Armin Klacar Josip Kvesic

Dependencies:   N5110 mbed

Files at this revision

API Documentation at this revision

Comitter:
tim004
Date:
Mon Jun 09 10:04:15 2014 +0000
Commit message:
PAI_ProjekatAsteroidi_Grupa6_Tim004

Changed in this revision

N5110.lib Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
diff -r 000000000000 -r 36537c240b95 N5110.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/N5110.lib	Mon Jun 09 10:04:15 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/eencae/code/N5110/#7701f0126ba7
diff -r 000000000000 -r 36537c240b95 main.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Mon Jun 09 10:04:15 2014 +0000
@@ -0,0 +1,704 @@
+#include "mbed.h"
+#include "N5110.h"
+#include <stdlib.h>
+#include <stdio.h>
+#include <sstream>
+
+//Deklaracija LCD objekta
+//N5110 lcd(VCC,SCE,RST,D/C,MOSI,SCLK,LED)
+N5110 lcd(dp4,dp24,dp23,dp25,dp2,dp6,dp18);
+
+//Digitalni izlaz za deaktivaciju LED buffera
+DigitalOut enable(dp14);
+
+//Analogni ulazi sa dzojstika
+AnalogIn    VRx(dp11);
+AnalogIn    VRy(dp10);
+//Taster sa dzojstika
+DigitalIn   SW(dp9);
+
+
+Timer stoperica;
+Ticker t;
+Timer speedy;
+bool isAttached;
+int difficulty;
+int whatIsWorkingFlag; // Menu-0,Difficulty-1,HighScores-2,Game-3
+int highScores[3] = {0,0,0};
+int score;
+double speed;
+int asteroid1[3] = {0,0,0};
+int asteroid2[3] = {0,0,0};
+int asteroid3[3] = {0,0,0};
+int asteroid4[3] = {0,0,0};
+int asteroid5[3] = {0,0,0};
+int asteroid6[3] = {0,0,0};
+int player[3] = {0,0,0};
+
+
+void setAsteroids(void);
+void startAsteroids(void);
+void updateHighScores(void);
+void resetHighScores(void);
+void startGame(void);
+void paintDifficulty(void);
+void paintHighScores(void);
+void paintScore(void);
+void callPlayer(void);
+
+char* convertToChar(int n)
+{
+    static char k[10];
+    int temp=n;
+    int broj=0;
+    while (temp)
+    {
+        temp/=10;
+        broj++;
+    }
+    broj--;
+    while (n)
+    {
+        temp=n%10;
+        n/=10;
+        k[broj]=temp+'0';
+        broj--;
+    }
+    return k;
+}
+
+void updateHighScores()
+{
+    if (score>highScores[0])
+    {
+        double temp = highScores[0];
+        highScores[2] = highScores[1];
+        highScores[1]=temp;
+        highScores[0]=score;
+    }
+    else if (score>highScores[1])
+    {
+        highScores[2] = highScores[1];
+        highScores[1]=score;
+    }
+    else if (score>highScores[2]) highScores[2] = score;
+}
+
+void resetHighScores()
+{
+    highScores[0]=0;
+    highScores[1]=0;
+    highScores[2]=0;
+    whatIsWorkingFlag = 0;
+}
+
+void paintGameOverScore(){
+    speedy.start();
+    while(speedy.read()<1){
+    char * c = convertToChar(score);
+    lcd.printString("Game Over",0,0);
+    lcd.printString("Score:",0,1);
+    lcd.printString(c,0,2);  
+} 
+    for(int i = 0; i <3 ; i++){
+        asteroid1[i]=0;
+        asteroid2[i]=0;
+        asteroid3[i]=0;
+        asteroid4[i]=0;
+        asteroid5[i]=0;
+        asteroid6[i]=0;
+        }                   
+updateHighScores();score=0;
+}
+void gameOverTestA1(int ax,int ay)
+{
+    int px = player[0];
+    int py = player[1];
+    int playax[13]= {px,px-1,px,px+1,px-2,px-1,px+1,px+2,px-2,px+2,-1,-1,-1};
+    int playay[13]= {py,py+1,py+1,py+1,py+2,py+2,py+2,py+2,py+3,py+3,-1,-1,-1};
+    int asterx[13]= {ax,ax-1,ax,ax+1,ax-1,ax,ax+1,ax-2,ax-1,ax,ax+1,ax-1,ax};
+    int astery[13]= {ay,ay+1,ay+1,ay+1,ay+2,ay+2,ay+2,ay+3,ay+3,ay+3,ay+3,ay+4,ay+4};
+
+    for(int i=0; i<13; i++)
+    {
+        for(int j=0; j<13; j++)
+        {
+            if(playax[i]==asterx[j])
+            {
+                if(playay[i]==astery[j]){
+                     lcd.clear();
+                    whatIsWorkingFlag=0;
+                    paintGameOverScore();
+                    stoperica.reset();
+                    stoperica.stop();
+                    isAttached=false;
+                break;}
+            }
+        }
+    }
+
+
+
+} //Implementacija Collision Testa
+void gameOverTestA2(int ax,int ay)
+{
+    int px = player[0];
+    int py = player[1];
+    int playax[15]= {px,px-1,px,px+1,px-2,px-1,px+1,px+2,px-2,px+2,-1,-1,-1,-1,-1};
+    int playay[15]= {py,py+1,py+1,py+1,py+2,py+2,py+2,py+2,py+3,py+3,-1,-1,-1,-1,-1};
+    int asterx[15]= {ax-2,ax-1,ax,ax-1,ax,ax+1,ax-2,ax-1,ax,ax-1,ax,ax-2,ax-1,ax,ax+1};
+    int astery[15]= {ay,ay,ay,ay+1,ay+1,ay+1,ay+2,ay+2,ay+2,ay+3,ay+3,ay+4,ay+4,ay+4,ay+4};
+    for(int i=0; i<15; i++)
+    {
+        for(int j=0; j<15; j++)
+        {
+            if(playax[i]==asterx[j])
+            {
+                if(playay[i]==astery[j]){
+                lcd.clear();
+                    whatIsWorkingFlag=0;
+                    paintGameOverScore();
+                    stoperica.reset();
+                    stoperica.stop();
+                    isAttached=false;
+                break;}
+            }
+
+        }
+    }
+
+} //Implementacija Collision Testa
+void gameOverTestA3(int ax,int ay)
+{
+    int px = player[0];
+    int py = player[1];
+    int playax[18]= {px,px-1,px,px+1,px-2,px-1,px+1,px+2,px-2,px+2,-1,-1,-1,-1,-1,-1,-1,-1};
+    int playay[18]= {py,py+1,py+1,py+1,py+2,py+2,py+2,py+2,py+3,py+3,-1,-1,-1,-1,-1,-1,-1,-1};
+    int asterx[18]= {ax,ax+1,ax+2,ax+3,ax+4,ax+5,ax+6,ax+7,ax+1,ax+2,ax+3,ax+4,ax+5,ax+6,ax+7,ax+3,ax+4,ax+5};
+    int astery[18]= {ay,ay,ay,ay,ay,ay,ay,ay,ay+1,ay+1,ay+1,ay+1,ay+1,ay+1,ay+1,ay+2,ay+2,ay+2};
+
+
+    for(int i=0; i<18; i++)
+    {
+        for(int j=0; j<18; j++)
+        {
+            if(playax[i]==asterx[j])
+            {
+                if(playay[i]==astery[j]){
+                lcd.clear();
+                    whatIsWorkingFlag=0;
+                    paintGameOverScore();
+                    stoperica.reset();
+                    stoperica.stop();
+                    isAttached=false;
+                break;}
+            }
+
+        }
+    }
+
+} //Implementacija Collision Testa
+
+
+void AsteroidBody1(int asteroid[])
+{
+
+
+    int a=asteroid[0];
+    int b=asteroid[1];
+    int c=asteroid[2];
+    for(int i=0; i<=4; i++)
+        lcd.setPixel(a,b+i);
+
+    for(int i=1; i<=4; i++)
+        lcd.setPixel(a-1,b+i);
+
+    for(int i=1; i<=3; i++)
+        lcd.setPixel(a+1,b+i);
+
+    lcd.setPixel(a-2,b+3);
+    lcd.refresh();
+    asteroid[1]=b;
+    asteroid[0]=a;
+    asteroid[2]=c;
+    gameOverTestA1(a,b);
+
+}
+
+void AsteroidBody2(int asteroid[])
+{
+
+    int a=asteroid[0];
+    int b=asteroid[1];
+    int c=asteroid[2];
+    for(int i=0; i<=4; i++)
+        lcd.setPixel(a,b+i);
+
+    for(int i=0; i<=4; i++)
+        lcd.setPixel(a-1,b+i);
+
+    for(int i=0; i<=4; i=i+2)
+        lcd.setPixel(a-2,b+i);
+
+    lcd.setPixel(a+1,b+1);
+    lcd.setPixel(a+1,b+4);
+    lcd.refresh();
+    asteroid[1]=b;
+    asteroid[0]=a;
+    asteroid[2]=c;
+    gameOverTestA2(a,b);
+
+}
+
+void AsteroidBody3(int asteroid[])
+{
+
+    int a=asteroid[0];
+    int b=asteroid[1];
+    int c=asteroid[2];
+    lcd.setPixel(a,b);
+    for(int i=1; i<=7; i++)
+    {
+        lcd.setPixel(a+i,b);
+        lcd.setPixel(a+i,b+1);
+    }
+    for(int i=3; i<=5; i++)
+        lcd.setPixel(a+i,b+2);
+
+    lcd.refresh();
+    asteroid[1]=b;
+    asteroid[0]=a;
+    asteroid[2]=c;
+    gameOverTestA3(a,b);
+
+}
+
+void paintMenu()
+{
+    if(!whatIsWorkingFlag){
+    int y = player[1];
+    lcd.printString("Start Game",0,0);
+    lcd.printString("Set Difficulty",0,1);
+    lcd.printString("HighScores",0,2);
+    lcd.printString("RstHighScores",0,3);
+    if(SW==0&&y>=0&&y<=7)
+    {
+        whatIsWorkingFlag = 3;player[0]=42;player[1]=43;
+        startGame();
+    }
+    else if(SW==0&&y>=8&&y<=15)
+    {
+        whatIsWorkingFlag=1;
+        paintDifficulty();
+    }
+    else if(SW==0&&y>=16&&y<=23)
+    {
+        whatIsWorkingFlag=2;
+        paintHighScores();
+    }
+    else if(SW==0&&y>=24&&y<=40)
+    {
+        whatIsWorkingFlag=0;
+        resetHighScores();
+    }
+}
+else{
+if(whatIsWorkingFlag==1){paintDifficulty();}
+else if(whatIsWorkingFlag==2){paintHighScores();}
+else if(whatIsWorkingFlag==3){startGame();}
+}
+}
+
+void paintDifficulty()
+{
+    int y= player[1];
+    lcd.printString("Easy",0,0);
+    lcd.printString("Normal",0,1);
+    lcd.printString("Hard",0,2);
+    if(!SW)
+    {
+        if(y>=0&&y<=7) {difficulty=0; speed=0.9;}
+        else if(y>=8&&y<=15) {difficulty=1;speed=0.85;}
+        else if(y>=16&&y<=23) {difficulty=2;speed=0.8;}
+        whatIsWorkingFlag=0;
+        paintMenu();
+    }
+}
+
+void paintHighScores()
+{
+    wait(0.02);
+    while(SW){
+    char *s1;
+    char *s2;
+    char *s3;
+        s1=convertToChar(highScores[0]);
+        s2=convertToChar(highScores[1]);
+        s3=convertToChar(highScores[2]);
+
+    lcd.printString("R1:",0,0);
+    lcd.printString(s1,6,0);
+    lcd.printString("R2:",0,1);
+    lcd.printString(s2,6,1);
+    lcd.printString("R3:",0,2);
+    lcd.printString(s3,6,2);}
+    whatIsWorkingFlag = 0;
+}
+
+void paintScore()
+{
+    int xyz;
+    if (difficulty==0) xyz=2;
+    else if(difficulty==1) xyz=4;
+    else xyz=6;
+    double speed1 = 1.0-speed;
+    score = (int)((speed1*stoperica.read_ms()*xyz)/10);
+    char * s= convertToChar(score);
+    lcd.printString(s,0,5);
+}
+
+
+
+
+
+void startGame()
+{
+    if(!isAttached)
+    {
+        isAttached=!isAttached;
+        stoperica.start();
+    }
+    int xyz=stoperica.read();
+    if (xyz%3==0){
+    if (speed>0.2)
+    {if(difficulty==0)
+    
+    { speed = speed - 0.02;}
+    else if(difficulty == 1){speed = speed - 0.05;}
+    else {speed = speed - 0.1;}
+    }}
+    setAsteroids();
+
+}
+
+
+void PlayerBody(int a,int b)
+{
+    if(a<3 || a>81 || b<3 || b>45) return;
+    lcd.clear();
+    lcd.setPixel(a,b);
+    lcd.setPixel(a,b+1);
+    lcd.setPixel(a-1,b+1);
+    lcd.setPixel(a+1,b+1);
+    lcd.setPixel(a-1,b+2);
+    lcd.setPixel(a+1,b+2);
+    lcd.setPixel(a-2,b+2);
+    lcd.setPixel(a+2,b+2);
+    lcd.setPixel(a-2,b+3);
+    lcd.setPixel(a+2,b+3);
+    lcd.refresh();
+    player[0]=a;
+    player[1]=b;
+    player[2]=1;
+
+}
+void callPlayer()
+{
+    int x= player[0];
+    int y = player[1];
+    if (VRx<1.0/3.0)
+    {
+        x=x-1;
+
+        PlayerBody(x,y);
+    }
+    else if (VRx<2.0/3.0)
+    {
+        PlayerBody(x,y);
+    }
+    else
+    {
+        x=x+1;
+        PlayerBody(x,y);
+    }
+    
+     if (VRy<1.0/3.0)
+    {
+        y=y-1;
+
+        PlayerBody(x,y);
+    }
+    else if (VRy<2.0/3.0)
+    {
+        PlayerBody(x,y);
+    }
+    else
+    {
+        y=y+1;
+        PlayerBody(x,y);
+    }
+}
+
+int postojiLiAsteroid()
+{
+    int n=0;
+    if(asteroid6[2]) n++;
+    if(asteroid5[2]) n++;
+    if(asteroid4[2]) n++;
+    if(asteroid3[2]) n++;
+    if(asteroid2[2]) n++;
+    if(asteroid1[2]) n++;
+    return n;
+}
+
+void setAsteroids()
+{
+    int n=postojiLiAsteroid();
+    if(!n)
+    {
+        int i = rand()%3+1;
+        asteroid1[2]=i;
+        goto nastavak;
+    }
+
+    else
+    {
+        if(n==2&&difficulty==0) goto nastavak;
+        if(n==4&&difficulty==1) goto nastavak;
+        if(n==6&&difficulty==2) goto nastavak;
+
+        int i = rand()%3+1;
+    int j = rand()%4+1;
+    if(j>2){
+    if (!asteroid1[2])asteroid1[2]=i;
+    else if (!asteroid2[2]) asteroid2[2]=i;
+    else if (!asteroid3[2]) asteroid3[2]=i;
+    else if (!asteroid4[2])asteroid4[2]=i;
+    else if (!asteroid5[2]) asteroid5[2]=i;
+    else if (!asteroid6[2])asteroid6[2]=i;
+    }
+    goto nastavak;
+    }
+nastavak:
+    {
+        startAsteroids();
+    }
+
+}
+void updateAsteroids(int asteroid[]){
+    int b = asteroid[1];
+        b++;
+    if(b>48)
+    {
+        b=0;
+        asteroid[0]=0;
+        asteroid[2]=0;
+    }
+    asteroid[1]=b;
+    
+    }
+    
+    void updateAsteroidCall(){
+        if(asteroid1[2])
+    {
+            updateAsteroids(asteroid1);
+    }
+    if(asteroid2[2])
+    {
+            updateAsteroids(asteroid2);
+
+    }
+    if(asteroid3[2])
+    {
+         updateAsteroids(asteroid3);
+    }
+    if(asteroid4[2])
+    {
+         updateAsteroids(asteroid4);
+    }
+    if(asteroid5[2])
+    {
+        updateAsteroids(asteroid5);
+    }
+    if(asteroid6[2])
+    {
+        updateAsteroids(asteroid6);
+    }
+        
+        }
+void startAsteroids()
+{
+    speedy.start();
+    while(speedy.read()<speed){
+    if(asteroid1[2])
+    {
+        if(asteroid1[0]==0&&asteroid1[1]==0)
+        {
+            int k = rand()%83;
+            asteroid1[0]=k;
+        }
+        int i=asteroid1[2];
+
+        switch (i)
+        {
+        case 1:
+            AsteroidBody1(asteroid1);
+            break;
+        case 2:
+            AsteroidBody2(asteroid1);
+            break;
+        case 3:
+            AsteroidBody3(asteroid1);
+            break;
+        }
+    }
+    if(asteroid2[2])
+    {
+        if(asteroid2[0]==0&&asteroid2[1]==0)
+        {
+            int k = rand()%83;
+            asteroid2[0]=k;
+        }
+        int i=asteroid2[2];
+
+        switch (i)
+        {
+        case 1:
+            AsteroidBody1(asteroid2);
+            break;
+        case 2:
+            AsteroidBody2(asteroid2);
+            break;
+        case 3:
+            AsteroidBody3(asteroid2);
+            break;
+        }
+    }
+    if(asteroid3[2])
+    {
+        if(asteroid3[0]==0&&asteroid3[1]==0)
+        {
+            int k = rand()%83;
+            asteroid3[0]=k;
+        }
+        int i=asteroid3[2];
+
+        switch (i)
+        {
+        case 1:
+            AsteroidBody1(asteroid3);
+            break;
+        case 2:
+            AsteroidBody2(asteroid3);
+            break;
+        case 3:
+            AsteroidBody3(asteroid3);
+            break;
+        }
+    }
+    if(asteroid4[2])
+    {
+        if(asteroid4[0]==0&&asteroid4[1]==0)
+        {
+            int k = rand()%83;
+            asteroid4[0]=k;
+        }
+        int i=asteroid4[2];
+
+        switch (i)
+        {
+        case 1:
+            AsteroidBody1(asteroid4);
+            break;
+        case 2:
+            AsteroidBody2(asteroid4);
+            break;
+        case 3:
+            AsteroidBody3(asteroid4);
+            break;
+        }
+    }
+    if(asteroid5[2])
+    {
+        if(asteroid5[0]==0&&asteroid5[1]==0)
+        {
+            int k = rand()%83;
+            asteroid5[0]=k;
+        }
+        int i=asteroid5[2];
+
+        switch (i)
+        {
+        case 1:
+            AsteroidBody1(asteroid5);
+            break;
+        case 2:
+            AsteroidBody2(asteroid5);
+            break;
+        case 3:
+            AsteroidBody3(asteroid5);
+            break;
+        }
+    }
+    if(asteroid6[2])
+    {
+        if(asteroid6[0]==0&&asteroid6[1]==0)
+        {
+            int k = rand()%83;
+            asteroid6[0]=k;
+        }
+        int i=asteroid6[2];
+
+        switch (i)
+        {
+        case 1:
+            AsteroidBody1(asteroid6);
+            break;
+        case 2:
+            AsteroidBody2(asteroid6);
+            break;
+        case 3:
+            AsteroidBody3(asteroid6);
+            break;
+        }
+    }
+        paintScore();
+    }
+    speedy.reset();speedy.stop();
+    updateAsteroidCall();
+}
+
+int main()
+{
+    enable = 1;
+    difficulty = 1;
+    isAttached = false;
+    whatIsWorkingFlag = 0;
+    speed = 0.9;
+    score = 0;
+
+    //Aktivacija pull-up otpornika
+    SW.mode(PullUp);
+    lcd.init();
+    lcd.setXYAddress(0,0);
+    PlayerBody(42,43);
+    t.attach(&callPlayer,0.1);
+    while(1)
+    {
+        switch(whatIsWorkingFlag)
+        {
+        case 0:
+            paintMenu();
+            break;
+        case 1:
+            paintDifficulty();
+            break;
+        case 2:
+            paintHighScores();
+            break;
+        case 3:
+            startGame();
+            break;
+        }
+    }
+}
diff -r 000000000000 -r 36537c240b95 mbed.bld
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Mon Jun 09 10:04:15 2014 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/0b3ab51c8877
\ No newline at end of file