Extending the X_NUCLEO_IDW01M1 to allow configuration of the board as an access point
Dependents: X_NUCLEO_IDW01M1_AP_Test
Fork of X_NUCLEO_IDW01M1 by
SPWFInterface.cpp
- Committer:
- mridup
- Date:
- 2016-05-13
- Revision:
- 9:d2dfbf8e7f49
- Parent:
- 8:0f302a13e21b
- Child:
- 11:67a8c3499caf
File content as of revision 9:d2dfbf8e7f49:
/* SpwfSAInterface implementation of NetworkInterfaceAPI * Copyright (c) 2015 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SPWFInterface.h" // Various timeouts for different SPWF operations #define SPWF_CONNECT_TIMEOUT 20000 #define SPWF_SEND_TIMEOUT 500 #define SPWF_RECV_TIMEOUT 1000 #define SPWF_MISC_TIMEOUT 15000 // Handle structure for socket struct spwf_socket { int id; int server_port; nsapi_protocol_t proto; bool connected; }; // SpwfSAInterface implementation SpwfSAInterface::SpwfSAInterface(PinName tx, PinName rx, PinName rst, PinName wkup, PinName rts, bool debug) : _spwf(tx, rx, rst, wkup, rts) { memset(_ids, 0, sizeof(_ids)); isInitialized = false; isListening = false; } SpwfSAInterface::~SpwfSAInterface() { } int SpwfSAInterface::init(void) { _spwf.setTimeout(SPWF_MISC_TIMEOUT); return (_spwf.init()); } int SpwfSAInterface::connect( const char *ap, const char *pass_phrase, nsapi_security_t security) { //initialize the device before connecting if(!isInitialized) { if(init()==0) isInitialized=true; else return NSAPI_ERROR_DEVICE_ERROR; } _spwf.setTimeout(SPWF_CONNECT_TIMEOUT); if(security == NSAPI_SECURITY_WPA2) return NSAPI_ERROR_DEVICE_ERROR; WiFi_Priv_Mode mode = (WiFi_Priv_Mode)security; return (_spwf.connect((char*)ap, (char*)pass_phrase, mode));//0 on success } int SpwfSAInterface::disconnect() { return (_spwf.disconnect()); } const char *SpwfSAInterface::get_ip_address() { return _spwf.getIPAddress(); } const char *SpwfSAInterface::get_mac_address() { return _spwf.getMACAddress(); } int SpwfSAInterface::socket_open(void **handle, nsapi_protocol_t proto) { // Look for an unused socket int id = -1; struct spwf_socket *socket = new struct spwf_socket; if (!socket) { return NSAPI_ERROR_NO_SOCKET; } socket->id = id; socket->server_port = id; socket->proto = proto; socket->connected = false; *handle = socket; return 0; } int SpwfSAInterface::socket_connect(void *handle, const SocketAddress &addr) { uint8_t sock_id = 99; struct spwf_socket *socket = (struct spwf_socket *)handle; const char *proto = (socket->proto == NSAPI_UDP) ? "u" : "t";//"s" for secure socket? _spwf.socket_client_open((uint8_t*)addr.get_ip_address(), (uint32_t)addr.get_port(), (uint8_t *)proto, &sock_id);//sock ID is allocated NOW //TODO: Maintain a socket table to map socket ID to host & port //TODO: lookup on client table to see if already socket is allocated to same host/port //multimap <char *, vector <uint16_t> > ::iterator i = c_table.find((char*)ip); if(sock_id <= SPWFSA_SOCKET_COUNT) { //_ids[socket->id] = false; socket->id = sock_id;//the socket ID of this Socket instance _ids[socket->id] = true; socket->connected = true; } else return NSAPI_ERROR_NO_SOCKET; return 0;//0 means SUCCESS } int SpwfSAInterface::socket_bind(void *handle, const SocketAddress &address) { struct spwf_socket *socket = (struct spwf_socket *)handle; socket->server_port = address.get_port(); return 0; } int SpwfSAInterface::socket_listen(void *handle, int backlog) { struct spwf_socket *socket = (struct spwf_socket *)handle; int err; if(socket->server_port==-1 || isListening) return NSAPI_ERROR_NO_SOCKET; //server socket not bound or already listening const char *proto = (socket->proto == NSAPI_UDP) ? "u" : "t"; err = _spwf.socket_server_open((uint32_t)socket->server_port, (uint8_t *)proto); if(err==0) { socket->id = SERVER_SOCKET_NO;//Special socket ID number for Server Socket isListening = true; } else return NSAPI_ERROR_DEVICE_ERROR; return err; } int SpwfSAInterface::socket_accept(void **handle, void *server) { struct spwf_socket *server_socket = (struct spwf_socket *)server; if(server_socket->server_port==-1 || !isListening) return NSAPI_ERROR_NO_SOCKET; //server socket not bound or not listening if(_spwf.get_wait_for_incoming_client()) { server_socket->connected = true; struct spwf_socket *socket = new struct spwf_socket;//create new network socket if (!socket) { return NSAPI_ERROR_NO_SOCKET; } memset(socket, 0, sizeof (struct spwf_socket)); /* if(get_network_socket(&temp_socket)!=0) { return NSAPI_ERROR_NO_SOCKET; }*/ socket->id = server_socket->id; socket->server_port = server_socket->server_port; socket->proto = server_socket->proto; socket->connected = true; *handle = socket; socket = 0; _spwf.set_wait_for_incoming_client(false);//reset wait_ms(50);//CHECK:TODO:Why do we need this? return 0; } return NSAPI_ERROR_WOULD_BLOCK; } /* int SpwfSAInterface::get_network_socket(struct spwf_socket **handle) { struct spwf_socket *__socket = new struct spwf_socket;//create new network socket __socket = new struct spwf_socket;//create new network socket if (!__socket) { return NSAPI_ERROR_NO_SOCKET; } memset(__socket, 0, sizeof (struct spwf_socket)); *handle = __socket; return 0; } */ int SpwfSAInterface::socket_close(void *handle) { struct spwf_socket *socket = (struct spwf_socket *)handle; int err = 0; _spwf.setTimeout(SPWF_MISC_TIMEOUT); if(socket->id!=-1) { if(socket->id==SERVER_SOCKET_NO) { if (_spwf.socket_server_close()==-1) { err = NSAPI_ERROR_DEVICE_ERROR; } isListening = false; } else { if (_spwf.socket_client_close(socket->id)==-1) { err = NSAPI_ERROR_DEVICE_ERROR; } _ids[socket->id] = false; } } delete socket; return err; } int SpwfSAInterface::socket_send(void *handle, const void *data, unsigned size) { struct spwf_socket *socket = (struct spwf_socket *)handle; int err; if(socket->id==SERVER_SOCKET_NO) { if(socket->server_port==-1 || !isListening) return NSAPI_ERROR_NO_SOCKET; //server socket not bound or not listening err = _spwf.socket_server_write((uint16_t)size, (char*)data); } else { err = _spwf.socket_client_write((uint8_t)socket->id, (uint16_t)size, (char*)data); } return err; } //return no of bytes read int SpwfSAInterface::socket_recv(void *handle, void *data, unsigned size) { struct spwf_socket *socket = (struct spwf_socket *)handle; int32_t recv; _spwf.setTimeout(SPWF_RECV_TIMEOUT); //CHECK:Receive for both Client and Server Sockets same? recv = _spwf.socket_client_recv((uint8_t)socket->id, (uint16_t)size, (char*)data); if (recv < 0) { return NSAPI_ERROR_WOULD_BLOCK; } return recv; } int SpwfSAInterface::socket_sendto(void *handle, const SocketAddress &addr, const void *data, unsigned size) { struct spwf_socket *socket = (struct spwf_socket *)handle; if (!socket->connected) { int err = socket_connect(socket, addr); if (err < 0) { return err; } } return socket_send(socket, data, size); } int SpwfSAInterface::socket_recvfrom(void *handle, SocketAddress *addr, void *data, unsigned size) { struct spwf_socket *socket = (struct spwf_socket *)handle; return socket_recv(socket, data, size); } void SpwfSAInterface::socket_attach(void *handle, void (*callback)(void *), void *data) { //No implementation yet } void SpwfSAInterface::debug(const char * string) { _spwf.debug_print(string); }