Finished Lab 4 Pt 1
Dependencies: mbed Sounds PinDetect
Sprite.h
- Committer:
- trmontgomery
- Date:
- 2019-04-05
- Revision:
- 0:daf9e2f8e1a1
File content as of revision 0:daf9e2f8e1a1:
#pragma once class Sprite { public: enum enDIRECTIONS {NO_DIR, UP_DIR, DOWN_DIR, LEFT_DIR, RIGHT_DIR}; // Default Constructor Sprite(); // Constructor Sprite(enDIRECTIONS inDir, unsigned int inRow, unsigned int inCol); virtual ~Sprite(){}; void SetDesiredDirectionToMove(enDIRECTIONS dir); virtual void SetLocation(const int &nRow, const int &nCol) {m_RowPos=nRow;m_ColPos=nCol;}; virtual void Move() = 0; virtual bool IsMoveAllowed(const int &nNewRow, const int &nNewCol) = 0; virtual int GetImageIndex() {return (m_nActiveImage++)%2;} protected: enDIRECTIONS m_CurrentDirection; enDIRECTIONS m_DesiredDirection; unsigned int m_RowPos; unsigned int m_ColPos; int m_nActiveImage; };