Toto je má konečná verze maturitního projektu

Dependencies:   mbed mbed-rtos UTouch_vyrobek UniGraphic

display.cpp

Committer:
smejky
Date:
2021-12-09
Revision:
3:dadb214885c1
Parent:
2:0629f1ddaa92
Child:
4:c7ca936cdd1f

File content as of revision 3:dadb214885c1:

#include "mbed.h"
#include "UTouch.h"
#include "ILI9341.h"


UTouch touch(D4,D9,D3,D2,D5);//clk,chip_select,MOSI,miso,irq(pripojeno je ale nevim co to dela)
ILI9341 spi(SPI_8,320000000,PTD2,PTD3,PTD1,PTC12, PTC3, PTC2, "TFT",240,320);// mosi, miso, sclk, chip_select, reset, dc



/*
 v ILI9341.cpp zmeneny framerate ze 70 na 100, toto pomohlo problemu blikání displeje
 velikost fotky pro čudlik 180x70
x0 = od leveho horniho rohu(240max) y=0 od leveho horniho rohu x1 = od pravého spodniho rohu(240max) mel by byt vetsi nez x0 y1 = od pravého spodniho rohu mel by byt vetsi nez y0

*/

void grafika(unsigned short int press = 0){       
     switch(press)
{
    case 1:
        spi.fillrect(0,0,180,70,Blue);// pravy
        break;
    case 2 :
        spi.fillrect(0,320,180,250,Blue);// levy
        break;

    default :
    
    spi.fillrect(0,0,180,70,Blue);                      //pravy
    spi.fillrect(0,140,180,71,Black);                   //stred
    spi.fillrect(0,320,180,250,Blue);                   //levy
    spi.fillrect(20,80,38,130,Red);                     //letajici cudlik
    spi.pixel(30,105,Blue);
}  
}

void malovani(){
    
    while(1==1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();
         unsigned short int  touch_x = touch.GetY();
         touch_x = touch_x - 10;
         touch_y = touch_y + 10;
         spi.pixel(touch_x,touch_y,Blue);           
        }
     }
    }
}
/*
void Slider(int cudlik[],int stred_cudliku[]){
    int pressure= touch.GetPressure();
    while(pressure > 0){
            
        printf("%d\r\n",pressure);
         unsigned short int  touch_x = touch.GetY(); // 0-240
            
            
            unsigned short int x0 = cudlik[0];
            unsigned short int x1 = cudlik[2];
            unsigned short int y0 = cudlik[1];
            unsigned short int y1 = cudlik[3];

            if(touch_x > stred_cudliku[0]){
                
                stred_cudliku[0] = touch_x - (stred_cudliku[0] + (stred_cudliku[0] + 1));
                }else if(touch_x < stred_cudliku[0]){
                    
               stred_cudliku[0] = touch_x + (stred_cudliku[0] - (stred_cudliku[0] - 1));
            }

            
              //stred_cudliku[0] = ((x0-x1)/2);
              
              cudlik[0] = (touch_x*2) - x1;
              cudlik[2] = (touch_x*2) - x0;
              
              //cudlik[1] = (touch_y*2) - y1;
              //cudlik[3] = (touch_y*2) - y0;
              
              spi.fillrect(x0,y0,x1,y1,Black);
              spi.fillrect(cudlik[0],cudlik[1],cudlik[2],cudlik[3],cudlik[4]);
              spi.pixel(stred_cudliku[0],stred_cudliku[1],stred_cudliku[2]);
        pressure = touch.GetPressure();
        
    }
    
    }
*/
void Button(){
    int R_is_pressed = 0; //pro pravy čudlik
    int L_is_pressed = 0; //pro levy čudlik
    
    int pravy[] = {0,0,180,70,Black}; //pravý čudlík
    int levy[] = {0,320,180,250,Black}; //levý čudlík
    int cudlik[] = {20,80,42,130,Orange}; // čudlík
    int stred_cudliku[] = {30,105,Blue};
    
    
    while(1)
    {
      if (touch.DataAvailable())
      {
        if(touch.Read())
        {
         unsigned short int touch_y = touch.GetX();  // 0-320
         unsigned short int  touch_x = touch.GetY(); // 0-240
         touch_x = touch_x - 5;
         touch_y = touch_y + 10;
         //spi.pixel(touch_x,touch_y,Blue);
         int pressure = touch.GetPressure();
         
         
            //pravý čudlik
            if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy [3]) && (touch_y > pravy [1]) && (R_is_pressed == 1)){
               grafika(R_is_pressed);
               R_is_pressed = 0;
               wait(0.3);  
               }else if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy [3]) && (touch_y > pravy [1])){
              R_is_pressed = 1;
              spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]);
               wait(0.3);   
            } 
            //pravý čudlik
            
            //levý čudlik
            if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy [1]) && (touch_y > levy [3]) && (L_is_pressed == 2)){
               grafika(L_is_pressed);
               L_is_pressed = 0;
               wait(0.3);  
               }else if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy [1]) && (touch_y > levy [3])){
              L_is_pressed = 2;
              spi.fillrect(levy[0],levy[1],levy[2],levy[3],levy[4]);
               wait(0.3);   
            } 
            //levý čudlik
            
            //cudlik  
            if ((touch_x > cudlik[0]) && (touch_x < cudlik[2]) && (touch_y > cudlik [1]) && (touch_y < cudlik [3]) && (pressure > 0)){
                       
            unsigned short int x0 = cudlik[0];
            unsigned short int x1 = cudlik[2];
            unsigned short int y0 = cudlik[1];
            unsigned short int y1 = cudlik[3];      
                                
              stred_cudliku[0] = touch_x;
              
              cudlik[0] = stred_cudliku[0] - 10;
              cudlik[1] = stred_cudliku[1] - 25;
              cudlik[2] = stred_cudliku[0] + 10;
              cudlik[3] = stred_cudliku[1] + 25;
              
              spi.pixel(stred_cudliku[0],stred_cudliku[1],stred_cudliku[2]); 
              spi.fillrect(x0,y0,x1,y1,Black);
              spi.fillrect(cudlik[0],cudlik[1],cudlik[2],cudlik[3],cudlik[4]);
              printf("%d new \r\n",cudlik[1]);
            } 
            
            //cudlik
                      
        }
      }
    }    
}




main(){
    spi.FastWindow(true);
    touch.InitTouch();
    touch.SetPrecision(PREC_EXTREME);
    spi.background(White);
    spi.cls();
    spi.circle(240,320,20,Black);
    
    grafika();
    Button();
    
    
}