Programme de contrôle de l'octopode 4DOF, Theraphosa-Salconi.

Dependencies:   debug mbed

CtrlBridge

  • fonction quelquonque pour communiquer avec les module
  • fonction quelquonque pour faire des recherche dans les module dispo
  • autre fonction pour jouer avec MemRegistre

Version 1.2.0

  • Ajout d'un mode de simulation pour tester le code avec seulement un contrôleur stm32
Committer:
salco
Date:
Tue Jan 31 13:08:55 2017 +0000
Revision:
40:ecef15b1dfad
change the place of my customization.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
salco 40:ecef15b1dfad 1 #include "AnsiGraphicalConsole.h"
salco 40:ecef15b1dfad 2 #include "debug.h"
salco 40:ecef15b1dfad 3
salco 40:ecef15b1dfad 4 void createSLbox(int posX, int posY, int height, int width,const char* title)
salco 40:ecef15b1dfad 5 {
salco 40:ecef15b1dfad 6 //PATCH
salco 40:ecef15b1dfad 7 posX++;
salco 40:ecef15b1dfad 8 posY++;
salco 40:ecef15b1dfad 9 //
salco 40:ecef15b1dfad 10
salco 40:ecef15b1dfad 11
salco 40:ecef15b1dfad 12 debug("\x1B[%i;%iH",posY,posX);
salco 40:ecef15b1dfad 13 debug("\u00DA");//┌
salco 40:ecef15b1dfad 14 for(int i=0; i <= (width-2); i++) debug("\u00C4");//─
salco 40:ecef15b1dfad 15 debug("\u00BF");//┐
salco 40:ecef15b1dfad 16
salco 40:ecef15b1dfad 17 #ifdef CONSOLE_DELAY_TEST
salco 40:ecef15b1dfad 18 wait(5);
salco 40:ecef15b1dfad 19 #endif
salco 40:ecef15b1dfad 20
salco 40:ecef15b1dfad 21 if(title != 0)
salco 40:ecef15b1dfad 22 {
salco 40:ecef15b1dfad 23 char buffer[10];
salco 40:ecef15b1dfad 24 int leight= sprintf(buffer,"%s",title);
salco 40:ecef15b1dfad 25
salco 40:ecef15b1dfad 26 debug("\x1B[%i;%iH",posY+2,posX);
salco 40:ecef15b1dfad 27 debug("\u00C3");//├
salco 40:ecef15b1dfad 28 for(int i=0; i <= (leight+2); i++) debug("\u00C4");//─
salco 40:ecef15b1dfad 29 debug("\u00D9");//┘
salco 40:ecef15b1dfad 30
salco 40:ecef15b1dfad 31 debug("\x1B[%i;%iH",posY,posX+2+leight+2);
salco 40:ecef15b1dfad 32 debug("\u00C2");//┬
salco 40:ecef15b1dfad 33 debug("\x1B[%i;%iH",posY+1,posX+2+leight+2);
salco 40:ecef15b1dfad 34 debug("\u00B3");//│
salco 40:ecef15b1dfad 35
salco 40:ecef15b1dfad 36 if(leight < width) // si le nom est plus petit que la box tu lafiche
salco 40:ecef15b1dfad 37 {
salco 40:ecef15b1dfad 38 debug("\x1B[%i;%iH",posY+1,posX+2);
salco 40:ecef15b1dfad 39 debug(1,"%s",title);//1 est la pour patcher le multiple instance problem
salco 40:ecef15b1dfad 40 }
salco 40:ecef15b1dfad 41 }
salco 40:ecef15b1dfad 42
salco 40:ecef15b1dfad 43 #ifdef CONSOLE_DELAY_TEST
salco 40:ecef15b1dfad 44 wait(5);
salco 40:ecef15b1dfad 45 #endif
salco 40:ecef15b1dfad 46
salco 40:ecef15b1dfad 47 for(int i = 1;i <= (height-2);i++){
salco 40:ecef15b1dfad 48 debug("\x1B[%i;%iH",posY+i,posX);//debug("\x1B[%i;%iH",posX,posY+i);
salco 40:ecef15b1dfad 49 debug("\u00B3");//│
salco 40:ecef15b1dfad 50 debug("\x1B[%i;%iH",posY+i,posX+width);//debug("\x1B[%i;%iH",posX+width,posY+i);
salco 40:ecef15b1dfad 51 debug("\u00B3");//│
salco 40:ecef15b1dfad 52
salco 40:ecef15b1dfad 53 #ifdef CONSOLE_DELAY_TEST
salco 40:ecef15b1dfad 54 wait(5);
salco 40:ecef15b1dfad 55 #endif
salco 40:ecef15b1dfad 56
salco 40:ecef15b1dfad 57 }
salco 40:ecef15b1dfad 58
salco 40:ecef15b1dfad 59 if(title != 0)
salco 40:ecef15b1dfad 60 {
salco 40:ecef15b1dfad 61 debug("\x1B[%i;%iH",posY+2,posX);
salco 40:ecef15b1dfad 62 debug("\u00C3");//├
salco 40:ecef15b1dfad 63 }
salco 40:ecef15b1dfad 64
salco 40:ecef15b1dfad 65 #ifdef CONSOLE_DELAY_TEST
salco 40:ecef15b1dfad 66 wait(5);
salco 40:ecef15b1dfad 67 #endif
salco 40:ecef15b1dfad 68
salco 40:ecef15b1dfad 69
salco 40:ecef15b1dfad 70 debug("\x1B[%i;%iH",posY+(height-1),posX);
salco 40:ecef15b1dfad 71 debug("\u00C0");//└
salco 40:ecef15b1dfad 72 for(int i=0; i<=width-2; i++)debug("\u00C4");//─
salco 40:ecef15b1dfad 73 debug("\u00D9");//┘
salco 40:ecef15b1dfad 74
salco 40:ecef15b1dfad 75 }
salco 40:ecef15b1dfad 76
salco 40:ecef15b1dfad 77 void createDLbox(int posX, int posY, int height, int width,const char* title)
salco 40:ecef15b1dfad 78 {
salco 40:ecef15b1dfad 79 //PATCH
salco 40:ecef15b1dfad 80 posX++;
salco 40:ecef15b1dfad 81 posY++;
salco 40:ecef15b1dfad 82 //
salco 40:ecef15b1dfad 83
salco 40:ecef15b1dfad 84
salco 40:ecef15b1dfad 85 debug("\x1B[%i;%iH",posY,posX);
salco 40:ecef15b1dfad 86 debug("\u00C9");//╔
salco 40:ecef15b1dfad 87 for(int i=0; i <= (width-2); i++) debug("\u00CD");//═
salco 40:ecef15b1dfad 88 debug("\u00BB");//╗
salco 40:ecef15b1dfad 89
salco 40:ecef15b1dfad 90 #ifdef CONSOLE_DELAY_TEST
salco 40:ecef15b1dfad 91 wait(5);
salco 40:ecef15b1dfad 92 #endif
salco 40:ecef15b1dfad 93
salco 40:ecef15b1dfad 94 if(title != 0)
salco 40:ecef15b1dfad 95 {
salco 40:ecef15b1dfad 96 char buffer[10];
salco 40:ecef15b1dfad 97 int leight= sprintf(buffer,"%s",title);
salco 40:ecef15b1dfad 98
salco 40:ecef15b1dfad 99 debug("\x1B[%i;%iH",posY+2,posX);
salco 40:ecef15b1dfad 100 debug("\u00CC");//╠
salco 40:ecef15b1dfad 101 for(int i=0; i <= (leight+2); i++) debug("\u00CD");//═
salco 40:ecef15b1dfad 102 debug("\u00BC");//╝
salco 40:ecef15b1dfad 103
salco 40:ecef15b1dfad 104 debug("\x1B[%i;%iH",posY,posX+2+leight+2);
salco 40:ecef15b1dfad 105 debug("\u00CB");//╦
salco 40:ecef15b1dfad 106 debug("\x1B[%i;%iH",posY+1,posX+2+leight+2);
salco 40:ecef15b1dfad 107 debug("\u00BA");//║
salco 40:ecef15b1dfad 108
salco 40:ecef15b1dfad 109 if(leight < width) // si le nom est plus petit que la box tu lafiche
salco 40:ecef15b1dfad 110 {
salco 40:ecef15b1dfad 111 debug("\x1B[%i;%iH",posY+1,posX+2);
salco 40:ecef15b1dfad 112 debug(1,"%s",title);//1 est la pour patcher le multiple instance problem
salco 40:ecef15b1dfad 113 }
salco 40:ecef15b1dfad 114 }
salco 40:ecef15b1dfad 115
salco 40:ecef15b1dfad 116 #ifdef CONSOLE_DELAY_TEST
salco 40:ecef15b1dfad 117 wait(5);
salco 40:ecef15b1dfad 118 #endif
salco 40:ecef15b1dfad 119
salco 40:ecef15b1dfad 120 for(int i = 1;i <= (height-2);i++){
salco 40:ecef15b1dfad 121 debug("\x1B[%i;%iH",posY+i,posX);//debug("\x1B[%i;%iH",posX,posY+i);
salco 40:ecef15b1dfad 122 debug("\u00BA");//║
salco 40:ecef15b1dfad 123 debug("\x1B[%i;%iH",posY+i,posX+width);//debug("\x1B[%i;%iH",posX+width,posY+i);
salco 40:ecef15b1dfad 124 debug("\u00BA");//║
salco 40:ecef15b1dfad 125
salco 40:ecef15b1dfad 126 #ifdef CONSOLE_DELAY_TEST
salco 40:ecef15b1dfad 127 wait(5);
salco 40:ecef15b1dfad 128 #endif
salco 40:ecef15b1dfad 129
salco 40:ecef15b1dfad 130 }
salco 40:ecef15b1dfad 131
salco 40:ecef15b1dfad 132 if(title != 0)
salco 40:ecef15b1dfad 133 {
salco 40:ecef15b1dfad 134 debug("\x1B[%i;%iH",posY+2,posX);
salco 40:ecef15b1dfad 135 debug("\u00CC");//╠
salco 40:ecef15b1dfad 136 }
salco 40:ecef15b1dfad 137
salco 40:ecef15b1dfad 138 #ifdef CONSOLE_DELAY_TEST
salco 40:ecef15b1dfad 139 wait(5);
salco 40:ecef15b1dfad 140 #endif
salco 40:ecef15b1dfad 141
salco 40:ecef15b1dfad 142
salco 40:ecef15b1dfad 143 debug("\x1B[%i;%iH",posY+(height-1),posX);
salco 40:ecef15b1dfad 144 debug("\u00C8");//╚
salco 40:ecef15b1dfad 145 for(int i=0; i<=width-2; i++)debug("\u00CD");//═
salco 40:ecef15b1dfad 146 debug("\u00BC");//╝
salco 40:ecef15b1dfad 147
salco 40:ecef15b1dfad 148 }
salco 40:ecef15b1dfad 149
salco 40:ecef15b1dfad 150 void setText(int posX, int posY,const char* title)
salco 40:ecef15b1dfad 151 {
salco 40:ecef15b1dfad 152 //PATCH
salco 40:ecef15b1dfad 153 posX++;
salco 40:ecef15b1dfad 154 posY++;
salco 40:ecef15b1dfad 155 //
salco 40:ecef15b1dfad 156 debug("\x1B[%i;%iH",posY,posX);
salco 40:ecef15b1dfad 157 debug(title);
salco 40:ecef15b1dfad 158
salco 40:ecef15b1dfad 159 }