modified to get more signal info
Dependencies: WncControllerK64F
Fork of WNC14A2AInterface by
Diff: WNC14A2AInterface.h
- Revision:
- 1:f925e07b044d
- Parent:
- 0:d6cb9ca0bae4
- Child:
- 6:7fd9e590c4e7
diff -r d6cb9ca0bae4 -r f925e07b044d WNC14A2AInterface.h --- a/WNC14A2AInterface.h Mon Apr 17 23:59:13 2017 +0000 +++ b/WNC14A2AInterface.h Tue Apr 18 00:05:54 2017 +0000 @@ -0,0 +1,332 @@ +/* WNC14A2A implementation of NetworkInterfaceAPI + * Copyright (c) 2015 ARM Limited + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef WNC14A2A_INTERFACE_H +#define WNC14A2A_INTERFACE_H + +#include <stdint.h> + +#include "mbed.h" +#include "BufferedSerial.h" +#include "WncControllerK64F/WncControllerK64F.h" + +#define WNC14A2A_SOCKET_COUNT 5 + + +typedef struct smsmsg_t { + string number; + string date; + string time; + string msg; + } IOTSMS; + +typedef struct socket_t { + int socket; //index of this socket + string url; + SocketAddress addr; //hold info for this socket + bool opened; //has the socket been opened + int proto; //this is a TCP or UDP socket + } WNCSOCKET; + +#define WNC_DEBUG 0 //1=enable the WNC startup debug output + //0=disable the WNC startup debug output +#define STOP_ON_FE 1 //1=hang forever if a fatal error occurs + //0=simply return failed response for all socket calls +#define DISPLAY_FE 1 //1 to display the fatal error when it occurs + //0 to NOT display the fatal error +#define RESETON_FE 0 //1 to cause the MCU to reset on fatal error + //0 to NOT reset the MCU + +#define APN_DEFAULT "m2m.com.attz" + +// +// WNC Error Handling macros & data +// +#define FATAL_FLAG WncController::WNC_NO_RESPONSE +#define WNC_GOOD WncController::WNC_ON + +#define RETfail return -1 +#define RETvoid return +#define RETnull return NULL +#define RETresume + +#define DORET(x) RET##x + +#define TOSTR(x) #x +#define INTSTR(x) TOSTR(x) +#define FATAL_STR (char*)(__FILE__ ":" INTSTR(__LINE__)) + +#if RESETON_FE == 1 //reset on fatal error +#define MCURESET ((*((volatile unsigned long *)0xE000ED0CU))=(unsigned long)((0x5fa<<16) | 0x04L)) +#define RSTMSG "RESET MCU! " +#else +#define MCURESET +#define RSTMSG "" +#endif + +#if DISPLAY_FE == 1 //display fatal error message +#define PFE {if(_debugUart)_debugUart->printf(RSTMSG "\r\n>>WNC FAILED @ %s\r\n", FATAL_STR);} +#else +#define PFE +#endif + +#if STOP_ON_FE == 1 //halt cpu on fatal error +#define FATAL_WNC_ERROR(v) {_fatal_err_loc=FATAL_STR;PFE;MCURESET;while(1);} +#else +#define FATAL_WNC_ERROR(v) {_fatal_err_loc=FATAL_STR;PFE;DORET(v);} +#endif + +#define CHK_WNCFE(x,y) if( x ){FATAL_WNC_ERROR(y);} + +#define MAX_SMS_MSGS 3 + +using namespace WncController_fk; + +/** WNC14A2AInterface class + * Implementation of the NetworkInterface for WNC14A2A + */ +class WNC14A2AInterface : public NetworkStack, public CellularInterface +{ +public: + /** WNC14A2AInterface Constructors... + * @param can include an APN string and/or a debug uart + */ + WNC14A2AInterface(BufferedSerial *_dbgUart = NULL); + ~WNC14A2AInterface(); + + /** Set the cellular network APN and credentials + * + * @param apn Optional name of the network to connect to + * @param user Optional username for the APN + * @param pass Optional password fot the APN + * @return 0 on success, negative error code on failure + */ + virtual nsapi_error_t set_credentials(const char *apn = 0, + const char *username = 0, const char *password = 0); + + /** Start the interface + * + * @param apn Optional name of the network to connect to + * @param username Optional username for your APN + * @param password Optional password for your APN + * @return 0 on success, negative error code on failure + */ + virtual nsapi_error_t connect(const char *apn, + const char *username = 0, const char *password = 0); + + /** Start the interface + * + * Attempts to connect to a cellular network based on supplied credentials + * + * @return 0 on success, negative error code on failure + */ + virtual nsapi_error_t connect(); + + /** Stop the interface + * + * @return 0 on success, negative error code on failure + */ + virtual nsapi_error_t disconnect(); + + /** Get the internally stored IP address. From NetworkStack Class + * @return IP address of the interface or null if not yet connected + */ + virtual const char *get_ip_address(); + + /** Get the network assigned IP address. + * @return IP address of the interface or null if not yet connected + */ + const char *get_my_ip_address(); + + /** Get the internally stored MAC address. From CellularInterface Class + * @return MAC address of the interface + */ + virtual const char *get_mac_address(); + + /** Attach a function to be called when a text is recevieds + * @param callback function pointer to a callback that will accept the message + * contents when a text is received. + */ + void sms_attach(void (*callback)(IOTSMS *)); + + void doDebug(int v); + + bool registered(); + + void sms_start(void); + + /** start listening for incomming SMS messages + * @param time in msec to check + */ + void sms_listen(uint16_t=1000); // Configure device to listen for text messages + + int getSMS(IOTSMS **msg); + + int sendIOTSms(const string&, const string&); + + char* getSMSnbr(); + + +protected: + + /** Get Host IP by name. From NetworkStack Class + */ + virtual nsapi_error_t gethostbyname(const char* name, SocketAddress *address, nsapi_version_t version); + + + /** Provide access to the NetworkStack object + * + * @return The underlying NetworkStack object + */ + virtual NetworkStack *get_stack(); + + /** Open a socket. FROM NetworkStack + * @param handle Handle in which to store new socket + * @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP + * @return 0 on success, negative on failure + */ + virtual int socket_open(void **handle, nsapi_protocol_t proto); + + /** Close the socket. FROM NetworkStack + * @param handle Socket handle + * @return 0 on success, negative on failure + * @note On failure, any memory associated with the socket must still + * be cleaned up + */ + virtual int socket_close(void *handle); + + /** Bind a server socket to a specific port.FROM NetworkStack + * @param handle Socket handle + * @param address Local address to listen for incoming connections on + * @return 0 on success, negative on failure. + */ + virtual int socket_bind(void *handle, const SocketAddress &address); + + /** Start listening for incoming connections.FROM NetworkStack + * @param handle Socket handle + * @param backlog Number of pending connections that can be queued up at any + * one time [Default: 1] + * @return 0 on success, negative on failure + */ + virtual int socket_listen(void *handle, int backlog); + + /** Connects this TCP socket to the server.FROM NetworkStack + * @param handle Socket handle + * @param address SocketAddress to connect to + * @return 0 on success, negative on failure + */ + virtual int socket_connect(void *handle, const SocketAddress &address); + + /** Accept a new connection.FROM NetworkStack + * @param handle Handle in which to store new socket + * @param server Socket handle to server to accept from + * @return 0 on success, negative on failure + * @note This call is not-blocking, if this call would block, must + * immediately return NSAPI_ERROR_WOULD_WAIT + */ + virtual int socket_accept(nsapi_socket_t server, + nsapi_socket_t *handle, SocketAddress *address=0); + + /** Send data to the remote host.FROM NetworkStack + * @param handle Socket handle + * @param data The buffer to send to the host + * @param size The length of the buffer to send + * @return Number of written bytes on success, negative on failure + * @note This call is not-blocking, if this call would block, must + * immediately return NSAPI_ERROR_WOULD_WAIT + */ + virtual int socket_send(void *handle, const void *data, unsigned size); + + /** Receive data from the remote host.FROM NetworkStack + * @param handle Socket handle + * @param data The buffer in which to store the data received from the host + * @param size The maximum length of the buffer + * @return Number of received bytes on success, negative on failure + * @note This call is not-blocking, if this call would block, must + * immediately return NSAPI_ERROR_WOULD_WAIT + */ + virtual int socket_recv(void *handle, void *data, unsigned size); + + /** Send a packet to a remote endpoint.FROM NetworkStack + * @param handle Socket handle + * @param address The remote SocketAddress + * @param data The packet to be sent + * @param size The length of the packet to be sent + * @return the number of written bytes on success, negative on failure + * @note This call is not-blocking, if this call would block, must + * immediately return NSAPI_ERROR_WOULD_WAIT + */ + virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size); + + /** Receive a packet from a remote endpoint.FROM NetworkStack + * @param handle Socket handle + * @param address Destination for the remote SocketAddress or null + * @param buffer The buffer for storing the incoming packet data + * If a packet is too long to fit in the supplied buffer, + * excess bytes are discarded + * @param size The length of the buffer + * @return the number of received bytes on success, negative on failure + * @note This call is not-blocking, if this call would block, must + * immediately return NSAPI_ERROR_WOULD_WAIT + */ + virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size); + + /** Register a callback on state change of the socket.FROM NetworkStack + * @param handle Socket handle + * @param callback Function to call on state change + * @param data Argument to pass to callback + * @note Callback may be called in an interrupt context. + */ + virtual void socket_attach(void *handle, void (*callback)(void *), void *data); + + /** check for errors that may have occured + * @param none. + * @note this function can be called after any WNC14A2A class operation + * to determine error specifics if desired. + */ + uint16_t wnc14a2a_chk_error(void) { return _errors; } + + +private: + // WncController Class for managing the 14A2a + friend class WncControllerK64F; + + bool m_wncpoweredup; //track if WNC has been power-up + bool m_debug; + + WncIpStats myNetStats; //maintaint the network statistics + WncControllerK64F_fk::WncControllerK64F *_pwnc; //pointer to the WncController instance + + int m_active_socket; // a 'pseudo' global to track the active socket + BufferedSerial *_debugUart; // Serial object for parser to communicate with radio + char *_fatal_err_loc; // holds string containing location of fatal error + nsapi_error_t _errors; + + bool m_smsmoning; // Track if the SMS monitoring thread is running + EventQueue sms_queue; // Queue used to schedule for SMS checks + Semaphore sms_rx_sem; // Semaphore to signal sms_event_thread to check for incoming text + void (*_sms_cb)(IOTSMS *); // Callback when text message is received. User must define this as + // a static function because I'm not handling an object offset + IOTSMS m_MsgText, m_MsgText_array[MAX_SMS_MSGS]; // Used to pass SMS message to the user + struct WncController::WncSmsList m_smsmsgs; //use the WncSmsList structure to hold messages + + void handle_sms_event(); // Handle incoming text data + + char _mac_address[NSAPI_MAC_SIZE]; // local Mac + void debugOutput(BufferedSerial *dbgOut, char * format, ...); +}; + +#endif