Toto je má konečná verze maturitního projektu

Dependencies:   mbed mbed-rtos UTouch_vyrobek UniGraphic

Revision:
0:6abf63b83992
Child:
1:4dd546219e30
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/display.cpp	Mon Dec 06 22:07:00 2021 +0000
@@ -0,0 +1,70 @@
+#include "mbed.h"
+#include "ILI9341.h"
+#include "UTouch.h"
+
+
+ILI9341 spi(SPI_8,320000000,PTD2,PTD3,PTD1,PTC12, PTC3, PTC2, "TFT",240,320);// mosi, miso, sclk, chip_select, reset, dc
+UTouch touch(D4,D9,D3,D2,D5);//clk,chip_select,MOSI,miso,irq(pripojeno je ale nevim co to dela)
+
+
+/*
+ v ILI9341.cpp zmeneny framerate ze 70 na 100, toto pomohlo problemu blikání displeje
+
+*/
+
+void Button(unsigned short int x0, unsigned short int y0,unsigned short int x1, unsigned short int y1,int color){
+    spi.fillrect(x0,y0,x1,y1,color);
+    //spi.fillrect(0,320,180,315,Purple); 
+    //spi.fillrect(0,250,180,245,Purple);
+    //spi.fillrect(0,320,5,250,Purple);
+    while(1==1){
+      if (touch.DataAvailable())
+      {
+        if(touch.Read())
+        {
+         unsigned short int touch_y = touch.GetX();
+         unsigned short int touch_x = touch.GetY();
+         touch_x = touch_x - 10;
+         touch_y = touch_y + 10;   
+         printf("%d \r\n",touch_y);         
+           if ((touch_x >= x0 && touch_x <= x1)&&(touch_y >= y0 && touch_y <= y1)){
+            spi.fillrect(x0,y0,x1,y1,Black);  
+               wait(500);
+                
+            }
+          }
+          
+        }  
+          
+    }
+      
+}    
+
+
+
+
+
+main(){
+    spi.background(White);
+    spi.cls(); 
+    spi.circle(240, 320, 20, Black);
+    touch.InitTouch();
+    touch.SetPrecision(PREC_EXTREME);
+    while(1){
+      if (touch.DataAvailable())
+      {
+        if(touch.Read())
+        {
+         unsigned short int touch_y = touch.GetX();
+         unsigned short int touch_x = touch.GetY();
+         touch_x = touch_x - 10;
+         touch_y = touch_y + 10;   
+         printf("%d \r\n",touch_y);         
+         spi.pixel(touch_x,touch_y,Blue);
+          }
+          
+        }  
+          
+    }
+    
+}