Toto je má konečná verze maturitního projektu
Dependencies: mbed mbed-rtos UTouch_vyrobek UniGraphic
display.cpp@0:6abf63b83992, 2021-12-06 (annotated)
- Committer:
- smejky
- Date:
- Mon Dec 06 22:07:00 2021 +0000
- Revision:
- 0:6abf63b83992
- Child:
- 1:4dd546219e30
working;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
smejky | 0:6abf63b83992 | 1 | #include "mbed.h" |
smejky | 0:6abf63b83992 | 2 | #include "ILI9341.h" |
smejky | 0:6abf63b83992 | 3 | #include "UTouch.h" |
smejky | 0:6abf63b83992 | 4 | |
smejky | 0:6abf63b83992 | 5 | |
smejky | 0:6abf63b83992 | 6 | ILI9341 spi(SPI_8,320000000,PTD2,PTD3,PTD1,PTC12, PTC3, PTC2, "TFT",240,320);// mosi, miso, sclk, chip_select, reset, dc |
smejky | 0:6abf63b83992 | 7 | UTouch touch(D4,D9,D3,D2,D5);//clk,chip_select,MOSI,miso,irq(pripojeno je ale nevim co to dela) |
smejky | 0:6abf63b83992 | 8 | |
smejky | 0:6abf63b83992 | 9 | |
smejky | 0:6abf63b83992 | 10 | /* |
smejky | 0:6abf63b83992 | 11 | v ILI9341.cpp zmeneny framerate ze 70 na 100, toto pomohlo problemu blikání displeje |
smejky | 0:6abf63b83992 | 12 | |
smejky | 0:6abf63b83992 | 13 | */ |
smejky | 0:6abf63b83992 | 14 | |
smejky | 0:6abf63b83992 | 15 | void Button(unsigned short int x0, unsigned short int y0,unsigned short int x1, unsigned short int y1,int color){ |
smejky | 0:6abf63b83992 | 16 | spi.fillrect(x0,y0,x1,y1,color); |
smejky | 0:6abf63b83992 | 17 | //spi.fillrect(0,320,180,315,Purple); |
smejky | 0:6abf63b83992 | 18 | //spi.fillrect(0,250,180,245,Purple); |
smejky | 0:6abf63b83992 | 19 | //spi.fillrect(0,320,5,250,Purple); |
smejky | 0:6abf63b83992 | 20 | while(1==1){ |
smejky | 0:6abf63b83992 | 21 | if (touch.DataAvailable()) |
smejky | 0:6abf63b83992 | 22 | { |
smejky | 0:6abf63b83992 | 23 | if(touch.Read()) |
smejky | 0:6abf63b83992 | 24 | { |
smejky | 0:6abf63b83992 | 25 | unsigned short int touch_y = touch.GetX(); |
smejky | 0:6abf63b83992 | 26 | unsigned short int touch_x = touch.GetY(); |
smejky | 0:6abf63b83992 | 27 | touch_x = touch_x - 10; |
smejky | 0:6abf63b83992 | 28 | touch_y = touch_y + 10; |
smejky | 0:6abf63b83992 | 29 | printf("%d \r\n",touch_y); |
smejky | 0:6abf63b83992 | 30 | if ((touch_x >= x0 && touch_x <= x1)&&(touch_y >= y0 && touch_y <= y1)){ |
smejky | 0:6abf63b83992 | 31 | spi.fillrect(x0,y0,x1,y1,Black); |
smejky | 0:6abf63b83992 | 32 | wait(500); |
smejky | 0:6abf63b83992 | 33 | |
smejky | 0:6abf63b83992 | 34 | } |
smejky | 0:6abf63b83992 | 35 | } |
smejky | 0:6abf63b83992 | 36 | |
smejky | 0:6abf63b83992 | 37 | } |
smejky | 0:6abf63b83992 | 38 | |
smejky | 0:6abf63b83992 | 39 | } |
smejky | 0:6abf63b83992 | 40 | |
smejky | 0:6abf63b83992 | 41 | } |
smejky | 0:6abf63b83992 | 42 | |
smejky | 0:6abf63b83992 | 43 | |
smejky | 0:6abf63b83992 | 44 | |
smejky | 0:6abf63b83992 | 45 | |
smejky | 0:6abf63b83992 | 46 | |
smejky | 0:6abf63b83992 | 47 | main(){ |
smejky | 0:6abf63b83992 | 48 | spi.background(White); |
smejky | 0:6abf63b83992 | 49 | spi.cls(); |
smejky | 0:6abf63b83992 | 50 | spi.circle(240, 320, 20, Black); |
smejky | 0:6abf63b83992 | 51 | touch.InitTouch(); |
smejky | 0:6abf63b83992 | 52 | touch.SetPrecision(PREC_EXTREME); |
smejky | 0:6abf63b83992 | 53 | while(1){ |
smejky | 0:6abf63b83992 | 54 | if (touch.DataAvailable()) |
smejky | 0:6abf63b83992 | 55 | { |
smejky | 0:6abf63b83992 | 56 | if(touch.Read()) |
smejky | 0:6abf63b83992 | 57 | { |
smejky | 0:6abf63b83992 | 58 | unsigned short int touch_y = touch.GetX(); |
smejky | 0:6abf63b83992 | 59 | unsigned short int touch_x = touch.GetY(); |
smejky | 0:6abf63b83992 | 60 | touch_x = touch_x - 10; |
smejky | 0:6abf63b83992 | 61 | touch_y = touch_y + 10; |
smejky | 0:6abf63b83992 | 62 | printf("%d \r\n",touch_y); |
smejky | 0:6abf63b83992 | 63 | spi.pixel(touch_x,touch_y,Blue); |
smejky | 0:6abf63b83992 | 64 | } |
smejky | 0:6abf63b83992 | 65 | |
smejky | 0:6abf63b83992 | 66 | } |
smejky | 0:6abf63b83992 | 67 | |
smejky | 0:6abf63b83992 | 68 | } |
smejky | 0:6abf63b83992 | 69 | |
smejky | 0:6abf63b83992 | 70 | } |