tim004 tim004
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Asteroids_Grupa6_Tim004
Armin Klacar Josip Kvesic
main.cpp@0:36537c240b95, 2014-06-09 (annotated)
- Committer:
- tim004
- Date:
- Mon Jun 09 10:04:15 2014 +0000
- Revision:
- 0:36537c240b95
PAI_ProjekatAsteroidi_Grupa6_Tim004
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
tim004 | 0:36537c240b95 | 1 | #include "mbed.h" |
tim004 | 0:36537c240b95 | 2 | #include "N5110.h" |
tim004 | 0:36537c240b95 | 3 | #include <stdlib.h> |
tim004 | 0:36537c240b95 | 4 | #include <stdio.h> |
tim004 | 0:36537c240b95 | 5 | #include <sstream> |
tim004 | 0:36537c240b95 | 6 | |
tim004 | 0:36537c240b95 | 7 | //Deklaracija LCD objekta |
tim004 | 0:36537c240b95 | 8 | //N5110 lcd(VCC,SCE,RST,D/C,MOSI,SCLK,LED) |
tim004 | 0:36537c240b95 | 9 | N5110 lcd(dp4,dp24,dp23,dp25,dp2,dp6,dp18); |
tim004 | 0:36537c240b95 | 10 | |
tim004 | 0:36537c240b95 | 11 | //Digitalni izlaz za deaktivaciju LED buffera |
tim004 | 0:36537c240b95 | 12 | DigitalOut enable(dp14); |
tim004 | 0:36537c240b95 | 13 | |
tim004 | 0:36537c240b95 | 14 | //Analogni ulazi sa dzojstika |
tim004 | 0:36537c240b95 | 15 | AnalogIn VRx(dp11); |
tim004 | 0:36537c240b95 | 16 | AnalogIn VRy(dp10); |
tim004 | 0:36537c240b95 | 17 | //Taster sa dzojstika |
tim004 | 0:36537c240b95 | 18 | DigitalIn SW(dp9); |
tim004 | 0:36537c240b95 | 19 | |
tim004 | 0:36537c240b95 | 20 | |
tim004 | 0:36537c240b95 | 21 | Timer stoperica; |
tim004 | 0:36537c240b95 | 22 | Ticker t; |
tim004 | 0:36537c240b95 | 23 | Timer speedy; |
tim004 | 0:36537c240b95 | 24 | bool isAttached; |
tim004 | 0:36537c240b95 | 25 | int difficulty; |
tim004 | 0:36537c240b95 | 26 | int whatIsWorkingFlag; // Menu-0,Difficulty-1,HighScores-2,Game-3 |
tim004 | 0:36537c240b95 | 27 | int highScores[3] = {0,0,0}; |
tim004 | 0:36537c240b95 | 28 | int score; |
tim004 | 0:36537c240b95 | 29 | double speed; |
tim004 | 0:36537c240b95 | 30 | int asteroid1[3] = {0,0,0}; |
tim004 | 0:36537c240b95 | 31 | int asteroid2[3] = {0,0,0}; |
tim004 | 0:36537c240b95 | 32 | int asteroid3[3] = {0,0,0}; |
tim004 | 0:36537c240b95 | 33 | int asteroid4[3] = {0,0,0}; |
tim004 | 0:36537c240b95 | 34 | int asteroid5[3] = {0,0,0}; |
tim004 | 0:36537c240b95 | 35 | int asteroid6[3] = {0,0,0}; |
tim004 | 0:36537c240b95 | 36 | int player[3] = {0,0,0}; |
tim004 | 0:36537c240b95 | 37 | |
tim004 | 0:36537c240b95 | 38 | |
tim004 | 0:36537c240b95 | 39 | void setAsteroids(void); |
tim004 | 0:36537c240b95 | 40 | void startAsteroids(void); |
tim004 | 0:36537c240b95 | 41 | void updateHighScores(void); |
tim004 | 0:36537c240b95 | 42 | void resetHighScores(void); |
tim004 | 0:36537c240b95 | 43 | void startGame(void); |
tim004 | 0:36537c240b95 | 44 | void paintDifficulty(void); |
tim004 | 0:36537c240b95 | 45 | void paintHighScores(void); |
tim004 | 0:36537c240b95 | 46 | void paintScore(void); |
tim004 | 0:36537c240b95 | 47 | void callPlayer(void); |
tim004 | 0:36537c240b95 | 48 | |
tim004 | 0:36537c240b95 | 49 | char* convertToChar(int n) |
tim004 | 0:36537c240b95 | 50 | { |
tim004 | 0:36537c240b95 | 51 | static char k[10]; |
tim004 | 0:36537c240b95 | 52 | int temp=n; |
tim004 | 0:36537c240b95 | 53 | int broj=0; |
tim004 | 0:36537c240b95 | 54 | while (temp) |
tim004 | 0:36537c240b95 | 55 | { |
tim004 | 0:36537c240b95 | 56 | temp/=10; |
tim004 | 0:36537c240b95 | 57 | broj++; |
tim004 | 0:36537c240b95 | 58 | } |
tim004 | 0:36537c240b95 | 59 | broj--; |
tim004 | 0:36537c240b95 | 60 | while (n) |
tim004 | 0:36537c240b95 | 61 | { |
tim004 | 0:36537c240b95 | 62 | temp=n%10; |
tim004 | 0:36537c240b95 | 63 | n/=10; |
tim004 | 0:36537c240b95 | 64 | k[broj]=temp+'0'; |
tim004 | 0:36537c240b95 | 65 | broj--; |
tim004 | 0:36537c240b95 | 66 | } |
tim004 | 0:36537c240b95 | 67 | return k; |
tim004 | 0:36537c240b95 | 68 | } |
tim004 | 0:36537c240b95 | 69 | |
tim004 | 0:36537c240b95 | 70 | void updateHighScores() |
tim004 | 0:36537c240b95 | 71 | { |
tim004 | 0:36537c240b95 | 72 | if (score>highScores[0]) |
tim004 | 0:36537c240b95 | 73 | { |
tim004 | 0:36537c240b95 | 74 | double temp = highScores[0]; |
tim004 | 0:36537c240b95 | 75 | highScores[2] = highScores[1]; |
tim004 | 0:36537c240b95 | 76 | highScores[1]=temp; |
tim004 | 0:36537c240b95 | 77 | highScores[0]=score; |
tim004 | 0:36537c240b95 | 78 | } |
tim004 | 0:36537c240b95 | 79 | else if (score>highScores[1]) |
tim004 | 0:36537c240b95 | 80 | { |
tim004 | 0:36537c240b95 | 81 | highScores[2] = highScores[1]; |
tim004 | 0:36537c240b95 | 82 | highScores[1]=score; |
tim004 | 0:36537c240b95 | 83 | } |
tim004 | 0:36537c240b95 | 84 | else if (score>highScores[2]) highScores[2] = score; |
tim004 | 0:36537c240b95 | 85 | } |
tim004 | 0:36537c240b95 | 86 | |
tim004 | 0:36537c240b95 | 87 | void resetHighScores() |
tim004 | 0:36537c240b95 | 88 | { |
tim004 | 0:36537c240b95 | 89 | highScores[0]=0; |
tim004 | 0:36537c240b95 | 90 | highScores[1]=0; |
tim004 | 0:36537c240b95 | 91 | highScores[2]=0; |
tim004 | 0:36537c240b95 | 92 | whatIsWorkingFlag = 0; |
tim004 | 0:36537c240b95 | 93 | } |
tim004 | 0:36537c240b95 | 94 | |
tim004 | 0:36537c240b95 | 95 | void paintGameOverScore(){ |
tim004 | 0:36537c240b95 | 96 | speedy.start(); |
tim004 | 0:36537c240b95 | 97 | while(speedy.read()<1){ |
tim004 | 0:36537c240b95 | 98 | char * c = convertToChar(score); |
tim004 | 0:36537c240b95 | 99 | lcd.printString("Game Over",0,0); |
tim004 | 0:36537c240b95 | 100 | lcd.printString("Score:",0,1); |
tim004 | 0:36537c240b95 | 101 | lcd.printString(c,0,2); |
tim004 | 0:36537c240b95 | 102 | } |
tim004 | 0:36537c240b95 | 103 | for(int i = 0; i <3 ; i++){ |
tim004 | 0:36537c240b95 | 104 | asteroid1[i]=0; |
tim004 | 0:36537c240b95 | 105 | asteroid2[i]=0; |
tim004 | 0:36537c240b95 | 106 | asteroid3[i]=0; |
tim004 | 0:36537c240b95 | 107 | asteroid4[i]=0; |
tim004 | 0:36537c240b95 | 108 | asteroid5[i]=0; |
tim004 | 0:36537c240b95 | 109 | asteroid6[i]=0; |
tim004 | 0:36537c240b95 | 110 | } |
tim004 | 0:36537c240b95 | 111 | updateHighScores();score=0; |
tim004 | 0:36537c240b95 | 112 | } |
tim004 | 0:36537c240b95 | 113 | void gameOverTestA1(int ax,int ay) |
tim004 | 0:36537c240b95 | 114 | { |
tim004 | 0:36537c240b95 | 115 | int px = player[0]; |
tim004 | 0:36537c240b95 | 116 | int py = player[1]; |
tim004 | 0:36537c240b95 | 117 | int playax[13]= {px,px-1,px,px+1,px-2,px-1,px+1,px+2,px-2,px+2,-1,-1,-1}; |
tim004 | 0:36537c240b95 | 118 | int playay[13]= {py,py+1,py+1,py+1,py+2,py+2,py+2,py+2,py+3,py+3,-1,-1,-1}; |
tim004 | 0:36537c240b95 | 119 | int asterx[13]= {ax,ax-1,ax,ax+1,ax-1,ax,ax+1,ax-2,ax-1,ax,ax+1,ax-1,ax}; |
tim004 | 0:36537c240b95 | 120 | int astery[13]= {ay,ay+1,ay+1,ay+1,ay+2,ay+2,ay+2,ay+3,ay+3,ay+3,ay+3,ay+4,ay+4}; |
tim004 | 0:36537c240b95 | 121 | |
tim004 | 0:36537c240b95 | 122 | for(int i=0; i<13; i++) |
tim004 | 0:36537c240b95 | 123 | { |
tim004 | 0:36537c240b95 | 124 | for(int j=0; j<13; j++) |
tim004 | 0:36537c240b95 | 125 | { |
tim004 | 0:36537c240b95 | 126 | if(playax[i]==asterx[j]) |
tim004 | 0:36537c240b95 | 127 | { |
tim004 | 0:36537c240b95 | 128 | if(playay[i]==astery[j]){ |
tim004 | 0:36537c240b95 | 129 | lcd.clear(); |
tim004 | 0:36537c240b95 | 130 | whatIsWorkingFlag=0; |
tim004 | 0:36537c240b95 | 131 | paintGameOverScore(); |
tim004 | 0:36537c240b95 | 132 | stoperica.reset(); |
tim004 | 0:36537c240b95 | 133 | stoperica.stop(); |
tim004 | 0:36537c240b95 | 134 | isAttached=false; |
tim004 | 0:36537c240b95 | 135 | break;} |
tim004 | 0:36537c240b95 | 136 | } |
tim004 | 0:36537c240b95 | 137 | } |
tim004 | 0:36537c240b95 | 138 | } |
tim004 | 0:36537c240b95 | 139 | |
tim004 | 0:36537c240b95 | 140 | |
tim004 | 0:36537c240b95 | 141 | |
tim004 | 0:36537c240b95 | 142 | } //Implementacija Collision Testa |
tim004 | 0:36537c240b95 | 143 | void gameOverTestA2(int ax,int ay) |
tim004 | 0:36537c240b95 | 144 | { |
tim004 | 0:36537c240b95 | 145 | int px = player[0]; |
tim004 | 0:36537c240b95 | 146 | int py = player[1]; |
tim004 | 0:36537c240b95 | 147 | int playax[15]= {px,px-1,px,px+1,px-2,px-1,px+1,px+2,px-2,px+2,-1,-1,-1,-1,-1}; |
tim004 | 0:36537c240b95 | 148 | int playay[15]= {py,py+1,py+1,py+1,py+2,py+2,py+2,py+2,py+3,py+3,-1,-1,-1,-1,-1}; |
tim004 | 0:36537c240b95 | 149 | int asterx[15]= {ax-2,ax-1,ax,ax-1,ax,ax+1,ax-2,ax-1,ax,ax-1,ax,ax-2,ax-1,ax,ax+1}; |
tim004 | 0:36537c240b95 | 150 | int astery[15]= {ay,ay,ay,ay+1,ay+1,ay+1,ay+2,ay+2,ay+2,ay+3,ay+3,ay+4,ay+4,ay+4,ay+4}; |
tim004 | 0:36537c240b95 | 151 | for(int i=0; i<15; i++) |
tim004 | 0:36537c240b95 | 152 | { |
tim004 | 0:36537c240b95 | 153 | for(int j=0; j<15; j++) |
tim004 | 0:36537c240b95 | 154 | { |
tim004 | 0:36537c240b95 | 155 | if(playax[i]==asterx[j]) |
tim004 | 0:36537c240b95 | 156 | { |
tim004 | 0:36537c240b95 | 157 | if(playay[i]==astery[j]){ |
tim004 | 0:36537c240b95 | 158 | lcd.clear(); |
tim004 | 0:36537c240b95 | 159 | whatIsWorkingFlag=0; |
tim004 | 0:36537c240b95 | 160 | paintGameOverScore(); |
tim004 | 0:36537c240b95 | 161 | stoperica.reset(); |
tim004 | 0:36537c240b95 | 162 | stoperica.stop(); |
tim004 | 0:36537c240b95 | 163 | isAttached=false; |
tim004 | 0:36537c240b95 | 164 | break;} |
tim004 | 0:36537c240b95 | 165 | } |
tim004 | 0:36537c240b95 | 166 | |
tim004 | 0:36537c240b95 | 167 | } |
tim004 | 0:36537c240b95 | 168 | } |
tim004 | 0:36537c240b95 | 169 | |
tim004 | 0:36537c240b95 | 170 | } //Implementacija Collision Testa |
tim004 | 0:36537c240b95 | 171 | void gameOverTestA3(int ax,int ay) |
tim004 | 0:36537c240b95 | 172 | { |
tim004 | 0:36537c240b95 | 173 | int px = player[0]; |
tim004 | 0:36537c240b95 | 174 | int py = player[1]; |
tim004 | 0:36537c240b95 | 175 | int playax[18]= {px,px-1,px,px+1,px-2,px-1,px+1,px+2,px-2,px+2,-1,-1,-1,-1,-1,-1,-1,-1}; |
tim004 | 0:36537c240b95 | 176 | int playay[18]= {py,py+1,py+1,py+1,py+2,py+2,py+2,py+2,py+3,py+3,-1,-1,-1,-1,-1,-1,-1,-1}; |
tim004 | 0:36537c240b95 | 177 | int asterx[18]= {ax,ax+1,ax+2,ax+3,ax+4,ax+5,ax+6,ax+7,ax+1,ax+2,ax+3,ax+4,ax+5,ax+6,ax+7,ax+3,ax+4,ax+5}; |
tim004 | 0:36537c240b95 | 178 | int astery[18]= {ay,ay,ay,ay,ay,ay,ay,ay,ay+1,ay+1,ay+1,ay+1,ay+1,ay+1,ay+1,ay+2,ay+2,ay+2}; |
tim004 | 0:36537c240b95 | 179 | |
tim004 | 0:36537c240b95 | 180 | |
tim004 | 0:36537c240b95 | 181 | for(int i=0; i<18; i++) |
tim004 | 0:36537c240b95 | 182 | { |
tim004 | 0:36537c240b95 | 183 | for(int j=0; j<18; j++) |
tim004 | 0:36537c240b95 | 184 | { |
tim004 | 0:36537c240b95 | 185 | if(playax[i]==asterx[j]) |
tim004 | 0:36537c240b95 | 186 | { |
tim004 | 0:36537c240b95 | 187 | if(playay[i]==astery[j]){ |
tim004 | 0:36537c240b95 | 188 | lcd.clear(); |
tim004 | 0:36537c240b95 | 189 | whatIsWorkingFlag=0; |
tim004 | 0:36537c240b95 | 190 | paintGameOverScore(); |
tim004 | 0:36537c240b95 | 191 | stoperica.reset(); |
tim004 | 0:36537c240b95 | 192 | stoperica.stop(); |
tim004 | 0:36537c240b95 | 193 | isAttached=false; |
tim004 | 0:36537c240b95 | 194 | break;} |
tim004 | 0:36537c240b95 | 195 | } |
tim004 | 0:36537c240b95 | 196 | |
tim004 | 0:36537c240b95 | 197 | } |
tim004 | 0:36537c240b95 | 198 | } |
tim004 | 0:36537c240b95 | 199 | |
tim004 | 0:36537c240b95 | 200 | } //Implementacija Collision Testa |
tim004 | 0:36537c240b95 | 201 | |
tim004 | 0:36537c240b95 | 202 | |
tim004 | 0:36537c240b95 | 203 | void AsteroidBody1(int asteroid[]) |
tim004 | 0:36537c240b95 | 204 | { |
tim004 | 0:36537c240b95 | 205 | |
tim004 | 0:36537c240b95 | 206 | |
tim004 | 0:36537c240b95 | 207 | int a=asteroid[0]; |
tim004 | 0:36537c240b95 | 208 | int b=asteroid[1]; |
tim004 | 0:36537c240b95 | 209 | int c=asteroid[2]; |
tim004 | 0:36537c240b95 | 210 | for(int i=0; i<=4; i++) |
tim004 | 0:36537c240b95 | 211 | lcd.setPixel(a,b+i); |
tim004 | 0:36537c240b95 | 212 | |
tim004 | 0:36537c240b95 | 213 | for(int i=1; i<=4; i++) |
tim004 | 0:36537c240b95 | 214 | lcd.setPixel(a-1,b+i); |
tim004 | 0:36537c240b95 | 215 | |
tim004 | 0:36537c240b95 | 216 | for(int i=1; i<=3; i++) |
tim004 | 0:36537c240b95 | 217 | lcd.setPixel(a+1,b+i); |
tim004 | 0:36537c240b95 | 218 | |
tim004 | 0:36537c240b95 | 219 | lcd.setPixel(a-2,b+3); |
tim004 | 0:36537c240b95 | 220 | lcd.refresh(); |
tim004 | 0:36537c240b95 | 221 | asteroid[1]=b; |
tim004 | 0:36537c240b95 | 222 | asteroid[0]=a; |
tim004 | 0:36537c240b95 | 223 | asteroid[2]=c; |
tim004 | 0:36537c240b95 | 224 | gameOverTestA1(a,b); |
tim004 | 0:36537c240b95 | 225 | |
tim004 | 0:36537c240b95 | 226 | } |
tim004 | 0:36537c240b95 | 227 | |
tim004 | 0:36537c240b95 | 228 | void AsteroidBody2(int asteroid[]) |
tim004 | 0:36537c240b95 | 229 | { |
tim004 | 0:36537c240b95 | 230 | |
tim004 | 0:36537c240b95 | 231 | int a=asteroid[0]; |
tim004 | 0:36537c240b95 | 232 | int b=asteroid[1]; |
tim004 | 0:36537c240b95 | 233 | int c=asteroid[2]; |
tim004 | 0:36537c240b95 | 234 | for(int i=0; i<=4; i++) |
tim004 | 0:36537c240b95 | 235 | lcd.setPixel(a,b+i); |
tim004 | 0:36537c240b95 | 236 | |
tim004 | 0:36537c240b95 | 237 | for(int i=0; i<=4; i++) |
tim004 | 0:36537c240b95 | 238 | lcd.setPixel(a-1,b+i); |
tim004 | 0:36537c240b95 | 239 | |
tim004 | 0:36537c240b95 | 240 | for(int i=0; i<=4; i=i+2) |
tim004 | 0:36537c240b95 | 241 | lcd.setPixel(a-2,b+i); |
tim004 | 0:36537c240b95 | 242 | |
tim004 | 0:36537c240b95 | 243 | lcd.setPixel(a+1,b+1); |
tim004 | 0:36537c240b95 | 244 | lcd.setPixel(a+1,b+4); |
tim004 | 0:36537c240b95 | 245 | lcd.refresh(); |
tim004 | 0:36537c240b95 | 246 | asteroid[1]=b; |
tim004 | 0:36537c240b95 | 247 | asteroid[0]=a; |
tim004 | 0:36537c240b95 | 248 | asteroid[2]=c; |
tim004 | 0:36537c240b95 | 249 | gameOverTestA2(a,b); |
tim004 | 0:36537c240b95 | 250 | |
tim004 | 0:36537c240b95 | 251 | } |
tim004 | 0:36537c240b95 | 252 | |
tim004 | 0:36537c240b95 | 253 | void AsteroidBody3(int asteroid[]) |
tim004 | 0:36537c240b95 | 254 | { |
tim004 | 0:36537c240b95 | 255 | |
tim004 | 0:36537c240b95 | 256 | int a=asteroid[0]; |
tim004 | 0:36537c240b95 | 257 | int b=asteroid[1]; |
tim004 | 0:36537c240b95 | 258 | int c=asteroid[2]; |
tim004 | 0:36537c240b95 | 259 | lcd.setPixel(a,b); |
tim004 | 0:36537c240b95 | 260 | for(int i=1; i<=7; i++) |
tim004 | 0:36537c240b95 | 261 | { |
tim004 | 0:36537c240b95 | 262 | lcd.setPixel(a+i,b); |
tim004 | 0:36537c240b95 | 263 | lcd.setPixel(a+i,b+1); |
tim004 | 0:36537c240b95 | 264 | } |
tim004 | 0:36537c240b95 | 265 | for(int i=3; i<=5; i++) |
tim004 | 0:36537c240b95 | 266 | lcd.setPixel(a+i,b+2); |
tim004 | 0:36537c240b95 | 267 | |
tim004 | 0:36537c240b95 | 268 | lcd.refresh(); |
tim004 | 0:36537c240b95 | 269 | asteroid[1]=b; |
tim004 | 0:36537c240b95 | 270 | asteroid[0]=a; |
tim004 | 0:36537c240b95 | 271 | asteroid[2]=c; |
tim004 | 0:36537c240b95 | 272 | gameOverTestA3(a,b); |
tim004 | 0:36537c240b95 | 273 | |
tim004 | 0:36537c240b95 | 274 | } |
tim004 | 0:36537c240b95 | 275 | |
tim004 | 0:36537c240b95 | 276 | void paintMenu() |
tim004 | 0:36537c240b95 | 277 | { |
tim004 | 0:36537c240b95 | 278 | if(!whatIsWorkingFlag){ |
tim004 | 0:36537c240b95 | 279 | int y = player[1]; |
tim004 | 0:36537c240b95 | 280 | lcd.printString("Start Game",0,0); |
tim004 | 0:36537c240b95 | 281 | lcd.printString("Set Difficulty",0,1); |
tim004 | 0:36537c240b95 | 282 | lcd.printString("HighScores",0,2); |
tim004 | 0:36537c240b95 | 283 | lcd.printString("RstHighScores",0,3); |
tim004 | 0:36537c240b95 | 284 | if(SW==0&&y>=0&&y<=7) |
tim004 | 0:36537c240b95 | 285 | { |
tim004 | 0:36537c240b95 | 286 | whatIsWorkingFlag = 3;player[0]=42;player[1]=43; |
tim004 | 0:36537c240b95 | 287 | startGame(); |
tim004 | 0:36537c240b95 | 288 | } |
tim004 | 0:36537c240b95 | 289 | else if(SW==0&&y>=8&&y<=15) |
tim004 | 0:36537c240b95 | 290 | { |
tim004 | 0:36537c240b95 | 291 | whatIsWorkingFlag=1; |
tim004 | 0:36537c240b95 | 292 | paintDifficulty(); |
tim004 | 0:36537c240b95 | 293 | } |
tim004 | 0:36537c240b95 | 294 | else if(SW==0&&y>=16&&y<=23) |
tim004 | 0:36537c240b95 | 295 | { |
tim004 | 0:36537c240b95 | 296 | whatIsWorkingFlag=2; |
tim004 | 0:36537c240b95 | 297 | paintHighScores(); |
tim004 | 0:36537c240b95 | 298 | } |
tim004 | 0:36537c240b95 | 299 | else if(SW==0&&y>=24&&y<=40) |
tim004 | 0:36537c240b95 | 300 | { |
tim004 | 0:36537c240b95 | 301 | whatIsWorkingFlag=0; |
tim004 | 0:36537c240b95 | 302 | resetHighScores(); |
tim004 | 0:36537c240b95 | 303 | } |
tim004 | 0:36537c240b95 | 304 | } |
tim004 | 0:36537c240b95 | 305 | else{ |
tim004 | 0:36537c240b95 | 306 | if(whatIsWorkingFlag==1){paintDifficulty();} |
tim004 | 0:36537c240b95 | 307 | else if(whatIsWorkingFlag==2){paintHighScores();} |
tim004 | 0:36537c240b95 | 308 | else if(whatIsWorkingFlag==3){startGame();} |
tim004 | 0:36537c240b95 | 309 | } |
tim004 | 0:36537c240b95 | 310 | } |
tim004 | 0:36537c240b95 | 311 | |
tim004 | 0:36537c240b95 | 312 | void paintDifficulty() |
tim004 | 0:36537c240b95 | 313 | { |
tim004 | 0:36537c240b95 | 314 | int y= player[1]; |
tim004 | 0:36537c240b95 | 315 | lcd.printString("Easy",0,0); |
tim004 | 0:36537c240b95 | 316 | lcd.printString("Normal",0,1); |
tim004 | 0:36537c240b95 | 317 | lcd.printString("Hard",0,2); |
tim004 | 0:36537c240b95 | 318 | if(!SW) |
tim004 | 0:36537c240b95 | 319 | { |
tim004 | 0:36537c240b95 | 320 | if(y>=0&&y<=7) {difficulty=0; speed=0.9;} |
tim004 | 0:36537c240b95 | 321 | else if(y>=8&&y<=15) {difficulty=1;speed=0.85;} |
tim004 | 0:36537c240b95 | 322 | else if(y>=16&&y<=23) {difficulty=2;speed=0.8;} |
tim004 | 0:36537c240b95 | 323 | whatIsWorkingFlag=0; |
tim004 | 0:36537c240b95 | 324 | paintMenu(); |
tim004 | 0:36537c240b95 | 325 | } |
tim004 | 0:36537c240b95 | 326 | } |
tim004 | 0:36537c240b95 | 327 | |
tim004 | 0:36537c240b95 | 328 | void paintHighScores() |
tim004 | 0:36537c240b95 | 329 | { |
tim004 | 0:36537c240b95 | 330 | wait(0.02); |
tim004 | 0:36537c240b95 | 331 | while(SW){ |
tim004 | 0:36537c240b95 | 332 | char *s1; |
tim004 | 0:36537c240b95 | 333 | char *s2; |
tim004 | 0:36537c240b95 | 334 | char *s3; |
tim004 | 0:36537c240b95 | 335 | s1=convertToChar(highScores[0]); |
tim004 | 0:36537c240b95 | 336 | s2=convertToChar(highScores[1]); |
tim004 | 0:36537c240b95 | 337 | s3=convertToChar(highScores[2]); |
tim004 | 0:36537c240b95 | 338 | |
tim004 | 0:36537c240b95 | 339 | lcd.printString("R1:",0,0); |
tim004 | 0:36537c240b95 | 340 | lcd.printString(s1,6,0); |
tim004 | 0:36537c240b95 | 341 | lcd.printString("R2:",0,1); |
tim004 | 0:36537c240b95 | 342 | lcd.printString(s2,6,1); |
tim004 | 0:36537c240b95 | 343 | lcd.printString("R3:",0,2); |
tim004 | 0:36537c240b95 | 344 | lcd.printString(s3,6,2);} |
tim004 | 0:36537c240b95 | 345 | whatIsWorkingFlag = 0; |
tim004 | 0:36537c240b95 | 346 | } |
tim004 | 0:36537c240b95 | 347 | |
tim004 | 0:36537c240b95 | 348 | void paintScore() |
tim004 | 0:36537c240b95 | 349 | { |
tim004 | 0:36537c240b95 | 350 | int xyz; |
tim004 | 0:36537c240b95 | 351 | if (difficulty==0) xyz=2; |
tim004 | 0:36537c240b95 | 352 | else if(difficulty==1) xyz=4; |
tim004 | 0:36537c240b95 | 353 | else xyz=6; |
tim004 | 0:36537c240b95 | 354 | double speed1 = 1.0-speed; |
tim004 | 0:36537c240b95 | 355 | score = (int)((speed1*stoperica.read_ms()*xyz)/10); |
tim004 | 0:36537c240b95 | 356 | char * s= convertToChar(score); |
tim004 | 0:36537c240b95 | 357 | lcd.printString(s,0,5); |
tim004 | 0:36537c240b95 | 358 | } |
tim004 | 0:36537c240b95 | 359 | |
tim004 | 0:36537c240b95 | 360 | |
tim004 | 0:36537c240b95 | 361 | |
tim004 | 0:36537c240b95 | 362 | |
tim004 | 0:36537c240b95 | 363 | |
tim004 | 0:36537c240b95 | 364 | void startGame() |
tim004 | 0:36537c240b95 | 365 | { |
tim004 | 0:36537c240b95 | 366 | if(!isAttached) |
tim004 | 0:36537c240b95 | 367 | { |
tim004 | 0:36537c240b95 | 368 | isAttached=!isAttached; |
tim004 | 0:36537c240b95 | 369 | stoperica.start(); |
tim004 | 0:36537c240b95 | 370 | } |
tim004 | 0:36537c240b95 | 371 | int xyz=stoperica.read(); |
tim004 | 0:36537c240b95 | 372 | if (xyz%3==0){ |
tim004 | 0:36537c240b95 | 373 | if (speed>0.2) |
tim004 | 0:36537c240b95 | 374 | {if(difficulty==0) |
tim004 | 0:36537c240b95 | 375 | |
tim004 | 0:36537c240b95 | 376 | { speed = speed - 0.02;} |
tim004 | 0:36537c240b95 | 377 | else if(difficulty == 1){speed = speed - 0.05;} |
tim004 | 0:36537c240b95 | 378 | else {speed = speed - 0.1;} |
tim004 | 0:36537c240b95 | 379 | }} |
tim004 | 0:36537c240b95 | 380 | setAsteroids(); |
tim004 | 0:36537c240b95 | 381 | |
tim004 | 0:36537c240b95 | 382 | } |
tim004 | 0:36537c240b95 | 383 | |
tim004 | 0:36537c240b95 | 384 | |
tim004 | 0:36537c240b95 | 385 | void PlayerBody(int a,int b) |
tim004 | 0:36537c240b95 | 386 | { |
tim004 | 0:36537c240b95 | 387 | if(a<3 || a>81 || b<3 || b>45) return; |
tim004 | 0:36537c240b95 | 388 | lcd.clear(); |
tim004 | 0:36537c240b95 | 389 | lcd.setPixel(a,b); |
tim004 | 0:36537c240b95 | 390 | lcd.setPixel(a,b+1); |
tim004 | 0:36537c240b95 | 391 | lcd.setPixel(a-1,b+1); |
tim004 | 0:36537c240b95 | 392 | lcd.setPixel(a+1,b+1); |
tim004 | 0:36537c240b95 | 393 | lcd.setPixel(a-1,b+2); |
tim004 | 0:36537c240b95 | 394 | lcd.setPixel(a+1,b+2); |
tim004 | 0:36537c240b95 | 395 | lcd.setPixel(a-2,b+2); |
tim004 | 0:36537c240b95 | 396 | lcd.setPixel(a+2,b+2); |
tim004 | 0:36537c240b95 | 397 | lcd.setPixel(a-2,b+3); |
tim004 | 0:36537c240b95 | 398 | lcd.setPixel(a+2,b+3); |
tim004 | 0:36537c240b95 | 399 | lcd.refresh(); |
tim004 | 0:36537c240b95 | 400 | player[0]=a; |
tim004 | 0:36537c240b95 | 401 | player[1]=b; |
tim004 | 0:36537c240b95 | 402 | player[2]=1; |
tim004 | 0:36537c240b95 | 403 | |
tim004 | 0:36537c240b95 | 404 | } |
tim004 | 0:36537c240b95 | 405 | void callPlayer() |
tim004 | 0:36537c240b95 | 406 | { |
tim004 | 0:36537c240b95 | 407 | int x= player[0]; |
tim004 | 0:36537c240b95 | 408 | int y = player[1]; |
tim004 | 0:36537c240b95 | 409 | if (VRx<1.0/3.0) |
tim004 | 0:36537c240b95 | 410 | { |
tim004 | 0:36537c240b95 | 411 | x=x-1; |
tim004 | 0:36537c240b95 | 412 | |
tim004 | 0:36537c240b95 | 413 | PlayerBody(x,y); |
tim004 | 0:36537c240b95 | 414 | } |
tim004 | 0:36537c240b95 | 415 | else if (VRx<2.0/3.0) |
tim004 | 0:36537c240b95 | 416 | { |
tim004 | 0:36537c240b95 | 417 | PlayerBody(x,y); |
tim004 | 0:36537c240b95 | 418 | } |
tim004 | 0:36537c240b95 | 419 | else |
tim004 | 0:36537c240b95 | 420 | { |
tim004 | 0:36537c240b95 | 421 | x=x+1; |
tim004 | 0:36537c240b95 | 422 | PlayerBody(x,y); |
tim004 | 0:36537c240b95 | 423 | } |
tim004 | 0:36537c240b95 | 424 | |
tim004 | 0:36537c240b95 | 425 | if (VRy<1.0/3.0) |
tim004 | 0:36537c240b95 | 426 | { |
tim004 | 0:36537c240b95 | 427 | y=y-1; |
tim004 | 0:36537c240b95 | 428 | |
tim004 | 0:36537c240b95 | 429 | PlayerBody(x,y); |
tim004 | 0:36537c240b95 | 430 | } |
tim004 | 0:36537c240b95 | 431 | else if (VRy<2.0/3.0) |
tim004 | 0:36537c240b95 | 432 | { |
tim004 | 0:36537c240b95 | 433 | PlayerBody(x,y); |
tim004 | 0:36537c240b95 | 434 | } |
tim004 | 0:36537c240b95 | 435 | else |
tim004 | 0:36537c240b95 | 436 | { |
tim004 | 0:36537c240b95 | 437 | y=y+1; |
tim004 | 0:36537c240b95 | 438 | PlayerBody(x,y); |
tim004 | 0:36537c240b95 | 439 | } |
tim004 | 0:36537c240b95 | 440 | } |
tim004 | 0:36537c240b95 | 441 | |
tim004 | 0:36537c240b95 | 442 | int postojiLiAsteroid() |
tim004 | 0:36537c240b95 | 443 | { |
tim004 | 0:36537c240b95 | 444 | int n=0; |
tim004 | 0:36537c240b95 | 445 | if(asteroid6[2]) n++; |
tim004 | 0:36537c240b95 | 446 | if(asteroid5[2]) n++; |
tim004 | 0:36537c240b95 | 447 | if(asteroid4[2]) n++; |
tim004 | 0:36537c240b95 | 448 | if(asteroid3[2]) n++; |
tim004 | 0:36537c240b95 | 449 | if(asteroid2[2]) n++; |
tim004 | 0:36537c240b95 | 450 | if(asteroid1[2]) n++; |
tim004 | 0:36537c240b95 | 451 | return n; |
tim004 | 0:36537c240b95 | 452 | } |
tim004 | 0:36537c240b95 | 453 | |
tim004 | 0:36537c240b95 | 454 | void setAsteroids() |
tim004 | 0:36537c240b95 | 455 | { |
tim004 | 0:36537c240b95 | 456 | int n=postojiLiAsteroid(); |
tim004 | 0:36537c240b95 | 457 | if(!n) |
tim004 | 0:36537c240b95 | 458 | { |
tim004 | 0:36537c240b95 | 459 | int i = rand()%3+1; |
tim004 | 0:36537c240b95 | 460 | asteroid1[2]=i; |
tim004 | 0:36537c240b95 | 461 | goto nastavak; |
tim004 | 0:36537c240b95 | 462 | } |
tim004 | 0:36537c240b95 | 463 | |
tim004 | 0:36537c240b95 | 464 | else |
tim004 | 0:36537c240b95 | 465 | { |
tim004 | 0:36537c240b95 | 466 | if(n==2&&difficulty==0) goto nastavak; |
tim004 | 0:36537c240b95 | 467 | if(n==4&&difficulty==1) goto nastavak; |
tim004 | 0:36537c240b95 | 468 | if(n==6&&difficulty==2) goto nastavak; |
tim004 | 0:36537c240b95 | 469 | |
tim004 | 0:36537c240b95 | 470 | int i = rand()%3+1; |
tim004 | 0:36537c240b95 | 471 | int j = rand()%4+1; |
tim004 | 0:36537c240b95 | 472 | if(j>2){ |
tim004 | 0:36537c240b95 | 473 | if (!asteroid1[2])asteroid1[2]=i; |
tim004 | 0:36537c240b95 | 474 | else if (!asteroid2[2]) asteroid2[2]=i; |
tim004 | 0:36537c240b95 | 475 | else if (!asteroid3[2]) asteroid3[2]=i; |
tim004 | 0:36537c240b95 | 476 | else if (!asteroid4[2])asteroid4[2]=i; |
tim004 | 0:36537c240b95 | 477 | else if (!asteroid5[2]) asteroid5[2]=i; |
tim004 | 0:36537c240b95 | 478 | else if (!asteroid6[2])asteroid6[2]=i; |
tim004 | 0:36537c240b95 | 479 | } |
tim004 | 0:36537c240b95 | 480 | goto nastavak; |
tim004 | 0:36537c240b95 | 481 | } |
tim004 | 0:36537c240b95 | 482 | nastavak: |
tim004 | 0:36537c240b95 | 483 | { |
tim004 | 0:36537c240b95 | 484 | startAsteroids(); |
tim004 | 0:36537c240b95 | 485 | } |
tim004 | 0:36537c240b95 | 486 | |
tim004 | 0:36537c240b95 | 487 | } |
tim004 | 0:36537c240b95 | 488 | void updateAsteroids(int asteroid[]){ |
tim004 | 0:36537c240b95 | 489 | int b = asteroid[1]; |
tim004 | 0:36537c240b95 | 490 | b++; |
tim004 | 0:36537c240b95 | 491 | if(b>48) |
tim004 | 0:36537c240b95 | 492 | { |
tim004 | 0:36537c240b95 | 493 | b=0; |
tim004 | 0:36537c240b95 | 494 | asteroid[0]=0; |
tim004 | 0:36537c240b95 | 495 | asteroid[2]=0; |
tim004 | 0:36537c240b95 | 496 | } |
tim004 | 0:36537c240b95 | 497 | asteroid[1]=b; |
tim004 | 0:36537c240b95 | 498 | |
tim004 | 0:36537c240b95 | 499 | } |
tim004 | 0:36537c240b95 | 500 | |
tim004 | 0:36537c240b95 | 501 | void updateAsteroidCall(){ |
tim004 | 0:36537c240b95 | 502 | if(asteroid1[2]) |
tim004 | 0:36537c240b95 | 503 | { |
tim004 | 0:36537c240b95 | 504 | updateAsteroids(asteroid1); |
tim004 | 0:36537c240b95 | 505 | } |
tim004 | 0:36537c240b95 | 506 | if(asteroid2[2]) |
tim004 | 0:36537c240b95 | 507 | { |
tim004 | 0:36537c240b95 | 508 | updateAsteroids(asteroid2); |
tim004 | 0:36537c240b95 | 509 | |
tim004 | 0:36537c240b95 | 510 | } |
tim004 | 0:36537c240b95 | 511 | if(asteroid3[2]) |
tim004 | 0:36537c240b95 | 512 | { |
tim004 | 0:36537c240b95 | 513 | updateAsteroids(asteroid3); |
tim004 | 0:36537c240b95 | 514 | } |
tim004 | 0:36537c240b95 | 515 | if(asteroid4[2]) |
tim004 | 0:36537c240b95 | 516 | { |
tim004 | 0:36537c240b95 | 517 | updateAsteroids(asteroid4); |
tim004 | 0:36537c240b95 | 518 | } |
tim004 | 0:36537c240b95 | 519 | if(asteroid5[2]) |
tim004 | 0:36537c240b95 | 520 | { |
tim004 | 0:36537c240b95 | 521 | updateAsteroids(asteroid5); |
tim004 | 0:36537c240b95 | 522 | } |
tim004 | 0:36537c240b95 | 523 | if(asteroid6[2]) |
tim004 | 0:36537c240b95 | 524 | { |
tim004 | 0:36537c240b95 | 525 | updateAsteroids(asteroid6); |
tim004 | 0:36537c240b95 | 526 | } |
tim004 | 0:36537c240b95 | 527 | |
tim004 | 0:36537c240b95 | 528 | } |
tim004 | 0:36537c240b95 | 529 | void startAsteroids() |
tim004 | 0:36537c240b95 | 530 | { |
tim004 | 0:36537c240b95 | 531 | speedy.start(); |
tim004 | 0:36537c240b95 | 532 | while(speedy.read()<speed){ |
tim004 | 0:36537c240b95 | 533 | if(asteroid1[2]) |
tim004 | 0:36537c240b95 | 534 | { |
tim004 | 0:36537c240b95 | 535 | if(asteroid1[0]==0&&asteroid1[1]==0) |
tim004 | 0:36537c240b95 | 536 | { |
tim004 | 0:36537c240b95 | 537 | int k = rand()%83; |
tim004 | 0:36537c240b95 | 538 | asteroid1[0]=k; |
tim004 | 0:36537c240b95 | 539 | } |
tim004 | 0:36537c240b95 | 540 | int i=asteroid1[2]; |
tim004 | 0:36537c240b95 | 541 | |
tim004 | 0:36537c240b95 | 542 | switch (i) |
tim004 | 0:36537c240b95 | 543 | { |
tim004 | 0:36537c240b95 | 544 | case 1: |
tim004 | 0:36537c240b95 | 545 | AsteroidBody1(asteroid1); |
tim004 | 0:36537c240b95 | 546 | break; |
tim004 | 0:36537c240b95 | 547 | case 2: |
tim004 | 0:36537c240b95 | 548 | AsteroidBody2(asteroid1); |
tim004 | 0:36537c240b95 | 549 | break; |
tim004 | 0:36537c240b95 | 550 | case 3: |
tim004 | 0:36537c240b95 | 551 | AsteroidBody3(asteroid1); |
tim004 | 0:36537c240b95 | 552 | break; |
tim004 | 0:36537c240b95 | 553 | } |
tim004 | 0:36537c240b95 | 554 | } |
tim004 | 0:36537c240b95 | 555 | if(asteroid2[2]) |
tim004 | 0:36537c240b95 | 556 | { |
tim004 | 0:36537c240b95 | 557 | if(asteroid2[0]==0&&asteroid2[1]==0) |
tim004 | 0:36537c240b95 | 558 | { |
tim004 | 0:36537c240b95 | 559 | int k = rand()%83; |
tim004 | 0:36537c240b95 | 560 | asteroid2[0]=k; |
tim004 | 0:36537c240b95 | 561 | } |
tim004 | 0:36537c240b95 | 562 | int i=asteroid2[2]; |
tim004 | 0:36537c240b95 | 563 | |
tim004 | 0:36537c240b95 | 564 | switch (i) |
tim004 | 0:36537c240b95 | 565 | { |
tim004 | 0:36537c240b95 | 566 | case 1: |
tim004 | 0:36537c240b95 | 567 | AsteroidBody1(asteroid2); |
tim004 | 0:36537c240b95 | 568 | break; |
tim004 | 0:36537c240b95 | 569 | case 2: |
tim004 | 0:36537c240b95 | 570 | AsteroidBody2(asteroid2); |
tim004 | 0:36537c240b95 | 571 | break; |
tim004 | 0:36537c240b95 | 572 | case 3: |
tim004 | 0:36537c240b95 | 573 | AsteroidBody3(asteroid2); |
tim004 | 0:36537c240b95 | 574 | break; |
tim004 | 0:36537c240b95 | 575 | } |
tim004 | 0:36537c240b95 | 576 | } |
tim004 | 0:36537c240b95 | 577 | if(asteroid3[2]) |
tim004 | 0:36537c240b95 | 578 | { |
tim004 | 0:36537c240b95 | 579 | if(asteroid3[0]==0&&asteroid3[1]==0) |
tim004 | 0:36537c240b95 | 580 | { |
tim004 | 0:36537c240b95 | 581 | int k = rand()%83; |
tim004 | 0:36537c240b95 | 582 | asteroid3[0]=k; |
tim004 | 0:36537c240b95 | 583 | } |
tim004 | 0:36537c240b95 | 584 | int i=asteroid3[2]; |
tim004 | 0:36537c240b95 | 585 | |
tim004 | 0:36537c240b95 | 586 | switch (i) |
tim004 | 0:36537c240b95 | 587 | { |
tim004 | 0:36537c240b95 | 588 | case 1: |
tim004 | 0:36537c240b95 | 589 | AsteroidBody1(asteroid3); |
tim004 | 0:36537c240b95 | 590 | break; |
tim004 | 0:36537c240b95 | 591 | case 2: |
tim004 | 0:36537c240b95 | 592 | AsteroidBody2(asteroid3); |
tim004 | 0:36537c240b95 | 593 | break; |
tim004 | 0:36537c240b95 | 594 | case 3: |
tim004 | 0:36537c240b95 | 595 | AsteroidBody3(asteroid3); |
tim004 | 0:36537c240b95 | 596 | break; |
tim004 | 0:36537c240b95 | 597 | } |
tim004 | 0:36537c240b95 | 598 | } |
tim004 | 0:36537c240b95 | 599 | if(asteroid4[2]) |
tim004 | 0:36537c240b95 | 600 | { |
tim004 | 0:36537c240b95 | 601 | if(asteroid4[0]==0&&asteroid4[1]==0) |
tim004 | 0:36537c240b95 | 602 | { |
tim004 | 0:36537c240b95 | 603 | int k = rand()%83; |
tim004 | 0:36537c240b95 | 604 | asteroid4[0]=k; |
tim004 | 0:36537c240b95 | 605 | } |
tim004 | 0:36537c240b95 | 606 | int i=asteroid4[2]; |
tim004 | 0:36537c240b95 | 607 | |
tim004 | 0:36537c240b95 | 608 | switch (i) |
tim004 | 0:36537c240b95 | 609 | { |
tim004 | 0:36537c240b95 | 610 | case 1: |
tim004 | 0:36537c240b95 | 611 | AsteroidBody1(asteroid4); |
tim004 | 0:36537c240b95 | 612 | break; |
tim004 | 0:36537c240b95 | 613 | case 2: |
tim004 | 0:36537c240b95 | 614 | AsteroidBody2(asteroid4); |
tim004 | 0:36537c240b95 | 615 | break; |
tim004 | 0:36537c240b95 | 616 | case 3: |
tim004 | 0:36537c240b95 | 617 | AsteroidBody3(asteroid4); |
tim004 | 0:36537c240b95 | 618 | break; |
tim004 | 0:36537c240b95 | 619 | } |
tim004 | 0:36537c240b95 | 620 | } |
tim004 | 0:36537c240b95 | 621 | if(asteroid5[2]) |
tim004 | 0:36537c240b95 | 622 | { |
tim004 | 0:36537c240b95 | 623 | if(asteroid5[0]==0&&asteroid5[1]==0) |
tim004 | 0:36537c240b95 | 624 | { |
tim004 | 0:36537c240b95 | 625 | int k = rand()%83; |
tim004 | 0:36537c240b95 | 626 | asteroid5[0]=k; |
tim004 | 0:36537c240b95 | 627 | } |
tim004 | 0:36537c240b95 | 628 | int i=asteroid5[2]; |
tim004 | 0:36537c240b95 | 629 | |
tim004 | 0:36537c240b95 | 630 | switch (i) |
tim004 | 0:36537c240b95 | 631 | { |
tim004 | 0:36537c240b95 | 632 | case 1: |
tim004 | 0:36537c240b95 | 633 | AsteroidBody1(asteroid5); |
tim004 | 0:36537c240b95 | 634 | break; |
tim004 | 0:36537c240b95 | 635 | case 2: |
tim004 | 0:36537c240b95 | 636 | AsteroidBody2(asteroid5); |
tim004 | 0:36537c240b95 | 637 | break; |
tim004 | 0:36537c240b95 | 638 | case 3: |
tim004 | 0:36537c240b95 | 639 | AsteroidBody3(asteroid5); |
tim004 | 0:36537c240b95 | 640 | break; |
tim004 | 0:36537c240b95 | 641 | } |
tim004 | 0:36537c240b95 | 642 | } |
tim004 | 0:36537c240b95 | 643 | if(asteroid6[2]) |
tim004 | 0:36537c240b95 | 644 | { |
tim004 | 0:36537c240b95 | 645 | if(asteroid6[0]==0&&asteroid6[1]==0) |
tim004 | 0:36537c240b95 | 646 | { |
tim004 | 0:36537c240b95 | 647 | int k = rand()%83; |
tim004 | 0:36537c240b95 | 648 | asteroid6[0]=k; |
tim004 | 0:36537c240b95 | 649 | } |
tim004 | 0:36537c240b95 | 650 | int i=asteroid6[2]; |
tim004 | 0:36537c240b95 | 651 | |
tim004 | 0:36537c240b95 | 652 | switch (i) |
tim004 | 0:36537c240b95 | 653 | { |
tim004 | 0:36537c240b95 | 654 | case 1: |
tim004 | 0:36537c240b95 | 655 | AsteroidBody1(asteroid6); |
tim004 | 0:36537c240b95 | 656 | break; |
tim004 | 0:36537c240b95 | 657 | case 2: |
tim004 | 0:36537c240b95 | 658 | AsteroidBody2(asteroid6); |
tim004 | 0:36537c240b95 | 659 | break; |
tim004 | 0:36537c240b95 | 660 | case 3: |
tim004 | 0:36537c240b95 | 661 | AsteroidBody3(asteroid6); |
tim004 | 0:36537c240b95 | 662 | break; |
tim004 | 0:36537c240b95 | 663 | } |
tim004 | 0:36537c240b95 | 664 | } |
tim004 | 0:36537c240b95 | 665 | paintScore(); |
tim004 | 0:36537c240b95 | 666 | } |
tim004 | 0:36537c240b95 | 667 | speedy.reset();speedy.stop(); |
tim004 | 0:36537c240b95 | 668 | updateAsteroidCall(); |
tim004 | 0:36537c240b95 | 669 | } |
tim004 | 0:36537c240b95 | 670 | |
tim004 | 0:36537c240b95 | 671 | int main() |
tim004 | 0:36537c240b95 | 672 | { |
tim004 | 0:36537c240b95 | 673 | enable = 1; |
tim004 | 0:36537c240b95 | 674 | difficulty = 1; |
tim004 | 0:36537c240b95 | 675 | isAttached = false; |
tim004 | 0:36537c240b95 | 676 | whatIsWorkingFlag = 0; |
tim004 | 0:36537c240b95 | 677 | speed = 0.9; |
tim004 | 0:36537c240b95 | 678 | score = 0; |
tim004 | 0:36537c240b95 | 679 | |
tim004 | 0:36537c240b95 | 680 | //Aktivacija pull-up otpornika |
tim004 | 0:36537c240b95 | 681 | SW.mode(PullUp); |
tim004 | 0:36537c240b95 | 682 | lcd.init(); |
tim004 | 0:36537c240b95 | 683 | lcd.setXYAddress(0,0); |
tim004 | 0:36537c240b95 | 684 | PlayerBody(42,43); |
tim004 | 0:36537c240b95 | 685 | t.attach(&callPlayer,0.1); |
tim004 | 0:36537c240b95 | 686 | while(1) |
tim004 | 0:36537c240b95 | 687 | { |
tim004 | 0:36537c240b95 | 688 | switch(whatIsWorkingFlag) |
tim004 | 0:36537c240b95 | 689 | { |
tim004 | 0:36537c240b95 | 690 | case 0: |
tim004 | 0:36537c240b95 | 691 | paintMenu(); |
tim004 | 0:36537c240b95 | 692 | break; |
tim004 | 0:36537c240b95 | 693 | case 1: |
tim004 | 0:36537c240b95 | 694 | paintDifficulty(); |
tim004 | 0:36537c240b95 | 695 | break; |
tim004 | 0:36537c240b95 | 696 | case 2: |
tim004 | 0:36537c240b95 | 697 | paintHighScores(); |
tim004 | 0:36537c240b95 | 698 | break; |
tim004 | 0:36537c240b95 | 699 | case 3: |
tim004 | 0:36537c240b95 | 700 | startGame(); |
tim004 | 0:36537c240b95 | 701 | break; |
tim004 | 0:36537c240b95 | 702 | } |
tim004 | 0:36537c240b95 | 703 | } |
tim004 | 0:36537c240b95 | 704 | } |