Platform game written for the GHI/OutrageousCircuits RETRO game device. Navigate the caves collecting all the pickups and avoiding the creatures and haunted mine carts that patrol the caves. Oh and remember to watch out for the poisonous plants... This game demonstrates the ability to have multiple animated sprites where the sprites can overlap the background environment. See how the player moves past the fence and climbs the wall in the 3rd screen.
History
Added a 4th game screen
2015-02-16, by taylorza [Mon, 16 Feb 2015 03:46:57 +0000] rev 16
Added a 4th game screen
Initialize _speedAdjust variable
2015-02-16, by taylorza [Mon, 16 Feb 2015 02:45:57 +0000] rev 15
Initialize _speedAdjust variable
Cleaned up some warnings and fixed memory issue related to incremental builds
2015-02-16, by taylorza [Mon, 16 Feb 2015 02:35:14 +0000] rev 14
Cleaned up some warnings and fixed memory issue related to incremental builds
Removed include file
2015-02-16, by taylorza [Mon, 16 Feb 2015 01:51:03 +0000] rev 13
Removed include file
Removed duty look up table
2015-02-08, by taylorza [Sun, 08 Feb 2015 01:37:38 +0000] rev 12
Removed duty look up table
Tweaked jumping routine
2015-02-01, by taylorza [Sun, 01 Feb 2015 00:43:09 +0000] rev 11
Tweaked jumping routine
Optimized ImageFrame
2015-01-11, by taylorza [Sun, 11 Jan 2015 05:41:45 +0000] rev 10
Optimized ImageFrame
Final version before optimizations
2015-01-11, by taylorza [Sun, 11 Jan 2015 02:53:03 +0000] rev 9
Final version before optimizations
Working version before timer based sound
2015-01-08, by taylorza [Thu, 08 Jan 2015 01:03:50 +0000] rev 8
Working version before timer based sound
Added destructor to Bitmap4Bpp
2015-01-04, by taylorza [Sun, 04 Jan 2015 03:12:58 +0000] rev 7
Added destructor to Bitmap4Bpp