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Fork of 4DGL-uLCD-SE by
uLCD_4DGL.h
- Committer:
- 4180_1
- Date:
- 2013-11-20
- Revision:
- 4:74df7fc26fef
- Parent:
- 3:9ba47197d94f
- Child:
- 5:8936798c19a3
File content as of revision 4:74df7fc26fef:
//
// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
//
// uLCD_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// uLCD_4DGL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
// @author Stephane Rochon
#include "mbed.h"
// Debug Verbose on terminal enabled
#ifndef DEBUGMODE
#define DEBUGMODE 0
#endif
// Common WAIT value in millisecond
#define TEMPO 0.05
// 4DGL Functions values
#define AUTOBAUD '\x55'
#define CLS '\xD7'
#define BAUDRATE '\x0B' //null prefix
#define VERSION '\x08' //null prefix
#define BCKGDCOLOR '\x6E'
#define TXTBCKGDCOLOR '\x7E'
#define DISPCONTROL '\x68'
#define SETVOLUME '\x76'
#define CIRCLE '\xCC'
#define TRIANGLE '\xC9'
#define LINE '\xD2'
#define RECTANGLE '\xCE'
#define ELLIPSE '\x65' //na
#define PIXEL '\xCB'
#define READPIXEL '\xCA'
#define SCREENCOPY '\x63' //na?
#define PENSIZE '\xD8'
#define SETFONT '\x7D'
#define TEXTMODE '\x77'
#define TEXTWIDTH '\x7C'
#define TEXTHEIGHT '\x7B'
#define TEXTCHAR '\xFE'
#define GRAPHCHAR '\x74'
#define TEXTSTRING '\x06' //null prefix
#define GRAPHSTRING '\x53'
#define TEXTBUTTON '\x62'
#define GETTOUCH '\x6F'
#define WAITTOUCH '\x77'
#define SETTOUCH '\x75'
#define BLITCOM '\x0A'
#define PUTCHAR '\xFE'
// Screen answers
#define ACK '\x06'
#define NAK '\x15'
// Screen states
#define OFF '\x00'
#define ON '\x01'
// Graphics modes
#define SOLID '\x00'
#define WIREFRAME '\x01'
// Text modes
#define TRANSPARENT '\x00'
#define OPAQUE '\x01'
// Fonts Sizes
#define FONT_7X8 '\x00' //only builtin font
#define FONT_5X7 '\x04'
#define FONT_8X8 '\x01'
#define FONT_8X12 '\x02'
#define FONT_12X16 '\x03'
// Touch Values
#define WAIT '\x00'
#define PRESS '\x01'
#define RELEASE '\x02'
#define MOVE '\x03'
#define STATUS '\x04'
#define GETPOSITION '\x05'
// Data speed
#define BAUD_110 27271
#define BAUD_300 9999
#define BAUD_600 4999
#define BAUD_1200 2499
#define BAUD_2400 1249
#define BAUD_4800 624
#define BAUD_9600 312
#define BAUD_14400 207
#define BAUD_19200 155
#define BAUD_31250 95
#define BAUD_38400 77
#define BAUD_56000 53
#define BAUD_57600 51
#define BAUD_115200 25
#define BAUD_128000 22
#define BAUD_256000 11
// Defined Colors
#define WHITE 0xFFFFFF
#define BLACK 0x000000
#define RED 0xFF0000
#define GREEN 0x00FF00
#define BLUE 0x0000FF
#define LGREY 0xBFBFBF
#define DGREY 0x5F5F5F
// Mode data
#define BACKLIGHT '\x00'
#define DISPLAY '\x01'
#define CONTRAST '\x02'
#define POWER '\x03'
#define ORIENTATION '\x04'
#define TOUCH_CTRL '\x05'
#define IMAGE_FORMAT '\x06'
#define PROTECT_FAT '\x08'
// change this to your specific screen (newer versions) if needed
// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
#define SIZE_X 128
#define SIZE_Y 128
#define IS_LANDSCAPE 0
#define IS_PORTRAIT 1
// Screen orientation
#define LANDSCAPE '\x01'
#define LANDSCAPE_R '\x02'
#define PORTRAIT '\x03'
#define PORTRAIT_R '\x04'
// Parameters
#define ENABLE '\x00'
#define DISABLE '\x01'
#define RESET '\x02'
#define NEW '\x00'
#define OLD '\x01'
#define DOWN '\x00'
#define UP '\x01'
#define PROTECT '\x00'
#define UNPROTECT '\x02'
//**************************************************************************
// \class uLCD_4DGL uLCD_4DGL.h
// \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11);
/**
Example:
* @code
* // Display a white circle on the screen
* #include "mbed.h"
* #include " uLCD_4DGL.h"
*
* uLCD_4GDL myLCD(p9,p10,p11);
*
* int main() {
* myLCD.circle(120, 160, 80, WHITE);
* }
* @endcode
*/
class uLCD_4DGL : public Stream
{
public :
uLCD_4DGL(PinName tx, PinName rx, PinName rst);
// General Commands *******************************************************************************
/** Clear the entire screen using the current background colour */
void cls();
/** Reset screen */
void reset();
/** Launch Autobaud for serial communication. This function is automatically called at startup */
void autobaud();
/** Set serial Baud rate (both sides : screen and mbed)
* @param Speed Correct BAUD value (see uLCD_4DGL.h)
*/
void baudrate(int speed);
/** Set background colour to the specified value
* @param color in HEX RGB like 0xFF00FF
*/
void background_color(int color);
/** Set screen display mode to specific values
* @param mode See 4DGL documentation
* @param value See 4DGL documentation
*/
void textbackground_color(int color);
/** Set screen display mode to specific values
* @param mode See 4DGL documentation
* @param value See 4DGL documentation
*/
void display_control(char mode, char value);
/** Set internal speaker to specified value
* @param value Correct range is 8 - 127
*/
void set_volume(char value);
// Graphics Commands *******************************************************************************
/** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
* @param x Horizontal position of the circle centre
* @param y Vertical position of the circle centre
* @param radius Radius of the circle
* @param color Circle color in HEX RGB like 0xFF00FF
*/
void circle(int x , int y , int radius, int color);
void triangle(int, int, int, int, int, int, int);
void line(int, int, int, int, int);
void rectangle(int, int, int, int, int);
void ellipse(int, int, int, int, int);
void pixel(int, int, int);
int read_pixel(int, int);
void screen_copy(int, int, int, int, int, int);
void pen_size(char);
void BLIT(int x, int y, int w, int h, int *colors);
// Texts Commands
void set_font(char);
void text_mode(char);
void text_width(char);
void text_height(char);
void text_char(char, char, char, int);
void graphic_char(char, int, int, int, char, char);
void text_string(char *, char, char, char, int);
void graphic_string(char *, int, int, char, int, char, char);
void text_button(char *, char, int, int, int, char, int, char, char);
void locate(char, char);
void color(int);
void putc(char);
void puts(char *);
// Touch Command
void touch_mode(char);
void get_touch(int *, int *);
void wait_touch(int);
void set_touch(int, int, int, int);
int touch_status(void);
// Screen Data
int type;
int revision;
int firmware;
int reserved1;
int reserved2;
// Text data
char current_col;
char current_row;
int current_color;
char current_font;
char current_orientation;
char max_col;
char max_row;
int current_w, current_h;
int current_fx, current_fy;
int current_wf, current_hf;
protected :
Serial _cmd;
DigitalOut _rst;
//used by printf
virtual int _putc(int c) {
putc(c);
return 0;
};
virtual int _getc() {
return 0;
}
void freeBUFFER (void);
void writeBYTE (char);
void writeBYTEfast (char);
int writeCOMMAND(char *, int);
int writeCOMMANDnull(char *, int);
int readVERSION (char *, int);
void getTOUCH (char *, int, int *,int *);
int getSTATUS (char *, int);
void version (void);
#if DEBUGMODE
Serial pc;
#endif // DEBUGMODE
};
typedef unsigned char BYTE;
