A simple asteroids-like game utilizing various Mbed-compatible sensors

Dependencies:   mbed 4DGL-uLCD-SE PinDetect

Revision:
0:f2cc64948895
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/AbsAst.h	Fri Nov 30 04:49:11 2018 +0000
@@ -0,0 +1,19 @@
+#ifndef ABSAST_H
+#define ABSAST_H
+
+#include <string>
+#include <iostream>
+#include "ScreenObject.h"
+
+class AbsAst : public ScreenObject
+    {
+    public:
+        virtual void draw() = 0;
+        virtual void update() = 0;
+        bool outB();
+
+    protected:
+        int dx;
+        int dy;
+     };
+#endif
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