Finished V1

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
5:2fb023cdc666
Parent:
4:2297a714936f
--- a/map.h	Tue Nov 19 16:53:47 2019 +0000
+++ b/map.h	Sun Nov 24 03:22:35 2019 +0000
@@ -59,6 +59,17 @@
 //MYCODE
 #define NPC     2
 #define ladder  3
+#define keyItem 4
+#define sonar   5
+#define treasure 6
+#define water   7
+#define rock    8
+#define wood    9
+#define gate    10
+#define prisoner 11
+#define expPnt  12
+#define waterS1 13
+#define waterS2 14
 
 /**
  * Initializes the internal structures for all maps. This does not populate
@@ -158,5 +169,16 @@
 //MYCODE
 void add_NPC(int x, int y);
 void add_ladder(int x, int y);
+void add_key(int x, int y);
+void add_sonar(int x, int y);
+void add_treasure(int x, int y);
+void add_gate(int x, int y);
+void add_prisoner(int x, int y);
+void add_expPnt(int x, int y);
+void add_water(int x, int y, int dir, int len);
+void add_rock(int x, int y, int dir, int len);
+void add_wood(int x, int y, int dir, int len);
+void add_waterS1(int x, int y);
+void add_waterS2(int x, int y);
 
 #endif //MAP_H
\ No newline at end of file