Adventure game written for ECE2035 at the Georgia Institute of Technology
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: graphics.h
- Revision:
- 4:cdc54191ff07
- Parent:
- 3:289762133fd6
diff -r 289762133fd6 -r cdc54191ff07 graphics.h --- a/graphics.h Wed Apr 18 20:18:51 2018 +0000 +++ b/graphics.h Tue May 22 19:13:03 2018 +0000 @@ -5,6 +5,10 @@ #define LIGHTPINK 0xF2B0EE //V #define YELLOW 0xFFFF00 + + + + /** * Draws the player. This depends on the player state, so it is not a DrawFunc. */ @@ -15,6 +19,15 @@ void draw_goal(int u, int v); void draw_game_over(); void draw_house_floor(int u, int v); +void draw_road(int u, int v); +void draw_lbush(int u, int v); +void draw_gem1(int u, int v); +void draw_gem2(int u, int v); +void draw_gem3(int u, int v); +void draw_rhouse1(int u, int v); +void draw_rhouse2(int u, int v); +void draw_bhouse1(int u, int v); +void draw_bhouse2(int u, int v); /** * Takes a string image and draws it to the screen. The string is 121 characters