smoothie port to mbed online compiler (smoothieware.org)
For documentation, license, ..., please check http://smoothieware.org/
This version has been tested with a 3 axis machine
modules/tools/laser/Laser.cpp
- Committer:
- scachat
- Date:
- 2012-07-31
- Revision:
- 0:31e91bb0ef3c
File content as of revision 0:31e91bb0ef3c:
/* This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl). Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. */ #include "libs/Module.h" #include "libs/Kernel.h" #include "modules/communication/utils/Gcode.h" #include "modules/robot/Stepper.h" #include "Laser.h" #include "libs/nuts_bolts.h" Laser::Laser(PinName pin) : laser_pin(pin){ this->laser_pin.period_us(10); } void Laser::on_module_loaded() { if( !this->kernel->config->value( laser_module_enable_checksum )->by_default(false)->as_bool() ){ return; } this->register_for_event(ON_GCODE_EXECUTE); this->register_for_event(ON_SPEED_CHANGE); this->register_for_event(ON_PLAY); this->register_for_event(ON_PAUSE); this->register_for_event(ON_BLOCK_BEGIN); this->register_for_event(ON_BLOCK_END); } // Turn laser off laser at the end of a move void Laser::on_block_end(void* argument){ this->laser_pin = 0; } // Set laser power at the beginning of a block void Laser::on_block_begin(void* argument){ this->set_proportional_power(); } // When the play/pause button is set to pause, or a module calls the ON_PAUSE event void Laser::on_pause(void* argument){ this->laser_pin = 0; } // When the play/pause button is set to play, or a module calls the ON_PLAY event void Laser::on_play(void* argument){ this->set_proportional_power(); } // Turn laser on/off depending on received GCodes void Laser::on_gcode_execute(void* argument){ Gcode* gcode = static_cast<Gcode*>(argument); this->laser_on = false; if( gcode->has_letter('G' )){ int code = gcode->get_value('G'); if( code == 0 ){ // G0 this->laser_pin = 0; this->laser_on = false; }else if( code >= 1 && code <= 3 ){ // G1, G2, G3 this->laser_on = true; } } } // We follow the stepper module here, so speed must be proportional void Laser::on_speed_change(void* argument){ this->set_proportional_power(); } void Laser::set_proportional_power(){ if( this->laser_on && this->kernel->stepper->current_block ){ this->laser_pin = double(this->kernel->stepper->trapezoid_adjusted_rate)/double(this->kernel->stepper->current_block->nominal_rate); } }