2018.07.26

Dependencies:   EthernetInterface TextLCD USBDevice USBHost mbed

Revision:
0:19075177391c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ledCtrl.cpp	Thu Jul 26 00:18:49 2018 +0000
@@ -0,0 +1,104 @@
+#include "mbed.h"
+#include "rtos.h"
+#include "stdio.h"
+#include "common.h"
+#include "com_func.h"
+#include "ledCtrl.h"
+
+// Digital I/O setting
+DigitalOut led_1(LED1);          // 1:on,0:off  System is OK then ON.
+DigitalOut led_2(LED2);          // 1:on,0:off  HandyController(or PC) is connected by LAN.
+DigitalOut led_3(LED3);          // 1:on,0:off  When got the GamePas switch input then ON  
+DigitalOut led_4(LED4);          // 1:on,0:off  ERROR
+
+DigitalOut led_main(p24);        // 1:on,0:off  Main LED indicator at front of main box.
+
+void ledCtrl::led_on(
+    int led_no
+){
+    if( led_no == 1 )   led_1 = 1;
+    if( led_no == 2 )   led_2 = 1;
+    if( led_no == 3 )   led_3 = 1;
+    if( led_no == 4 )   led_4 = 1;
+}
+
+void ledCtrl::led_off(
+    int led_no
+){
+    if( led_no == 1 )   led_1 = 0;
+    if( led_no == 2 )   led_2 = 0;
+    if( led_no == 3 )   led_3 = 0;
+    if( led_no == 4 )   led_4 = 0;
+}
+
+// LED demo
+void ledCtrl::led_demo(
+    int cnt, 
+    int wait
+){
+    for( int i = 0; i < cnt; i++ ) {
+        led_1 = 1;   // on
+        led_2 = 0;   // off
+        led_3 = 0;   // off
+        led_4 = 0;   // off
+        Thread::wait(wait);
+        led_1 = 0;   // off
+        led_2 = 1;   // on
+        led_3 = 0;   // off
+        led_4 = 0;   // off
+        Thread::wait(wait);
+        led_1 = 0;   // off
+        led_2 = 0;   // off
+        led_3 = 1;   // on
+        led_4 = 0;   // off
+        Thread::wait(wait);
+        led_1 = 0;   // off
+        led_2 = 0;   // off
+        led_3 = 0;   // off
+        led_4 = 1;   // on
+        Thread::wait(wait);
+        led_1 = 0;   // off
+        led_2 = 0;   // off
+        led_3 = 0;   // off
+        led_4 = 0;   // off
+    }
+}
+
+void ledCtrl::led_error(){
+    for( int i = 0; i < 16; i++ ) {
+        led_4 = 1;   // off
+        Thread::wait(30);
+        led_4 = 0;   // off
+        Thread::wait(30);
+    }
+}
+
+
+void ledCtrl::led_main_on( void )
+{
+    led_main = 1;
+}
+
+void ledCtrl::led_main_off( void )
+{
+    led_main = 0;
+}
+
+void ledCtrl::led_main_blink( int times )
+{
+    for( int i = 0; i < times; i++ ) {
+        led_main = 1;   // off
+        Thread::wait(100);
+        led_main = 0;   // off
+        Thread::wait(100);
+    }
+}
+
+void ledCtrl::led_main_error(){
+    for( int i = 0; i < 16; i++ ) {
+        led_main = 1;   // off
+        Thread::wait(50);
+        led_main = 0;   // off
+        Thread::wait(50);
+    }
+}
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