My ad-don to display in ANSI code on the debug terminal.

Revision:
0:ad081a718bb3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/AnsiGraphicalConsole.cpp	Mon Aug 07 00:21:21 2017 +0000
@@ -0,0 +1,172 @@
+#include "AnsiGraphicalConsole.h"
+//#include "debug.h"
+#include <stdarg.h>
+#include <stdio.h>
+
+void createSLbox(int posX, int posY, int height, int width,const char* title)
+{
+    //PATCH
+    posX++;
+    posY++;
+    //
+    
+    
+    debug("\x1B[%i;%iH",posY,posX);
+    debug("\u00DA");//┌
+    for(int i=0; i <= (width-2); i++) debug("\u00C4");//─
+    debug("\u00BF");//┐
+    
+    #ifdef CONSOLE_DELAY_TEST
+    wait(5);
+    #endif
+    
+    if(title != 0)
+    {
+        char buffer[10];
+        int leight=  sprintf(buffer,"%s",title);
+            
+        debug("\x1B[%i;%iH",posY+2,posX);
+            debug("\u00C3");//├
+        for(int i=0; i <= (leight+2); i++) debug("\u00C4");//─   
+            debug("\u00D9");//┘
+            
+        debug("\x1B[%i;%iH",posY,posX+2+leight+2);
+            debug("\u00C2");//┬
+         debug("\x1B[%i;%iH",posY+1,posX+2+leight+2);
+            debug("\u00B3");//│
+                
+        if(leight < width) // si le nom est plus petit que la box tu lafiche 
+        {
+         debug("\x1B[%i;%iH",posY+1,posX+2);
+         debug("%s",title);//1 est la pour patcher le multiple instance problem 
+        }
+    }
+    
+    #ifdef CONSOLE_DELAY_TEST
+    wait(5);
+    #endif
+           
+    for(int i = 1;i <= (height-2);i++){
+    debug("\x1B[%i;%iH",posY+i,posX);//debug("\x1B[%i;%iH",posX,posY+i);
+            debug("\u00B3");//│
+        debug("\x1B[%i;%iH",posY+i,posX+width);//debug("\x1B[%i;%iH",posX+width,posY+i);
+            debug("\u00B3");//│
+            
+    #ifdef CONSOLE_DELAY_TEST
+    wait(5);
+    #endif
+    
+    }
+    
+    if(title != 0)
+    {        
+        debug("\x1B[%i;%iH",posY+2,posX);
+            debug("\u00C3");//├
+    }
+    
+    #ifdef CONSOLE_DELAY_TEST
+    wait(5);
+    #endif
+    
+    
+    debug("\x1B[%i;%iH",posY+(height-1),posX);
+        debug("\u00C0");//└
+        for(int i=0; i<=width-2; i++)debug("\u00C4");//─
+        debug("\u00D9");//┘
+        
+}
+
+void createDLbox(int posX, int posY, int height, int width,const char* title)
+{
+    //PATCH
+    posX++;
+    posY++;
+    //
+    
+    
+    debug("\x1B[%i;%iH",posY,posX);
+    debug("\u00C9");//╔
+    for(int i=0; i <= (width-2); i++) debug("\u00CD");//═ 
+    debug("\u00BB");//╗
+    
+    #ifdef CONSOLE_DELAY_TEST
+    wait(5);
+    #endif
+    
+    if(title != 0)
+    {
+        char buffer[10];
+        int leight=  sprintf(buffer,"%s",title);
+            
+        debug("\x1B[%i;%iH",posY+2,posX);
+            debug("\u00CC");//╠
+        for(int i=0; i <= (leight+2); i++) debug("\u00CD");//═   
+            debug("\u00BC");//╝
+            
+        debug("\x1B[%i;%iH",posY,posX+2+leight+2);
+            debug("\u00CB");//╦
+         debug("\x1B[%i;%iH",posY+1,posX+2+leight+2);
+            debug("\u00BA");//║
+                
+        if(leight < width) // si le nom est plus petit que la box tu lafiche 
+        {
+         debug("\x1B[%i;%iH",posY+1,posX+2);
+         debug("%s",title);//1 est la pour patcher le multiple instance problem 
+        }
+    }
+    
+    #ifdef CONSOLE_DELAY_TEST
+    wait(5);
+    #endif
+           
+    for(int i = 1;i <= (height-2);i++){
+    debug("\x1B[%i;%iH",posY+i,posX);//debug("\x1B[%i;%iH",posX,posY+i);
+            debug("\u00BA");//║
+        debug("\x1B[%i;%iH",posY+i,posX+width);//debug("\x1B[%i;%iH",posX+width,posY+i);
+            debug("\u00BA");//║
+            
+    #ifdef CONSOLE_DELAY_TEST
+    wait(5);
+    #endif
+    
+    }
+    
+    if(title != 0)
+    {        
+        debug("\x1B[%i;%iH",posY+2,posX);
+            debug("\u00CC");//╠
+    }
+    
+    #ifdef CONSOLE_DELAY_TEST
+    wait(5);
+    #endif
+    
+    
+    debug("\x1B[%i;%iH",posY+(height-1),posX);
+        debug("\u00C8");//╚
+        for(int i=0; i<=width-2; i++)debug("\u00CD");//═ 
+        debug("\u00BC");//╝
+        
+}
+
+void clearscreen(void)
+{
+    debug("\x1B[2J"); //clear screen
+}
+void setText(int posX, int posY,const char* title,...)
+{
+    //PATCH
+    posX++;
+    posY++;
+    //
+    debug("\x1B[%i;%iH",posY,posX);
+    
+    //debug("\x1B[K");// Erase in Line
+    
+    va_list args;
+    va_start(args, title);
+    //debug(title, args);
+    vfprintf(stderr,title, args);
+    va_end(args);
+    
+}
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