simple RGB led library

Dependents:   m3Dpi MQTT-Thermostat-example Final_project_Tran Final_project_Tran ... more

RGB-fun

RGB library used to control RGB leds using PWM modulation to dim and mix the individual colors. The library uses a Color helper class to define the colors. It is possible to define colors in these ways:

  • web color notation: #FF00AA
  • Integer notation: 0 - 255
  • Floating point notation: 0.0 - 1.0

By combining red, green and blue a great amount of colors can be created. This class can accept color objects or colors in hexadecimal notation (web color notation).

Note

Effects and effectsmanager are still experimental and not documented.

RGB class reference

Import library

Public Member Functions

RGB (PinName r_pin, PinName g_pin, PinName b_pin)
Create a new RGB instance.
void setColor ( Color *color)
Set the color by giving an instance of an Color object.
void setColor (int color)
Set the color by giving an integer in hexadecimal notation.
Color * getColor ()
Get the current color of the RGB led.
void off ()
Turn the led off.

Color class reference

Import library

Public Types

enum Colors

Enum with named colors for easy use.

More...

Public Member Functions

Color (int red, int green, int blue)
Create Color instance, giving individual red, green and blue factors as integer values.
Color (float red, float green, float blue)
Create Color instance, giving individual red, green and blue factors as floating point values.
Color (int hexColor)
Create Color instance, giving red, green and blue factors as a single integer value.
int getHex ()
Get the color value as an integer in hexadecimal notation.
int getRed ()
Get the red factor of the color.
int getGreen ()
Get the green factor of the color.
int getBlue ()
Get the blue factor of the color.

Example

Repository: rgb-fun-helloworld

Committer:
sillevl
Date:
Thu Dec 03 07:56:55 2015 +0000
Revision:
7:d10cfeb2f18e
Parent:
4:a7a26506c62f
remove .orig files

Who changed what in which revision?

UserRevisionLine numberNew contents of line
sillevl 3:edc6e64bfc65 1
sillevl 3:edc6e64bfc65 2 #include "EffectManager.h"
sillevl 3:edc6e64bfc65 3
sillevl 3:edc6e64bfc65 4
sillevl 4:a7a26506c62f 5 EffectManager::EffectManager(RGB* led)
sillevl 4:a7a26506c62f 6 {
sillevl 3:edc6e64bfc65 7 this->led = led;
sillevl 3:edc6e64bfc65 8 effect = new CycleEffect(led);
sillevl 3:edc6e64bfc65 9 }
sillevl 3:edc6e64bfc65 10
sillevl 4:a7a26506c62f 11 EffectManager::~EffectManager()
sillevl 4:a7a26506c62f 12 {
sillevl 4:a7a26506c62f 13 delete effect;
sillevl 4:a7a26506c62f 14 }
sillevl 4:a7a26506c62f 15
sillevl 4:a7a26506c62f 16
sillevl 4:a7a26506c62f 17 void EffectManager::next()
sillevl 4:a7a26506c62f 18 {
sillevl 3:edc6e64bfc65 19 effectIndex++;
sillevl 3:edc6e64bfc65 20 if(effectIndex > 3) effectIndex = 0;
sillevl 4:a7a26506c62f 21 delete effect;
sillevl 4:a7a26506c62f 22 switch(effectIndex) {
sillevl 3:edc6e64bfc65 23 case 0:
sillevl 3:edc6e64bfc65 24 effect = new PoliceEffect(led);
sillevl 4:a7a26506c62f 25 break;
sillevl 3:edc6e64bfc65 26 case 1:
sillevl 3:edc6e64bfc65 27 effect = new HeartBeatEffect(led);
sillevl 4:a7a26506c62f 28 break;
sillevl 3:edc6e64bfc65 29 case 3:
sillevl 3:edc6e64bfc65 30 effect = new CycleEffect(led);
sillevl 4:a7a26506c62f 31 break;
sillevl 4:a7a26506c62f 32 }
sillevl 3:edc6e64bfc65 33 }
sillevl 3:edc6e64bfc65 34
sillevl 4:a7a26506c62f 35 void EffectManager::run()
sillevl 4:a7a26506c62f 36 {
sillevl 4:a7a26506c62f 37 effect->run();
sillevl 3:edc6e64bfc65 38 }