Adventure game written for ECE2035 at the Georgia Institute of Technology

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
4:cdc54191ff07
Parent:
3:289762133fd6
--- a/graphics.h	Wed Apr 18 20:18:51 2018 +0000
+++ b/graphics.h	Tue May 22 19:13:03 2018 +0000
@@ -5,6 +5,10 @@
 #define LIGHTPINK 0xF2B0EE //V
 #define YELLOW 0xFFFF00
 
+
+
+
+
 /**
  * Draws the player. This depends on the player state, so it is not a DrawFunc.
  */
@@ -15,6 +19,15 @@
 void draw_goal(int u, int v);
 void draw_game_over();
 void draw_house_floor(int u, int v);
+void draw_road(int u, int v);
+void draw_lbush(int u, int v);
+void draw_gem1(int u, int v);
+void draw_gem2(int u, int v);
+void draw_gem3(int u, int v);
+void draw_rhouse1(int u, int v);
+void draw_rhouse2(int u, int v);
+void draw_bhouse1(int u, int v);
+void draw_bhouse2(int u, int v);
 
 /**
  * Takes a string image and draws it to the screen. The string is 121 characters