modified to get more signal info

Dependencies:   WncControllerK64F

Fork of WNC14A2AInterface by Avnet

Revision:
1:f925e07b044d
Parent:
0:d6cb9ca0bae4
Child:
6:7fd9e590c4e7
diff -r d6cb9ca0bae4 -r f925e07b044d WNC14A2AInterface.h
--- a/WNC14A2AInterface.h	Mon Apr 17 23:59:13 2017 +0000
+++ b/WNC14A2AInterface.h	Tue Apr 18 00:05:54 2017 +0000
@@ -0,0 +1,332 @@
+/* WNC14A2A implementation of NetworkInterfaceAPI
+ * Copyright (c) 2015 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ 
+#ifndef WNC14A2A_INTERFACE_H
+#define WNC14A2A_INTERFACE_H
+
+#include <stdint.h>
+
+#include "mbed.h"
+#include "BufferedSerial.h"
+#include "WncControllerK64F/WncControllerK64F.h"
+
+#define WNC14A2A_SOCKET_COUNT 5
+
+
+typedef struct smsmsg_t {
+        string number;
+        string date;
+        string time;
+        string msg;
+    } IOTSMS;
+
+typedef struct socket_t {
+        int socket;             //index of this socket
+        string url;
+        SocketAddress addr;     //hold info for this socket
+        bool opened;            //has the socket been opened
+        int proto;              //this is a TCP or UDP socket
+    } WNCSOCKET;
+
+#define WNC_DEBUG   0           //1=enable the WNC startup debug output
+                                //0=disable the WNC startup debug output
+#define STOP_ON_FE  1           //1=hang forever if a fatal error occurs
+                                //0=simply return failed response for all socket calls
+#define DISPLAY_FE  1           //1 to display the fatal error when it occurs
+                                //0 to NOT display the fatal error
+#define RESETON_FE  0           //1 to cause the MCU to reset on fatal error
+                                //0 to NOT reset the MCU
+
+#define APN_DEFAULT             "m2m.com.attz"
+                        
+//
+// WNC Error Handling macros & data
+//
+#define FATAL_FLAG  WncController::WNC_NO_RESPONSE
+#define WNC_GOOD    WncController::WNC_ON
+
+#define RETfail return -1
+#define RETvoid return
+#define RETnull return NULL
+#define RETresume   
+
+#define DORET(x) RET##x
+
+#define TOSTR(x) #x
+#define INTSTR(x) TOSTR(x)
+#define FATAL_STR (char*)(__FILE__ ":" INTSTR(__LINE__))
+
+#if RESETON_FE == 1   //reset on fatal error
+#define MCURESET     ((*((volatile unsigned long *)0xE000ED0CU))=(unsigned long)((0x5fa<<16) | 0x04L))
+#define RSTMSG       "RESET MCU! "
+#else
+#define MCURESET
+#define RSTMSG       ""
+#endif
+
+#if DISPLAY_FE == 1  //display fatal error message
+#define PFE     {if(_debugUart)_debugUart->printf(RSTMSG "\r\n>>WNC FAILED @ %s\r\n", FATAL_STR);}
+#else
+#define PFE
+#endif
+
+#if STOP_ON_FE == 1  //halt cpu on fatal error
+#define FATAL_WNC_ERROR(v)  {_fatal_err_loc=FATAL_STR;PFE;MCURESET;while(1);}
+#else
+#define FATAL_WNC_ERROR(v)  {_fatal_err_loc=FATAL_STR;PFE;DORET(v);}
+#endif
+
+#define CHK_WNCFE(x,y)    if( x ){FATAL_WNC_ERROR(y);}
+
+#define MAX_SMS_MSGS    3
+
+using namespace WncController_fk;
+ 
+/** WNC14A2AInterface class
+ *  Implementation of the NetworkInterface for WNC14A2A 
+ */
+class WNC14A2AInterface : public NetworkStack, public CellularInterface
+{
+public:
+    /** WNC14A2AInterface Constructors...
+     * @param can include an APN string and/or a debug uart
+     */
+    WNC14A2AInterface(BufferedSerial *_dbgUart = NULL);
+    ~WNC14A2AInterface();
+
+    /** Set the cellular network APN and credentials
+     *
+     *  @param apn      Optional name of the network to connect to
+     *  @param user     Optional username for the APN
+     *  @param pass     Optional password fot the APN
+     *  @return         0 on success, negative error code on failure
+     */
+    virtual nsapi_error_t set_credentials(const char *apn = 0,
+            const char *username = 0, const char *password = 0);
+ 
+    /** Start the interface
+     *
+     *  @param apn      Optional name of the network to connect to
+     *  @param username Optional username for your APN
+     *  @param password Optional password for your APN 
+     *  @return         0 on success, negative error code on failure
+     */
+    virtual nsapi_error_t connect(const char *apn,
+            const char *username = 0, const char *password = 0);
+ 
+    /** Start the interface
+     *
+     *  Attempts to connect to a cellular network based on supplied credentials
+     *
+     *  @return         0 on success, negative error code on failure
+     */
+    virtual nsapi_error_t connect();
+
+    /** Stop the interface
+     *
+     *  @return         0 on success, negative error code on failure
+     */
+    virtual nsapi_error_t disconnect();
+ 
+    /** Get the internally stored IP address. From NetworkStack Class
+     *  @return             IP address of the interface or null if not yet connected
+     */
+    virtual const char *get_ip_address();
+ 
+    /** Get the network assigned IP address.
+     *  @return             IP address of the interface or null if not yet connected
+     */
+    const char *get_my_ip_address();
+
+    /** Get the internally stored MAC address.  From CellularInterface Class
+     *  @return             MAC address of the interface
+     */
+    virtual const char *get_mac_address();
+ 
+    /** Attach a function to be called when a text is recevieds
+     *  @param callback  function pointer to a callback that will accept the message 
+     *  contents when a text is received.
+     */
+    void sms_attach(void (*callback)(IOTSMS *));
+
+    void doDebug(int v);
+
+    bool registered();
+
+    void sms_start(void);
+
+    /** start listening for incomming SMS messages
+     *  @param time in msec to check
+     */
+    void sms_listen(uint16_t=1000);         // Configure device to listen for text messages 
+        
+    int getSMS(IOTSMS **msg);
+
+    int sendIOTSms(const string&, const string&);
+
+    char* getSMSnbr();
+
+
+protected:
+
+    /** Get Host IP by name. From NetworkStack Class
+     */
+    virtual nsapi_error_t gethostbyname(const char* name, SocketAddress *address, nsapi_version_t version);
+
+
+    /** Provide access to the NetworkStack object
+     *
+     *  @return The underlying NetworkStack object
+     */
+    virtual NetworkStack *get_stack();
+
+    /** Open a socket. FROM NetworkStack
+     *  @param handle       Handle in which to store new socket
+     *  @param proto        Type of socket to open, NSAPI_TCP or NSAPI_UDP
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_open(void **handle, nsapi_protocol_t proto);
+ 
+    /** Close the socket. FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @return             0 on success, negative on failure
+     *  @note On failure, any memory associated with the socket must still 
+     *        be cleaned up
+     */
+    virtual int socket_close(void *handle);
+ 
+    /** Bind a server socket to a specific port.FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @param address      Local address to listen for incoming connections on 
+     *  @return             0 on success, negative on failure.
+     */
+    virtual int socket_bind(void *handle, const SocketAddress &address);
+ 
+    /** Start listening for incoming connections.FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @param backlog      Number of pending connections that can be queued up at any
+     *                      one time [Default: 1]
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_listen(void *handle, int backlog);
+ 
+    /** Connects this TCP socket to the server.FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @param address      SocketAddress to connect to
+     *  @return             0 on success, negative on failure
+     */
+    virtual int socket_connect(void *handle, const SocketAddress &address);
+ 
+    /** Accept a new connection.FROM NetworkStack
+     *  @param handle       Handle in which to store new socket
+     *  @param server       Socket handle to server to accept from
+     *  @return             0 on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_accept(nsapi_socket_t server,
+            nsapi_socket_t *handle, SocketAddress *address=0);
+ 
+    /** Send data to the remote host.FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @param data         The buffer to send to the host
+     *  @param size         The length of the buffer to send
+     *  @return             Number of written bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_send(void *handle, const void *data, unsigned size);
+ 
+    /** Receive data from the remote host.FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @param data         The buffer in which to store the data received from the host
+     *  @param size         The maximum length of the buffer
+     *  @return             Number of received bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_recv(void *handle, void *data, unsigned size);
+ 
+    /** Send a packet to a remote endpoint.FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @param address      The remote SocketAddress
+     *  @param data         The packet to be sent
+     *  @param size         The length of the packet to be sent
+     *  @return the         number of written bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
+ 
+    /** Receive a packet from a remote endpoint.FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @param address      Destination for the remote SocketAddress or null
+     *  @param buffer       The buffer for storing the incoming packet data
+     *                      If a packet is too long to fit in the supplied buffer,
+     *                      excess bytes are discarded
+     *  @param size         The length of the buffer
+     *  @return the         number of received bytes on success, negative on failure
+     *  @note This call is not-blocking, if this call would block, must
+     *        immediately return NSAPI_ERROR_WOULD_WAIT
+     */
+    virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
+ 
+    /** Register a callback on state change of the socket.FROM NetworkStack
+     *  @param handle       Socket handle
+     *  @param callback     Function to call on state change
+     *  @param data         Argument to pass to callback
+     *  @note Callback may be called in an interrupt context.
+     */
+    virtual void socket_attach(void *handle, void (*callback)(void *), void *data);
+    
+    /** check for errors that may have occured
+     *  @param none.
+     *  @note this function can be called after any WNC14A2A class operation 
+     *        to determine error specifics if desired.
+     */
+    uint16_t wnc14a2a_chk_error(void) { return _errors; }
+
+
+private:
+    // WncController Class for managing the 14A2a
+    friend class WncControllerK64F;  
+
+    bool m_wncpoweredup;                    //track if WNC has been power-up
+    bool m_debug;
+
+    WncIpStats myNetStats;                  //maintaint the network statistics
+    WncControllerK64F_fk::WncControllerK64F *_pwnc; //pointer to the WncController instance
+
+    int m_active_socket;                    // a 'pseudo' global to track the active socket
+    BufferedSerial *_debugUart;                     // Serial object for parser to communicate with radio
+    char *_fatal_err_loc;                   // holds string containing location of fatal error
+    nsapi_error_t _errors;
+
+    bool m_smsmoning;                       // Track if the SMS monitoring thread is running
+    EventQueue sms_queue;                   // Queue used to schedule for SMS checks
+    Semaphore sms_rx_sem;                   // Semaphore to signal sms_event_thread to check for incoming text 
+    void (*_sms_cb)(IOTSMS *);              // Callback when text message is received. User must define this as 
+                                            // a static function because I'm not handling an object offset
+    IOTSMS m_MsgText, m_MsgText_array[MAX_SMS_MSGS];       // Used to pass SMS message to the user
+    struct WncController::WncSmsList m_smsmsgs;            //use the WncSmsList structure to hold messages
+
+    void handle_sms_event();                // Handle incoming text data
+
+    char _mac_address[NSAPI_MAC_SIZE];      // local Mac
+    void debugOutput(BufferedSerial *dbgOut, char * format, ...);
+};
+
+#endif