A simple asteroids-like game utilizing various Mbed-compatible sensors
Dependencies: mbed 4DGL-uLCD-SE PinDetect
ConcreteAsteroid4.cpp
- Committer:
- sralph3
- Date:
- 2018-11-30
- Revision:
- 1:79577bd1e4cb
- Parent:
- 0:f2cc64948895
File content as of revision 1:79577bd1e4cb:
#include "uLCD_4DGL.h" #include "ConcreteAsteroid4.h" #include "AbsAst.h" #include <math.h> extern int asteroid_sprite_4; extern uLCD_4DGL uLCD; #define ASTEROID_HEIGHT 12 #define ASTEROID_WIDTH 15 #define SPRITE_MAX 15 #define SCREEN_MAX 125 #define SCREEN_MIN 1 #define NUM_ASTEROIDS 4 ConcreteAsteroid4::ConcreteAsteroid4(){ //START IN RANDOM YPOS AND ZERO XPOS xpos = 0; ypos = (rand() % SCREEN_MAX );; //VELOCITY VECTOR, Y VECTOR IS -5 TO +5, X VECTOR IS 1 TO 11 dx = (rand() % 10) +1 ; dy = (rand() % 10 -5); } void ConcreteAsteroid4::draw(){ uLCD.BLIT(xpos, ypos, ASTEROID_WIDTH, ASTEROID_HEIGHT, &asteroid_sprite_4); } // MOVE BY ONE UNIT OF THE VELOCITY VECTOR void ConcreteAsteroid4::update(){ xpos= xpos + dx; ypos = ypos + dy; }