////////////
+    // Everything should be ready to start playing the game.
+    
+    while(1)
+    {
+        guLCD.cls();
+        // Ask the user if they would like to play a game. 
+        guLCD.printf("Would you like to play??");
+        // Wait for a button to be pressed
+        while(gPB_left == 1){
+            wait(1);
+        }
+        guLCD.cls();
+        // Initialize needed parts
+        for (int ii = 0 ; ii < MAZE_NUM_ROW ; ii++)
+        {
+            for (int jj = 0 ; jj < MAZE_NUM_COL ; jj++)
+            {
+                gDynaMaze[ii][jj] = gCnstMaze[ii][jj];
+            }
+        }
+        // Reset the Ghosts and Buzzy states
+        gBuzzy.SetDesiredDirectionToMove(Sprite::RIGHT_DIR);
+        // Start up new game
+        gBuzzy.honey = 0;
+        
+        // Play introduction sounds while drawing the Maze
+        gSpeakerOut.SwitchSound(Speaker::BEGIN);
+        DrawMaze();  
+        // Start Game loop
+        gGameState = GAME_RUNNING;
+        while (gGameState == GAME_RUNNING)
+        {
+            // Move Buzzy and any active ghosts
+            gBuzzy.Move();
+            // Check to see if Buzzy has eaten all the honey drops
+            if(gBuzzy.honey == 10){
+                gGameState = 0;
+            }
+            // Break out of loop if all honey drops are consumed
+            
+            wait(0.001);
+        }
+        
+        guLCD.cls();
+        guLCD.printf("GAME OVER!!");
+        wait(2);
+
+        gGameState = GAME_PAUSED;
+    }
+
+} //end main
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,1 @@
+https://os.mbed.com/users/mbed_official/code/mbed/builds/3a7713b1edbc
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed_config.h	Fri Apr 05 19:46:26 2019 +0000
@@ -0,0 +1,43 @@
+/*
+ * mbed SDK
+ * Copyright (c) 2017 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Automatically generated configuration file.
+// DO NOT EDIT, content will be overwritten.
+
+#ifndef __MBED_CONFIG_DATA__
+#define __MBED_CONFIG_DATA__
+
+// Configuration parameters
+#define MBED_CONF_PLATFORM_DEFAULT_SERIAL_BAUD_RATE       9600                                                                           // set by library:platform
+#define MBED_CONF_PLATFORM_ERROR_ALL_THREADS_INFO         0                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_ERROR_DECODE_HTTP_URL_STR      "\nFor more info, visit: https://armmbed.github.io/mbedos-error/?error=0x%08X" // set by library:platform
+#define MBED_CONF_PLATFORM_ERROR_FILENAME_CAPTURE_ENABLED 0                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_ERROR_HIST_ENABLED             0                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_ERROR_HIST_SIZE                4                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_FORCE_NON_COPYABLE_ERROR       0                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_MAX_ERROR_FILENAME_LEN         16                                                                             // set by library:platform
+#define MBED_CONF_PLATFORM_POLL_USE_LOWPOWER_TIMER        0                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_STDIO_BAUD_RATE                9600                                                                           // set by library:platform
+#define MBED_CONF_PLATFORM_STDIO_BUFFERED_SERIAL          0                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_STDIO_CONVERT_NEWLINES         0                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_STDIO_CONVERT_TTY_NEWLINES     0                                                                              // set by library:platform
+#define MBED_CONF_PLATFORM_STDIO_FLUSH_AT_EXIT            1                                                                              // set by library:platform
+#define MBED_CONF_TARGET_NETWORK_DEFAULT_INTERFACE_TYPE   ETHERNET                                                                       // set by target:LPC1768
+#define MBED_CONF_TARGET_US_TICKER_TIMER                  3                                                                              // set by target:LPC1768
+#define MBED_MEM_TRACING_ENABLED                          0                                                                              // set by library:platform
+
+#endif