A simple asteroids-like game utilizing various Mbed-compatible sensors
Dependencies: mbed 4DGL-uLCD-SE PinDetect
ConcreteAsteroid2.h@0:f2cc64948895, 2018-11-30 (annotated)
- Committer:
- sralph3
- Date:
- Fri Nov 30 04:49:11 2018 +0000
- Revision:
- 0:f2cc64948895
.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
sralph3 | 0:f2cc64948895 | 1 | #ifndef CONCRETEASTEROID2_H |
sralph3 | 0:f2cc64948895 | 2 | #define CONCRETEASTEROID2_H |
sralph3 | 0:f2cc64948895 | 3 | |
sralph3 | 0:f2cc64948895 | 4 | #include <string> |
sralph3 | 0:f2cc64948895 | 5 | #include <iostream> |
sralph3 | 0:f2cc64948895 | 6 | //#include "ScreenObject.h" |
sralph3 | 0:f2cc64948895 | 7 | #include "AbsAst.h" |
sralph3 | 0:f2cc64948895 | 8 | |
sralph3 | 0:f2cc64948895 | 9 | class ConcreteAsteroid2 : public AbsAst |
sralph3 | 0:f2cc64948895 | 10 | { |
sralph3 | 0:f2cc64948895 | 11 | public: |
sralph3 | 0:f2cc64948895 | 12 | virtual void draw(); |
sralph3 | 0:f2cc64948895 | 13 | virtual void update(); |
sralph3 | 0:f2cc64948895 | 14 | ConcreteAsteroid2(); |
sralph3 | 0:f2cc64948895 | 15 | }; |
sralph3 | 0:f2cc64948895 | 16 | #endif |