Arturs Kozlovskis / Mbed 2 deprecated ELEC2645_Project_el18ak

Dependencies:   mbed

Revision:
7:82079de8bcd6
Parent:
6:33bdb54c2c88
Child:
8:09eb8fe2bb20
--- a/My_game_clases/Objects.cpp	Wed Apr 01 11:20:24 2020 +0000
+++ b/My_game_clases/Objects.cpp	Thu Apr 02 11:51:44 2020 +0000
@@ -56,13 +56,13 @@
     for (int i = 0; i < _shot_y_pos.size(); i++) {
 
         lcd.drawRect(_shot_x_pos[i],_shot_y_pos[i],2,2,FILL_BLACK);
-       // printf( " %d || %d \n",_shot_x_pos.size(),_shot_y_pos.size());
+        printf( " %d || %d \n",_shot_x_pos.size(),_shot_y_pos.size());
         _shot_y_pos[i] -= _shot_incrementer; // moves the shots upwards
 
     }
     //adds another shot if the distance between
-    //y pos of the initial pos and previous shot pos is more than 5
-    if(_shot_y_pos[_shot_y_pos.size() - 1 ] + 5 < _initial_shot_pos && _shot_y_pos.size() < 10) {
+    //y pos of the initial pos and previous shot pos is more than 7
+    if(_shot_y_pos[_shot_y_pos.size() - 1 ] + 7 < _initial_shot_pos && _shot_y_pos.size() < 10) {
         _shot_y_pos.push_back(_initial_shot_pos);
         _shot_x_pos.push_back(_cannon_pos + 2);
     }