smoothie port to mbed online compiler (smoothieware.org)
For documentation, license, ..., please check http://smoothieware.org/
This version has been tested with a 3 axis machine
Diff: libs/FPointer.h
- Revision:
- 0:31e91bb0ef3c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libs/FPointer.h Tue Jul 31 21:11:18 2012 +0000 @@ -0,0 +1,162 @@ +/* +Copyright (c) 2011 Andy Kirkham +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +#ifndef AJK_FPOINTER_H +#define AJK_FPOINTER_H +#ifndef NULL +#define NULL 0 +#endif +namespace AjK { + +class FPointerDummy; + +/** FPointer - Adds callbacks that take and return a 32bit uint32_t data type. +* +* The Mbed library supplies a callback using the FunctionPointer object as +* defined in FunctionPointer.h However, this callback system does not allow +* the caller to pass a value to the callback. Likewise, the callback itself +* cannot return a value. +* +* FPointer operates in the same way but allows the callback function to be +* passed one arg, a uint32_t value. Additionally, the callback can return +* a single uint32_t value. The reason for using uint32_t is that the Mbed +* and the microcontroller (LPC1768) have a natural data size of 32bits and +* this means we can use the uint32_t as a pointer. See example1.h for more +* information. This example passes an "int" by passing a pointer to that +* int as a 32bit value. Using this technique you can pass any value you like. +* All you have to do is pass a pointer to your value cast to (uint32_t). Your +* callback can the deference it to get the original value. +* +* example2.h shows how to do the same thing but demostrates how to specify +* the callback into a class object/method. +* +* Finally, example3.h shows how to pass multiple values. In this example we +* define a data structure and in the callback we pass a pointer to that +* data structure thus allowing the callback to again get the values. +* +* Note, when passing pointers to variables to the callback, if the callback +* function/method changes that variable's value then it will also change the +* value the caller sees. If C pointers are new to you, you are strongly +* advised to read up on the subject. It's pointers that often get beginners +* into trouble when mis-used. +* +* @see example1.h +* @see example2.h +* @see example3.h +* @see http://mbed.org/handbook/C-Data-Types +* @see http://mbed.org/projects/libraries/svn/mbed/trunk/FunctionPointer.h +*/ +class FPointer { + +protected: + + //! C callback function pointer. + uint32_t (*c_callback)(uint32_t); + + //! C++ callback object/method pointer (the object part). + FPointerDummy *obj_callback; + + //! C++ callback object/method pointer (the method part). + uint32_t (FPointerDummy::*method_callback)(uint32_t); + +public: + + /** Constructor +*/ + FPointer() { + c_callback = NULL; + obj_callback = NULL; + method_callback = NULL; + } + + /** attach - Overloaded attachment function. +* +* Attach a C type function pointer as the callback. +* +* Note, the callback function prototype must be:- +* @code +* uint32_t myCallbackFunction(uint32_t); +* @endcode +* @param A C function pointer to call. +*/ + void attach(uint32_t (*function)(uint32_t) = 0) { c_callback = function; } + + /** attach - Overloaded attachment function. +* +* Attach a C++ type object/method pointer as the callback. +* +* Note, the callback method prototype must be:- +* @code +* public: +* uint32_t myCallbackFunction(uint32_t); +* @endcode +* @param A C++ object pointer. +* @param A C++ method within the object to call. +*/ + template<class T> + void attach(T* item, uint32_t (T::*method)(uint32_t)) { + obj_callback = (FPointerDummy *)item; + method_callback = (uint32_t (FPointerDummy::*)(uint32_t))method; + } + + /** call - Overloaded callback initiator. +* +* call the callback function. +* +* @param uint32_t The value to pass to the callback. +* @return uint32_t The value the callback returns. +*/ + uint32_t call(uint32_t arg) { + if (c_callback != NULL) { + return (*c_callback)(arg); + } + else { + if (obj_callback != NULL && method_callback != NULL) { + return (obj_callback->*method_callback)(arg); + } + } + return (uint32_t)NULL; + } + + /** call - Overloaded callback initiator. +* +* Call the callback function without passing an argument. +* The callback itself is passed NULL. Note, the callback +* prototype should still be <b>uint32_t callback(uint32_t)</b>. +* +* @return uint32_t The value the callback returns. +*/ + uint32_t call(void) { + if (c_callback != NULL) { + return (*c_callback)((uint32_t)NULL); + } + else { + if (obj_callback != NULL && method_callback != NULL) { + return (obj_callback->*method_callback)((uint32_t)NULL); + } + } + return (uint32_t)NULL; + } +}; + +}; // namespace AjK ends + +using namespace AjK; + +#endif