smoothie port to mbed online compiler (smoothieware.org)

Dependencies:   mbed

For documentation, license, ..., please check http://smoothieware.org/

This version has been tested with a 3 axis machine

Revision:
0:31e91bb0ef3c
diff -r 000000000000 -r 31e91bb0ef3c libs/FPointer.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libs/FPointer.h	Tue Jul 31 21:11:18 2012 +0000
@@ -0,0 +1,162 @@
+/*
+Copyright (c) 2011 Andy Kirkham
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#ifndef AJK_FPOINTER_H
+#define AJK_FPOINTER_H
+#ifndef NULL
+#define NULL 0
+#endif
+namespace AjK {
+
+class FPointerDummy;
+
+/** FPointer - Adds callbacks that take and return a 32bit uint32_t data type.
+*
+* The Mbed library supplies a callback using the FunctionPointer object as
+* defined in FunctionPointer.h However, this callback system does not allow
+* the caller to pass a value to the callback. Likewise, the callback itself
+* cannot return a value.
+*
+* FPointer operates in the same way but allows the callback function to be
+* passed one arg, a uint32_t value. Additionally, the callback can return
+* a single uint32_t value. The reason for using uint32_t is that the Mbed
+* and the microcontroller (LPC1768) have a natural data size of 32bits and
+* this means we can use the uint32_t as a pointer. See example1.h for more
+* information. This example passes an "int" by passing a pointer to that
+* int as a 32bit value. Using this technique you can pass any value you like.
+* All you have to do is pass a pointer to your value cast to (uint32_t). Your
+* callback can the deference it to get the original value.
+*
+* example2.h shows how to do the same thing but demostrates how to specify
+* the callback into a class object/method.
+*
+* Finally, example3.h shows how to pass multiple values. In this example we
+* define a data structure and in the callback we pass a pointer to that
+* data structure thus allowing the callback to again get the values.
+*
+* Note, when passing pointers to variables to the callback, if the callback
+* function/method changes that variable's value then it will also change the
+* value the caller sees. If C pointers are new to you, you are strongly
+* advised to read up on the subject. It's pointers that often get beginners
+* into trouble when mis-used.
+*
+* @see example1.h
+* @see example2.h
+* @see example3.h
+* @see http://mbed.org/handbook/C-Data-Types
+* @see http://mbed.org/projects/libraries/svn/mbed/trunk/FunctionPointer.h
+*/
+class FPointer {
+
+protected:
+
+    //! C callback function pointer.
+    uint32_t (*c_callback)(uint32_t);
+    
+    //! C++ callback object/method pointer (the object part).
+    FPointerDummy *obj_callback;
+    
+    //! C++ callback object/method pointer (the method part).
+    uint32_t (FPointerDummy::*method_callback)(uint32_t);
+
+public:
+    
+    /** Constructor
+*/
+    FPointer() {
+        c_callback = NULL;
+        obj_callback = NULL;
+        method_callback = NULL;
+    }
+    
+    /** attach - Overloaded attachment function.
+*
+* Attach a C type function pointer as the callback.
+*
+* Note, the callback function prototype must be:-
+* @code
+* uint32_t myCallbackFunction(uint32_t);
+* @endcode
+* @param A C function pointer to call.
+*/
+    void attach(uint32_t (*function)(uint32_t) = 0) { c_callback = function; }
+    
+    /** attach - Overloaded attachment function.
+*
+* Attach a C++ type object/method pointer as the callback.
+*
+* Note, the callback method prototype must be:-
+* @code
+* public:
+* uint32_t myCallbackFunction(uint32_t);
+* @endcode
+* @param A C++ object pointer.
+* @param A C++ method within the object to call.
+*/
+    template<class T>
+    void attach(T* item, uint32_t (T::*method)(uint32_t)) {
+        obj_callback = (FPointerDummy *)item;
+        method_callback = (uint32_t (FPointerDummy::*)(uint32_t))method;
+    }
+
+    /** call - Overloaded callback initiator.
+*
+* call the callback function.
+*
+* @param uint32_t The value to pass to the callback.
+* @return uint32_t The value the callback returns.
+*/
+    uint32_t call(uint32_t arg) {
+        if (c_callback != NULL) {
+            return (*c_callback)(arg);
+        }
+        else {
+            if (obj_callback != NULL && method_callback != NULL) {
+                return (obj_callback->*method_callback)(arg);
+            }
+        }
+        return (uint32_t)NULL;
+    }
+    
+    /** call - Overloaded callback initiator.
+*
+* Call the callback function without passing an argument.
+* The callback itself is passed NULL. Note, the callback
+* prototype should still be <b>uint32_t callback(uint32_t)</b>.
+*
+* @return uint32_t The value the callback returns.
+*/
+    uint32_t call(void) {
+        if (c_callback != NULL) {
+            return (*c_callback)((uint32_t)NULL);
+        }
+        else {
+            if (obj_callback != NULL && method_callback != NULL) {
+                return (obj_callback->*method_callback)((uint32_t)NULL);
+            }
+        }
+        return (uint32_t)NULL;
+    }
+};
+
+}; // namespace AjK ends
+
+using namespace AjK;
+
+#endif