Toto je má konečná verze maturitního projektu
Dependencies: mbed mbed-rtos UTouch_vyrobek UniGraphic
display.cpp
- Committer:
- smejky
- Date:
- 2021-12-11
- Revision:
- 4:c7ca936cdd1f
- Parent:
- 3:dadb214885c1
- Child:
- 5:7c757a7c97c5
File content as of revision 4:c7ca936cdd1f:
#include "mbed.h" #include "UTouch.h" #include "ILI9341.h" UTouch touch(D4,D9,D3,D2,D5);//clk,chip_select,MOSI,miso,irq(pripojeno je ale nevim co to dela) ILI9341 spi(SPI_8,320000000,PTD2,PTD3,PTD1,PTC12, PTC3, PTC2, "TFT",240,320);// mosi, miso, sclk, chip_select, reset, dc /* v ILI9341.cpp zmeneny framerate ze 70 na 100, toto pomohlo problemu blikání displeje velikost fotky pro čudlik 180x70 x0 = od leveho horniho rohu(240max) y=0 od leveho horniho rohu x1 = od pravého spodniho rohu(240max) mel by byt vetsi nez x0 y1 = od pravého spodniho rohu mel by byt vetsi nez y0 */ void grafika(unsigned short int press = 0){ int pravy[] = {0,0,200,70,Blue}; int levy[] = {0,250,199,320,Blue}; int cudlik[] = {20,80,38,130,Red}; int spodni_levy[] = {200,240,240,320,Green}; int stredni_levy[] = {200,159,240,239,Red}; int stredni_pravy[] = {200,78,240,158,Purple}; int spodni_pravy[] = {200,0,240,77,Yellow}; switch(press) { case 1: spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]);// pravy break; case 2: spi.fillrect(levy[0],levy[1],levy[2],levy[3],levy[4]);// levy break; case 3: spi.fillrect(spodni_levy[0],spodni_levy[1],spodni_levy[2],spodni_levy[3],spodni_levy[4]);// levy kraj spodni break; case 4: spi.fillrect(stredni_levy[0],stredni_levy[1],stredni_levy[2],stredni_levy[3],stredni_levy[4]);// stred levy spodni break; case 5: spi.fillrect(stredni_pravy[0],stredni_pravy[1],stredni_pravy[2],stredni_pravy[3],stredni_pravy[4]);//stred pravy spodni break; case 6: spi.fillrect(spodni_pravy[0],spodni_pravy[1],spodni_pravy[2],spodni_pravy[3],spodni_pravy[4]); //pravy kraj spodni break; default: spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]); //pravy spi.fillrect(0,140,180,71,Green); //stred spi.fillrect(levy[0],levy[1],levy[2],levy[3],levy[4]); //levy spi.fillrect(spodni_levy[0],spodni_levy[1],spodni_levy[2],spodni_levy[3],spodni_levy[4]); //levy kraj spodni spi.fillrect(stredni_levy[0],stredni_levy[1],stredni_levy[2],stredni_levy[3],stredni_levy[4]); //stred levy spodni spi.fillrect(stredni_pravy[0],stredni_pravy[1],stredni_pravy[2],stredni_pravy[3],stredni_pravy[4]); //stred pravy spodni spi.fillrect(spodni_pravy[0],spodni_pravy[1],spodni_pravy[2],spodni_pravy[3],spodni_pravy[4]); //pravy kraj spodni } } void malovani(){ while(1==1) { if (touch.DataAvailable()) { if(touch.Read()) { unsigned short int touch_y = touch.GetX(); unsigned short int touch_x = touch.GetY(); touch_x = touch_x - 10; touch_y = touch_y + 10; spi.pixel(touch_x,touch_y,Blue); } } } } void Button(){ int R_is_pressed = 0; //pro pravy čudlik int L_is_pressed = 0; //pro levy čudlik int Ls_is_pressed = 0; //pro levy spodni čudlik int Sl_is_pressed = 0; //pro levy stredni čudlik int Sr_is_pressed = 0; //pro pravy stredni čudlik int Rs_is_pressed = 0; //pro pravy spodni čudlik int pravy[] = {0,0,200,70,Black}; //pravý čudlík int levy[] = {0,250,199,320,Black}; //levý čudlík //int cudlik[] = {20,80,42,130,Orange}; //slider nepovedeny projekt //int stred_cudliku[] = {30,105,Blue}; //střed čudliku int spodni_levy[] = {200,240,240,320,Red}; // levy spodni cudlik int stredni_levy[] = {200,159,240,239,Green}; //stred levy spodni cudlik int stredni_pravy[] = {200,78,240,158,Yellow}; //stred pravy spodni cudlik int spodni_pravy[] = {200,0,240,77,Purple}; // pravy spodni cudlik while(1) { if (touch.DataAvailable()) { if(touch.Read()) { unsigned short int touch_y = touch.GetX(); // 0-320 unsigned short int touch_x = touch.GetY(); // 0-240 touch_x = touch_x - 5; touch_y = touch_y + 10; //spi.pixel(touch_x,touch_y,Blue); int pressure = touch.GetPressure(); printf("x %d ,y %d\r\n",touch_x,touch_y); //pravý čudlik if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy[1]) && (R_is_pressed == 1)){ grafika(R_is_pressed); R_is_pressed = 0; wait(0.3); }else if ((touch_x > pravy[0]) && (touch_x < pravy[2]) && (touch_y < pravy[3]) && (touch_y > pravy [1])){ R_is_pressed = 1; spi.fillrect(pravy[0],pravy[1],pravy[2],pravy[3],pravy[4]); wait(0.3); } //pravý čudlik //levý čudlik if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1]) && (L_is_pressed == 2)){ grafika(L_is_pressed); L_is_pressed = 0; wait(0.3); }else if ((touch_x > levy[0]) && (touch_x < levy[2]) && (touch_y < levy[3]) && (touch_y > levy[1])){ L_is_pressed = 2; spi.fillrect(levy[0],levy[1],levy[2],levy[3],levy[4]); wait(0.3); } //levý čudlik //levý spodni čudlik if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1]) && (Ls_is_pressed == 3)){ grafika(Ls_is_pressed); Ls_is_pressed = 0; wait(0.3); }else if ((touch_x > spodni_levy[0]) && (touch_x < spodni_levy[2]) && (touch_y < spodni_levy[3]) && (touch_y > spodni_levy[1])){ Ls_is_pressed = 3; spi.fillrect(spodni_levy[0],spodni_levy[1],spodni_levy[2],spodni_levy[3],spodni_levy[4]); wait(0.3); } //levý spodni čudlik //stred levy spodni cudlik if ((touch_x > stredni_levy[0]) && (touch_x < stredni_levy[2]) && (touch_y < stredni_levy[3]) && (touch_y > stredni_levy[1]) && (Sl_is_pressed == 4)){ grafika(Sl_is_pressed); Sl_is_pressed = 0; wait(0.3); }else if ((touch_x > stredni_levy[0]) && (touch_x < stredni_levy[2]) && (touch_y < stredni_levy[3]) && (touch_y > stredni_levy[1])){ Sl_is_pressed = 4; spi.fillrect(stredni_levy[0],stredni_levy[1],stredni_levy[2],stredni_levy[3],stredni_levy[4]); wait(0.3); } //stred levy spodni cudlik //stred pravy spodni cudlik if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1]) && (Sr_is_pressed == 5)){ grafika(Sr_is_pressed); Sr_is_pressed = 0; wait(0.3); }else if ((touch_x > stredni_pravy[0]) && (touch_x < stredni_pravy[2]) && (touch_y < stredni_pravy[3]) && (touch_y > stredni_pravy[1])){ Sr_is_pressed = 5; spi.fillrect(stredni_pravy[0],stredni_pravy[1],stredni_pravy[2],stredni_pravy[3],stredni_pravy[4]); wait(0.3); } //stred pravy spodni cudlik //kraj pravy spodni cudlik if ((touch_x > spodni_pravy[0]) && (touch_x < spodni_pravy[2]) && (touch_y < spodni_pravy[3]) && (touch_y > spodni_pravy[1]) && (Rs_is_pressed == 6)){ grafika(Rs_is_pressed); Rs_is_pressed = 0; wait(0.3); }else if ((touch_x > spodni_pravy[0]) && (touch_x < spodni_pravy[2]) && (touch_y < spodni_pravy[3]) && (touch_y > spodni_pravy[1])){ Rs_is_pressed = 6; spi.fillrect(spodni_pravy[0],spodni_pravy[1],spodni_pravy[2],spodni_pravy[3],spodni_pravy[4]); wait(0.3); } //kraj pravy spodni cudlik } } } } main(){ spi.FastWindow(true); touch.InitTouch(); touch.SetPrecision(PREC_EXTREME); spi.background(White); spi.cls(); //spi.circle(240,320,20,Black); grafika(); Button(); } /* fail projekty //slider if ((touch_x > cudlik[0]) && (touch_x < cudlik[2]) && (touch_y > cudlik[1]) && (touch_y < cudlik[3]) && (pressure > 0)){ //if je udelany tady pro nastavení minima a maxima if ((touch_x > 25) && (touch_x < 140)){ unsigned short int y0 = cudlik[1]; unsigned short int y1 = cudlik[3]; unsigned short int x_zadelavani_chyby = cudlik[0]; unsigned short int x0 = x_zadelavani_chyby - 8; //printf("%d\r\n",touch_x); stred_cudliku[0] = touch_x; cudlik[0] = stred_cudliku[0] - 10; cudlik[1] = stred_cudliku[1] - 25; cudlik[2] = stred_cudliku[0] + 10; cudlik[3] = stred_cudliku[1] + 25; if (touch_x > 34){ x0 = x_zadelavani_chyby + 8; spi.fillrect(x0,y0,x_zadelavani_chyby,y1,Green); }else{ spi.fillrect(x0,y0,x_zadelavani_chyby,y1,Black); } if (touch_x < 34){ spi.fillrect(x0,y0,x_zadelavani_chyby,y1,Black); }else{ x0 = x_zadelavani_chyby + 8; spi.fillrect(x0,y0,x_zadelavani_chyby,y1,Green); } spi.fillrect(cudlik[0],cudlik[1],cudlik[2],cudlik[3],cudlik[4]); } } //slider */