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Revision 16:f9227904afc4, committed 2015-02-16
- Comitter:
- taylorza
- Date:
- Mon Feb 16 03:46:57 2015 +0000
- Parent:
- 15:5d3f65500736
- Commit message:
- Added a 4th game screen
Changed in this revision
diff -r 5d3f65500736 -r f9227904afc4 Maps.cpp --- a/Maps.cpp Mon Feb 16 02:45:57 2015 +0000 +++ b/Maps.cpp Mon Feb 16 03:46:57 2015 +0000 @@ -59,4 +59,23 @@ 1,1,1,0,0,1,1,8,8,8,8,0,0,0,0,0,0,0,0,1, 1,1,1,9,9,1,1,8,8,8,8,0,0,0,9,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, +}; + +// 20 x 15 +const uint8_t Maps::Screen4[] = { + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, + 1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,1, + 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, + 1,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,0,0,0,1, + 1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,1, + 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, + 1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, + 1,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, + 1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1, + 1,0,0,0,0,0,1,1,1,5,0,0,0,0,0,0,0,0,5,1, + 1,0,0,9,1,1,5,5,0,0,0,0,0,0,0,0,0,0,10,1, + 1,0,0,1,1,5,0,0,0,0,0,0,0,0,0,0,0,0,0,1, + 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, + 1,0,0,0,0,0,0,0,0,9,0,0,0,11,0,0,0,0,0,1, + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, }; \ No newline at end of file
diff -r 5d3f65500736 -r f9227904afc4 Maps.h --- a/Maps.h Mon Feb 16 02:45:57 2015 +0000 +++ b/Maps.h Mon Feb 16 03:46:57 2015 +0000 @@ -7,5 +7,6 @@ static const uint8_t Screen1[]; static const uint8_t Screen2[]; static const uint8_t Screen3[]; + static const uint8_t Screen4[]; }; #endif // __MAPS_H__ \ No newline at end of file
diff -r 5d3f65500736 -r f9227904afc4 Screen4.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Screen4.h Mon Feb 16 03:46:57 2015 +0000 @@ -0,0 +1,42 @@ +#ifndef __SCREEN4_H__ +#define __SCREEN4_H__ + +class Screen4 : public Scene +{ +public: + Screen4() : + _player(), + _enemy1(3, PatrollingEnemy::LeftRight), + _enemy2(4) + { + Game::Surface.clearScreen(); + + addGameObject(&_enemy1); + addGameObject(&_enemy2); + addGameObject(&_player); + + restartScreen(); + } + + virtual void restartScreen() + { + _player.setStartPosition(10, 16); + + _enemy1.setStartPosition(72, 48); + _enemy1.setCollisionRect(0, 6, 16, 16); + + _enemy2.setStartPosition(88, 78); + + setPosition(0, 8); + setMap(Maps::Screen4, 20, 15, blocks, sprites); + + Scene::restartScreen(); + } + +private: + Player _player; + PatrollingEnemy _enemy1; + BouncingEnemy _enemy2; +}; + +#endif //__SCREEN4_H__
diff -r 5d3f65500736 -r f9227904afc4 main.cpp --- a/main.cpp Mon Feb 16 02:45:57 2015 +0000 +++ b/main.cpp Mon Feb 16 03:46:57 2015 +0000 @@ -10,6 +10,7 @@ #include "Screen1.h" #include "Screen2.h" #include "Screen3.h" +#include "Screen4.h" class MyGame : public Game { @@ -27,13 +28,13 @@ virtual void completeScreen() { _intro = false; - if (_screen == 2) + if (_screen == 3) { increaseSpeed(10); addLives(1); } - _screen = (_screen + 1) % 3; + _screen = (_screen + 1) % 4; Scene *pCur = getScene(); if (pCur != NULL) delete pCur; @@ -43,6 +44,7 @@ case 0 : setScene(new Screen1); break; case 1 : setScene(new Screen2); break; case 2 : setScene(new Screen3); break; + case 3 : setScene(new Screen4); break; } };