A simple asteroids-like game utilizing various Mbed-compatible sensors
Dependencies: mbed 4DGL-uLCD-SE PinDetect
AbsAst.cpp
- Committer:
- sralph3
- Date:
- 2018-11-30
- Revision:
- 0:f2cc64948895
File content as of revision 0:f2cc64948895:
#include "AbsAst.h" #define SCREEN_MAX 125 #define SCREEN_MIN 1 bool AbsAst::outB(){ if(this->xpos <= SCREEN_MIN || this->xpos >= SCREEN_MAX || this->ypos <= SCREEN_MIN || this->ypos >= SCREEN_MAX){ return true; } else return false; }