Matrix Library. v1.6.4 + some changes
Diff: Matrix.cpp
- Revision:
- 1:48f417da268e
- Parent:
- 0:3abd8c2d7c34
- Child:
- 2:493402568a5e
--- a/Matrix.cpp Fri Sep 23 21:12:17 2011 +0000 +++ b/Matrix.cpp Mon Sep 26 03:23:35 2011 +0000 @@ -1,76 +1,75 @@ #include "mbed.h" #include "Matrix.h" -// Rows by Cols Matrix Constructor -Matrix::Matrix(int Cols, int Rows): _Cols(Cols), _Rows(Rows) + +/// Rows by Cols Matrix Constructor +Matrix::Matrix(int Rows, int Cols): _nCols(Cols), _nRows(Rows) { - _matrix.resize(_Rows); - for( int i = 0; i < _Rows; i++ ) - _matrix[i].resize(_Cols); + _matrix.resize(_nRows); + for( int i = 0; i < _nRows; i++ ) + _matrix[i].resize(_nCols); } - -// Defines the same parameters as 'base' Matrix -Matrix::Matrix(const Matrix &base): _Cols(base._Cols), _Rows(base._Rows) +/// Defines the same parameters as 'base' Matrix +Matrix::Matrix(const Matrix &base): _nCols(base._nCols), _nRows(base._nRows) { - _matrix.resize(_Rows); - for( int i = 0; i < _Rows; i++ ) - _matrix[i].resize(_Cols); + _matrix.resize(_nRows); + for( int i = 0; i < _nRows; i++ ) + _matrix[i].resize(_nCols); } - -// Square Matrix Constructor -Matrix::Matrix(int square): _Cols(square), _Rows(square) +/// Square Matrix Constructor +Matrix::Matrix(int square): _nCols(square), _nRows(square) { - _matrix.resize(_Rows); - for( int i = 0; i < _Rows; i++ ) - _matrix[i].resize(_Cols); + _matrix.resize(_nRows); + for( int i = 0; i < _nRows; i++ ) + _matrix[i].resize(_nCols); } - -// Default Constructor +/// Default Constructor Matrix::Matrix(){/*Intentionally left Blank*/} -//***** OPERATORS ****// +/************************************************************************/ -// Overloaded Asign Operator + +/// Overloaded Asign Operator. Resizes Matrix Matrix& Matrix::operator = ( const Matrix &rightM ) { if( *this != rightM ) { - this->_Rows = rightM._Rows; - this->_Cols = rightM._Cols; + this->_nRows = rightM._nRows; + this->_nCols = rightM._nCols; - this->_matrix.resize( rightM._Rows ); - for( int i = 0; i < rightM._Rows; i++ ) - this->_matrix [i].resize(rightM._Cols); + this->_matrix.resize( rightM._nRows ); + for( int i = 0; i < rightM._nRows; i++ ) + this->_matrix [i].resize(rightM._nCols); - for( int i = 0; i < _Rows; i++ ) - for( int j = 0; j < _Cols; j++ ) + for( int i = 0; i < _nRows; i++ ) + for( int j = 0; j < _nCols; j++ ) this->_matrix[i][j] = rightM._matrix[i][j]; return *this; - } - else - { + + }else{ + Matrix ret (*this); return ret; } } - +/// Comapre element by element bool Matrix::operator == ( const Matrix& rightM ) { - if( _Rows == rightM._Rows && _Cols == rightM._Cols ) + if( _nRows == rightM._nRows && _nCols == rightM._nCols ) { bool equal = false; - for( int i = 0; i < _Rows; i++ ) - for( int j = 0; j < _Cols; j++ ) + for( int i = 0; i < _nRows; i++ ) + for( int j = 0; j < _nCols; j++ ) if( _matrix[i][j] != rightM._matrix[i][j] ) equal = equal || true; @@ -80,54 +79,56 @@ } +/// Calls for '==' operator bool Matrix::operator != ( const Matrix &rightM ) { return !( *this == rightM ); } +/// Matrices must be same size. +/// Element by element adition. Matrix& Matrix::operator +=(const Matrix& rightM) { - if( _Rows == rightM._Rows && _Cols == rightM._Cols ) + if( _nRows == rightM._nRows && _nCols == rightM._nCols ) { - for( int i = 0; i < _Rows; i++ ) - for( int j = 0; j < _Cols; j++ ) + for( int i = 0; i < _nRows; i++ ) + for( int j = 0; j < _nCols; j++ ) _matrix[i][j] += rightM._matrix[i][j]; return *this; }else{ - - printf( "\nERROR\nDiferent Dimensions @ += Assignment\n" ); - - // Code below doesn't work! I dunno why. But anyway at this point - // the program should break anyway. - // - //Matrix::Matrix error( 4 ); - //error.Clear(); - //return error; - + printf( "\n\nERROR\nDiferent Dimensions @ += \n" ); + // Matrix error(4); + // error.Clear(); + // return error; } } +/// Matrices must be same size. +/// Element by element Substraction Matrix& Matrix::operator -=(const Matrix& rightM) { - if( _Rows == rightM._Rows && _Cols == rightM._Cols ) + if( _nRows == rightM._nRows && _nCols == rightM._nCols ) { - for( int i = 0; i < _Rows; i++ ) - for( int j = 0; j < _Cols; j++ ) + for( int i = 0; i < _nRows; i++ ) + for( int j = 0; j < _nCols; j++ ) _matrix[i][j] -= rightM._matrix[i][j]; return *this; }else{ - printf( "\nERROR\nDiferent Dimensions @ -= Assignment\n" ); - - // return rightM; + printf( "\n\nERROR\nDiferent Dimensions @ -= \n" ); + //Matrix error(4); + //error.Clear(); + //return error; } } + +/// Element by element Adition. Must be same sizes const Matrix Matrix::operator +(const Matrix& rightM) { Matrix result = *this; @@ -135,6 +136,8 @@ return result; } + +/// Element by element Substraction. Must be same sizes const Matrix Matrix::operator -(const Matrix& rightM) { Matrix result = *this; @@ -142,60 +145,41 @@ return result; } -//------------------------------------------ - -//*** Method that return MATRIX objects ***// - +/************************************************************************/ -Matrix Matrix::GetRow(Matrix mat, int Row) +/// Returns true if matrix is full of zeros +bool Matrix::isZero() { - if( Row > mat._Rows ) - { - printf( "WARNING: Row out of dimmensions @ GetRow().\nEmpty Matrix Returned\n" ); - Matrix err( 1 , mat._Cols ); - err.Clear(); - return err; - }else{ - - Matrix SingleRow( 1 , mat._Cols ); - - for( int i = 0; i < mat._Cols; i++ ) - SingleRow._matrix[0][i] = mat._matrix[Row][i]; - - return SingleRow; - } + bool zero = false; + for( int i = 0; i < this->_nRows; i++ ) + for( int j = 0; j < this->_nCols; j++ ) + if( this->_matrix[i][j] != 0 ) + zero = zero || true; + return !zero; } - -Matrix Matrix::GetCol(Matrix mat, int Col) +/// Returns true if Matrix is Single Row ot Single Column. +bool Matrix::isVector() { - if( Col > mat._Cols ) - { - printf( "WARNING: Column out of dimmensions @ GetCol.\nEmpty matrix returned\n" ); - Matrix err( mat._Rows , 1 ); - err.Clear(); - return err; - }else{ - - Matrix SingleCol( mat._Rows, 1 ); - for(int i = 0; i < mat._Rows; i++ ) - SingleCol._matrix[i][0] = mat._matrix[i][Col]; - return SingleCol; - } + if( this->_nRows == 1 || this->_nCols == 1 ) + return true; + else + return false; } +/*************************************************************************/ - +/// Returns all elements in Matrix as a single Row vector. Matrix Matrix::ToPackedVector() { - Matrix Shattered( ( this->_Rows * this->_Cols ) , 1 ); + Matrix Shattered( ( this->_nRows * this->_nCols ) , 1 ); int cont = 0; - for( int i = 0; i < this->_Rows; i++ ) + for( int i = 0; i < this->_nRows; i++ ) { - for( int j = 0; j < this->_Cols; j++ ) + for( int j = 0; j < this->_nCols; j++ ) { Shattered._matrix[0][cont] = this->_matrix[i][j]; cont++; @@ -204,60 +188,33 @@ return Shattered; } -//---------------------------------------------------- -//*** Method returning BOOLEAN ***// - - - - -bool Matrix::isZero() -{ - bool zero = false; - for( int i = 0; i < this->_Rows; i++ ) - for( int j = 0; j < this->_Cols; j++ ) - if( this->_matrix[i][j] != 0 ) - zero = zero || true; - return !zero; -} +/***************************************************************************/ - - -bool Matrix::isVector() +/// Test elment-by-element. Prints detailed error. +bool Matrix::Equals( const Matrix mat1, const Matrix mat2 ) { - if( this->_Rows == 1 || this->_Cols == 1 ) - return true; - else - return false; -} - -//------------------------------------- - -//*** Static Methods ***// - -const bool Matrix::Equals( Matrix mat1, Matrix mat2 ) -{ - if( mat1._Cols == mat2._Cols && mat1._Rows == mat2._Rows ) + if( mat1._nCols == mat2._nCols && mat1._nRows == mat2._nRows ) { bool equal = false; - for( int i = 0; i < mat1._Rows; i++ ) - for( int j = 0; j < mat1._Cols; j++ ) + for( int i = 0; i < mat1._nRows; i++ ) + for( int j = 0; j < mat1._nCols; j++ ) if( mat1._matrix[i][j] != mat2._matrix[i][j] ) equal = equal || true; return !equal; }else{ - printf( "ERROR: Diferent Size Matrices!\n" ); - printf( "mat1._Rows = %u\nmat1._Cols = %u\n",mat1._Rows, mat1._Cols ); - printf( "mat2._Rows = %u\nmat2._Cols = %u\n",mat2._Rows, mat2._Cols );; + printf( "\n\nERROR:\nDiferent Size Matrices!\n" ); + printf( "mat1._nRows = %u\nmat1._nCols = %u\n",mat1._nRows, mat1._nCols ); + printf( "mat2._nRows = %u\nmat2._nCols = %u\n",mat2._nRows, mat2._nCols ); return false; } } - +/// To Implicitly create a Single Column Matrix. Matrix Matrix::CreateColumnMatrix(int Cols) { Matrix ColMatrix(1,Cols); @@ -265,7 +222,7 @@ } - +/// To Implicitly create a Single Row Matrix. Matrix Matrix::CreateRowMatrix(int Rows) { Matrix RowMatrix( Rows, 1); @@ -273,106 +230,187 @@ } - -void Matrix::Clone( const Matrix &Source, Matrix Receip ) +/// To implicitly Clone a Matrix. Although '=' works the same. +void Matrix::Clone( const Matrix &Source, Matrix &Receip ) { - Receip._Cols = Source._Cols; - Receip._Rows = Source._Rows; + Receip._nCols = Source._nCols; + Receip._nRows = Source._nRows; - Receip._matrix.resize(Receip._Rows); - for( int i = 0; i < Receip._Rows; i++ ) - Receip._matrix[i].resize(Receip._Cols); + Receip._matrix.resize(Receip._nRows); + for( int i = 0; i < Receip._nRows; i++ ) + Receip._matrix[i].resize(Receip._nCols); - for( int i = 0; i < Receip._Rows; i++ ) - for( int j = 0; j < Receip._Cols; j++ ) + for( int i = 0; i < Receip._nRows; i++ ) + for( int j = 0; j < Receip._nCols; j++ ) Receip._matrix[i][j] = Source._matrix[i][j]; } -void Matrix::DeleteRow(Matrix& Mat, int Row) +/// To add (Insert) a Single Row to a Matrix. +void Matrix::AddRow(Matrix& Mat, int Row) { --Row; - if( Row > Mat._Rows ) + if( Row > Mat._nRows + 1) { - printf("\nERROR:\nColumn out of Limits on DeleteCol()\n"); - + printf("\n\nERROR:\nRow out of Limits @ AddRow()\n"); + }else{ - for( int i = Row; i < Mat._Rows - 1; i++ ) - - for( int j = 0; j < Mat._Cols; j++ ) - Mat._matrix[i][j] = Mat._matrix[i+1][j]; - Mat._Rows--; - Mat._matrix.resize(Mat._Rows); + Mat._nRows++; + Mat._matrix.resize( Mat._nRows ); + + Mat._matrix[ Mat._nRows - 1 ].resize( Mat._nCols ); + + for( int i = Mat._nRows - 1; i > Row; i-- ) + for( int j = 0; j < Mat._nCols; j++ ) + Mat._matrix[i][j] = Mat._matrix[i - 1][j]; + + for( int j = 0; j < Mat._nCols; j++ ) + Mat._matrix[Row][j] = 0.0; } } +/// To add (Insert) a single Column to a Matrix +void Matrix::AddColumn( Matrix &Mat, int Col ) +{ + --Col; + if( Col > Mat._nCols + 1 ) + { + printf("\n\nERROR:\nRow out of Limits on AddCol()\n"); + + }else{ + + + Mat._nCols++; + for( int i = 0; i < Mat._nRows; i++ ) + Mat._matrix[i].resize( Mat._nCols ); + + for( int i = 0; i < Mat._nRows; i++ ) + for( int j = Mat._nCols; j > Col; j-- ) + Mat._matrix[i][j] = Mat._matrix[i][j - 1]; + + for( int i = 0; i < Mat._nRows; i++ ) + Mat._matrix[i][Col] = 0.0; + + } +} + + +/// Delete a Single Column From Matrix. void Matrix::DeleteCol( Matrix &Mat, int Col) { --Col; // Because of Column zero. - if( Col > Mat._Cols ) + if( Col > Mat._nCols ) { - printf("\nERROR:\nColumn out of Limits on DeleteCol()\n"); - + printf("\n\nERROR:\nColumn out of Limits @ DeleteCol()\n"); + }else{ - for( int i = 0; i < Mat._Rows; i++ ) - for( int j = Col; j < Mat._Cols; j++ ) + for( int i = 0; i < Mat._nRows; i++ ) + for( int j = Col; j < Mat._nCols; j++ ) Mat._matrix[i][j] = Mat._matrix[i][j+1]; // Decrease one column - Mat._Cols--; + Mat._nCols--; //Erase last Column - for( int i = 0; i < Mat._Rows; i++ ) - Mat._matrix[i].reserve(Mat._Cols); + for( int i = 0; i < Mat._nRows; i++ ) + Mat._matrix[i].reserve(Mat._nCols); } } -//--------------------------------------------------------------- + +/// Delete a Single Row form Matrix +void Matrix::DeleteRow(Matrix& Mat, int Row) +{ + --Row; -//*** Methods returning nothing VOID ***// + if( Row > Mat._nRows ) + { + printf("\n\nERROR:\nColumn out of Limits @ DeleteCol()\n"); + + }else{ -void Matrix::Add(int Row, int Col, float number) + for( int i = Row; i < Mat._nRows - 1; i++ ) + + for( int j = 0; j < Mat._nCols; j++ ) + Mat._matrix[i][j] = Mat._matrix[i+1][j]; + Mat._nRows--; + Mat._matrix.resize(Mat._nRows); + } +} + +/*****************************************************************************************/ + +/// Extracts a single row form calling matrix and saves it to another matrix. +void Matrix::ExportRow( int Row, Matrix &Mat ) { - if( Row > _Rows || Col > _Cols ) + --Row; + + if( Row > this->_nRows ) { - printf("\nERROR:\n@ Matrix::Add, Out of limits of Matrix\n"); + printf( "\n\nWARNING: Row out of dimmensions @ GetRow\n" + "Nothing Done.\n\n" ); }else{ - _matrix[Row][Col] = number; + + Matrix SingleRow( 1 , this->_nCols ); + SingleRow.Clear(); + + for( int j = 0; j < this->_nCols; j++ ) + SingleRow._matrix[0][j] = this->_matrix[Row][j]; + + Mat = SingleRow; } - - -} - -void Matrix::Resize( int Rows, int Cols ) -{ - this->_Rows = Rows; - this->_Cols = Cols; - this->_matrix.resize( _Rows ); - - for( int i = 0; i< _Rows ; i++ ) - _matrix[i].resize(_Cols); } +/// Extracts a single column form calling matrix and saves it to another matrix. +void Matrix::ExportCol( int Col, Matrix &Mat ) +{ + if( Col > this->_nCols ) + { + printf( "\n\nWARNING:\nCol out of dimmensions.\n" + "Nothing Done.\n\n" ); + }else{ + + Matrix SingleCol( this->_nRows, 1 ); + for(int i = 0; i < this->_nRows; i++ ) + SingleCol._matrix[i][0] = this->_matrix[i][Col]; + Mat = SingleCol; + } +} + + +/// Makes matrix Bigger! +void Matrix::Resize( int Rows, int Cols ) +{ + this->_nRows = Rows; + this->_nCols = Cols; + this->_matrix.resize( _nRows ); + + for( int i = 0; i< _nRows ; i++ ) + _matrix[i].resize(_nCols); +} + + +/// Ask user for elemnts in Matrix void Matrix::FillMatrix() { - for(int i = 0; i < _Rows; i++) + for(int i = 0; i < _nRows; i++) { - for(int j = 0; j < _Cols; j++) + for(int j = 0; j < _nCols; j++) { printf( "Position [%u][%u]: ", i, j ); float numero; scanf( "%f", &numero ); printf("%.3f ", numero); - this->Add( i, j, numero); + this->_matrix[i][j] = numero; } printf("\n"); } @@ -380,48 +418,65 @@ } -void Matrix::Clear() -{ - for( int i = 0; i < _Rows; i++ ) - for( int j = 0; j < _Cols; j++ ) - _matrix[i][j] = 0; - } - +/// Prints out Matrix. void Matrix::print() { - for( int i = 0; i < _Rows; i++ ) + for( int i = 0; i < _nRows; i++ ) { - for( int j = 0; j < _Cols; j++ ) + for( int j = 0; j < _nCols; j++ ) { printf( "%.3f, ",_matrix[i][j] ); + } - printf( "\n" ); + printf( "\n" ); } } +/// Fills matrix with zeros. +void Matrix::Clear() +{ + for( int i = 0; i < _nRows; i++ ) + for( int j = 0; j < _nCols; j++ ) + _matrix[i][j] = 0; +} -float Matrix::Sum() +/********************************************************************************/ + +/// Inserts a Single element in a desired Position( Index starts at [1][1] ); +void Matrix::add(int Row, int Col, float number) +{ + --Col; --Row; + + if( Row > _nRows || Col > _nCols ) + { + printf("\n\nERROR:\nOut of limits of Matrix @ mat.Add()"); + + }else{ + _matrix[Row][Col] = number; + } +} + + +/// Adds all elements in matrix and returns the answer. +float Matrix::sum() { float total; - for( int i = 0; i < this->_Rows; i++ ) - for( int j = 0; j < this->_Cols; j++ ) + for( int i = 0; i < this->_nRows; i++ ) + for( int j = 0; j < this->_nCols; j++ ) total += this->_matrix[i][j]; return total; } +/// Returns the specified element. Index Starts at [1][1]. +float Matrix::getNumber( int Row, int Col ) +{ return this->_matrix[Row -1][Col - 1]; } -float Matrix::GetNumber( int Row, int Col ) -{ - return this->_matrix[Row][Col]; -} +/// Returns the number of Rows in Matrix. +int Matrix::getRows(){ return this->_nRows; } -int Matrix::getRows(){ return this->_Rows; } - -int Matrix::getCols(){ return this->_Cols; } - - - +/// Returns the number of Columns in Matrix. +int Matrix::getCols(){ return this->_nCols; }