Library for interfacing to Nokia 5110 LCD display with Image Loader (as found on the SparkFun website).

Revision:
23:eb7e6632fc9e
Parent:
21:4cbdc20fea9f
Child:
24:342bdb6679a1
--- a/N5110.h	Wed Feb 01 12:48:13 2017 +0000
+++ b/N5110.h	Wed Feb 01 16:26:22 2017 +0000
@@ -51,9 +51,9 @@
 
 @author Craig A. Evans
 @date   17th March 2015
- *
- * Example:
- * @code
+*
+* Example:
+* @code
 
 #include "mbed.h"
 #include "N5110.h"
@@ -65,389 +65,389 @@
 
 int main()
 {
-    // first need to initialise display
-    lcd.init();
+// first need to initialise display
+lcd.init();
 
-    while(1) {
+while(1) {
 
-        // these are default settings so not strictly needed
-        lcd.normalMode();      // normal colour mode
-        lcd.setBrightness(0.5); // put LED backlight on 50%
+    // these are default settings so not strictly needed
+    lcd.normalMode();      // normal colour mode
+    lcd.setBrightness(0.5); // put LED backlight on 50%
 
-        // can directly print strings at specified co-ordinates
-        lcd.printString("Hello, World!",0,0);
+    // can directly print strings at specified co-ordinates
+    lcd.printString("Hello, World!",0,0);
 
-        char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
-        // so can display a string of a maximum 14 characters in length
-        // or create formatted strings - ensure they aren't more than 14 characters long
-        int temperature = 27;
-        int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
-        // it is important the format specifier ensures the length will fit in the buffer
-        if (length <= 14)  // if string will fit on display
-            lcd.printString(buffer,0,1);           // display on screen
+    char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
+    // so can display a string of a maximum 14 characters in length
+    // or create formatted strings - ensure they aren't more than 14 characters long
+    int temperature = 27;
+    int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
+    // it is important the format specifier ensures the length will fit in the buffer
+    if (length <= 14)  // if string will fit on display
+        lcd.printString(buffer,0,1);           // display on screen
 
-        float pressure = 1012.3;  // same idea with floats
-        length = sprintf(buffer,"P = %.2f mb",pressure);
-        if (length <= 14)
-            lcd.printString(buffer,0,2);
+    float pressure = 1012.3;  // same idea with floats
+    length = sprintf(buffer,"P = %.2f mb",pressure);
+    if (length <= 14)
+        lcd.printString(buffer,0,2);
 
-        // can also print individual characters at specified place
-        lcd.printChar('X',5,3);
+    // can also print individual characters at specified place
+    lcd.printChar('X',5,3);
 
-        // draw a line across the display at y = 40 pixels (origin top-left)
-        for (int i = 0; i < WIDTH; i++) {
-            lcd.setPixel(i,40);
-        }
-        // need to refresh display after setting pixels
-        lcd.refresh();
+    // draw a line across the display at y = 40 pixels (origin top-left)
+    for (int i = 0; i < WIDTH; i++) {
+        lcd.setPixel(i,40);
+    }
+    // need to refresh display after setting pixels
+    lcd.refresh();
 
-        // can also check status of pixels using getPixel(x,y)
+    // can also check status of pixels using getPixel(x,y)
 
-        wait(5.0);
-        lcd.clear();            // clear display
-        lcd.inverseMode();      // invert colours
-        lcd.setBrightness(1.0); // put LED backlight on full
+    wait(5.0);
+    lcd.clear();            // clear display
+    lcd.inverseMode();      // invert colours
+    lcd.setBrightness(1.0); // put LED backlight on full
 
-        float array[84];
+    float array[84];
 
-        for (int i = 0; i < 84; i++) {
-            array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
-        }
+    for (int i = 0; i < 84; i++) {
+        array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
+    }
 
-        // can also plot graphs - 84 elements only
-        // values must be in range 0.0 - 1.0
-        lcd.plotArray(array);
-        wait(5.0);
-        lcd.clear();
-        lcd.normalMode();      // normal colour mode back
-        lcd.setBrightness(0.5); // put LED backlight on 50%
+    // can also plot graphs - 84 elements only
+    // values must be in range 0.0 - 1.0
+    lcd.plotArray(array);
+    wait(5.0);
+    lcd.clear();
+    lcd.normalMode();      // normal colour mode back
+    lcd.setBrightness(0.5); // put LED backlight on 50%
 
-        // example of drawing lines
-        for (int x = 0; x < WIDTH ; x+=10) {
-            // x0,y0,x1,y1,type 0-white,1-black,2-dotted
-            lcd.drawLine(0,0,x,HEIGHT,2);
-        }
-        lcd.refresh();   // need to refresh screen after drawing lines
+    // example of drawing lines
+    for (int x = 0; x < WIDTH ; x+=10) {
+        // x0,y0,x1,y1,type 0-white,1-black,2-dotted
+        lcd.drawLine(0,0,x,HEIGHT,2);
+    }
+    lcd.refresh();   // need to refresh screen after drawing lines
 
-        wait(5.0);
-        lcd.clear();
+    wait(5.0);
+    lcd.clear();
 
-        // example of how to draw circles
-        lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1);  // x,y,radius,black fill
-        lcd.drawCircle(WIDTH/2,HEIGHT/2,10,2);  // x,y,radius,white fill
-        lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0);  // x,y,radius,transparent with outline
-        lcd.refresh();   // need to refresh screen after drawing circles
+    // example of how to draw circles
+    lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1);  // x,y,radius,black fill
+    lcd.drawCircle(WIDTH/2,HEIGHT/2,10,2);  // x,y,radius,white fill
+    lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0);  // x,y,radius,transparent with outline
+    lcd.refresh();   // need to refresh screen after drawing circles
 
-        wait(5.0);
-        lcd.clear();
+    wait(5.0);
+    lcd.clear();
 
-        // example of how to draw rectangles
-        //          origin x,y,width,height,type
-        lcd.drawRect(10,10,50,30,1);  // filled black rectangle
-        lcd.drawRect(15,15,20,10,2);  // filled white rectange (no outline)
-        lcd.drawRect(2,2,70,40,0);    // transparent, just outline
-        lcd.refresh();   // need to refresh screen after drawing rects
+    // example of how to draw rectangles
+    //          origin x,y,width,height,type
+    lcd.drawRect(10,10,50,30,1);  // filled black rectangle
+    lcd.drawRect(15,15,20,10,2);  // filled white rectange (no outline)
+    lcd.drawRect(2,2,70,40,0);    // transparent, just outline
+    lcd.refresh();   // need to refresh screen after drawing rects
 
 
-        wait(5.0);
-        lcd.clear();
+    wait(5.0);
+    lcd.clear();
 
-    }
+}
 }
 
 
- * @endcode
- */
+* @endcode
+*/
 class N5110
 {
 
 public:
-    /** Create a N5110 object connected to the specified pins
-    *
-    * @param pwr Pin connected to Vcc on the LCD display (pin 1)
-    * @param sce Pin connected to chip enable (pin 3)
-    * @param rst Pin connected to reset (pin 4)
-    * @param dc  Pin connected to data/command select (pin 5)
-    * @param mosi Pin connected to data input (MOSI) (pin 6)
-    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
-    * @param led Pin connected to LED backlight (must be PWM) (pin 8)
-    *
-    */
-    N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
-    
-    /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
-    *
-    * @param sce Pin connected to chip enable (pin 3)
-    * @param rst Pin connected to reset (pin 4)
-    * @param dc  Pin connected to data/command select (pin 5)
-    * @param mosi Pin connected to data input (MOSI) (pin 6)
-    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
-    * @param led Pin connected to LED backlight (must be PWM) (pin 8)
-    *
-    */
-    N5110(PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
+/** Create a N5110 object connected to the specified pins
+*
+* @param pwr Pin connected to Vcc on the LCD display (pin 1)
+* @param sce Pin connected to chip enable (pin 3)
+* @param rst Pin connected to reset (pin 4)
+* @param dc  Pin connected to data/command select (pin 5)
+* @param mosi Pin connected to data input (MOSI) (pin 6)
+* @param sclk Pin connected to serial clock (SCLK) (pin 7)
+* @param led Pin connected to LED backlight (must be PWM) (pin 8)
+*
+*/
+N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
 
-    /** Initialise display
-    *
-    *   Powers up the display and turns on backlight (50% brightness default).
-    *   Sets the display up in horizontal addressing mode and with normal video mode.
-    */
-    void init();
+/** Create a N5110 object connected to the specified pins (Vcc to +3V3)
+*
+* @param sce Pin connected to chip enable (pin 3)
+* @param rst Pin connected to reset (pin 4)
+* @param dc  Pin connected to data/command select (pin 5)
+* @param mosi Pin connected to data input (MOSI) (pin 6)
+* @param sclk Pin connected to serial clock (SCLK) (pin 7)
+* @param led Pin connected to LED backlight (must be PWM) (pin 8)
+*
+*/
+N5110(PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
 
-    /** Turn off
-    *
-    *   Powers down the display and turns of the backlight.
-    *   Needs to be reinitialised before being re-used.
-    */
-    void turnOff();
+/** Initialise display
+*
+*   Powers up the display and turns on backlight (50% brightness default).
+*   Sets the display up in horizontal addressing mode and with normal video mode.
+*/
+void init();
+
+/** Turn off
+*
+*   Powers down the display and turns of the backlight.
+*   Needs to be reinitialised before being re-used.
+*/
+void turnOff();
 
-    /** Clears
-    *
-    *   Clears the screen.
-    */
-    void clear();
+/** Clears
+*
+*   Clears the screen.
+*/
+void clear();
 
-    /** Turn on normal video mode (default)
-    *  Black on white
-    */
-    void normalMode();
+/** Turn on normal video mode (default)
+*  Black on white
+*/
+void normalMode();
 
-    /** Turn on inverse video mode (default)
-    *  White on black
-    */
-    void inverseMode();
+/** Turn on inverse video mode (default)
+*  White on black
+*/
+void inverseMode();
 
-    /** Set Brightness
-    *
-    *   Sets brightness of LED backlight.
-    *   @param brightness - float in range 0.0 to 1.0
-    */
-    void setBrightness(float brightness);
+/** Set Brightness
+*
+*   Sets brightness of LED backlight.
+*   @param brightness - float in range 0.0 to 1.0
+*/
+void setBrightness(float brightness);
 
-    /** Print String
-    *
-    *   Prints a string of characters to the display. String is cut-off after the 83rd pixel.
-    *   @param x - the column number (0 to 83)
-    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
-    */
-    void printString(const char * str,int x,int y);
+/** Print String
+*
+*   Prints a string of characters to the display. String is cut-off after the 83rd pixel.
+*   @param x - the column number (0 to 83)
+*   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
+*/
+void printString(const char * str,int x,int y);
 
-    /** Print Character
-    *
-    *   Sends a character to the display.  Printed at the specified location. Character is cut-off after the 83rd pixel.
-    *   @param  c - the character to print. Can print ASCII as so printChar('C').
-    *   @param x - the column number (0 to 83)
-    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
-    */
-    void printChar(char c,int x,int y);
+/** Print Character
+*
+*   Sends a character to the display.  Printed at the specified location. Character is cut-off after the 83rd pixel.
+*   @param  c - the character to print. Can print ASCII as so printChar('C').
+*   @param x - the column number (0 to 83)
+*   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
+*/
+void printChar(char c,int x,int y);
 
-    /** Set a Pixel
-    *
-    *   This function sets a pixel in the display. A call to refresh() must be made
-    *   to update the display to reflect the change in pixels.
-    *   @param  x - the x co-ordinate of the pixel (0 to 83)
-    *   @param  y - the y co-ordinate of the pixel (0 to 47)
-    */
-    void setPixel(int x, int y);
+/** Set a Pixel
+*
+*   This function sets a pixel in the display. A call to refresh() must be made
+*   to update the display to reflect the change in pixels.
+*   @param  x - the x co-ordinate of the pixel (0 to 83)
+*   @param  y - the y co-ordinate of the pixel (0 to 47)
+*/
+void setPixel(int x, int y);
 
-    /** Clear a Pixel
-    *
-    *   This function clears pixel in the display. A call to refresh() must be made
-    *   to update the display to reflect the change in pixels.
-    *   @param  x - the x co-ordinate of the pixel (0 to 83)
-    *   @param  y - the y co-ordinate of the pixel (0 to 47)
-    */
-    void clearPixel(int x, int y);
+/** Clear a Pixel
+*
+*   This function clears pixel in the display. A call to refresh() must be made
+*   to update the display to reflect the change in pixels.
+*   @param  x - the x co-ordinate of the pixel (0 to 83)
+*   @param  y - the y co-ordinate of the pixel (0 to 47)
+*/
+void clearPixel(int x, int y);
 
-    /** Get a Pixel
-    *
-    *   This function gets the status of a pixel in the display.
-    *   @param  x - the x co-ordinate of the pixel (0 to 83)
-    *   @param  y - the y co-ordinate of the pixel (0 to 47)
-    *   @returns
-    *       0           - pixel is clear
-    *       non-zero    - pixel is set
-    */
-    int getPixel(int x, int y);
+/** Get a Pixel
+*
+*   This function gets the status of a pixel in the display.
+*   @param  x - the x co-ordinate of the pixel (0 to 83)
+*   @param  y - the y co-ordinate of the pixel (0 to 47)
+*   @returns
+*       0           - pixel is clear
+*       non-zero    - pixel is set
+*/
+int getPixel(int x, int y);
 
-    /** Refresh display
-    *
-    *   This functions refreshes the display to reflect the current data in the buffer.
-    */
-    void refresh();
+/** Refresh display
+*
+*   This functions refreshes the display to reflect the current data in the buffer.
+*/
+void refresh();
 
-    /** Randomise buffer
-    *
-    *   This function fills the buffer with random data.  Can be used to test the display.
-    *   A call to refresh() must be made to update the display to reflect the change in pixels.
-    *   The seed is not set and so the generated pattern will probably be the same each time.
-    *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
-    */
-    void randomiseBuffer();
+/** Randomise buffer
+*
+*   This function fills the buffer with random data.  Can be used to test the display.
+*   A call to refresh() must be made to update the display to reflect the change in pixels.
+*   The seed is not set and so the generated pattern will probably be the same each time.
+*   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
+*/
+void randomiseBuffer();
 
-    /** Plot Array
-    *
-    *   This function plots a one-dimensional array on the display.
-    *   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
-    */
-    void plotArray(float array[]);
+/** Plot Array
+*
+*   This function plots a one-dimensional array on the display.
+*   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
+*/
+void plotArray(float array[]);
 
-    /** Draw Circle
-    *
-    *   This function draws a circle at the specified origin with specified radius to the display.
-    *   Uses the midpoint circle algorithm.
-    *   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
-    *   @param  x0 - x-coordinate of centre
-    *   @param  y0 - y-coordinate of centre
-    *   @param  radius - radius of circle in pixels
-    *   @param  fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
-    */
-    void drawCircle(int x0,int y0,int radius,int fill);
+/** Draw Circle
+*
+*   This function draws a circle at the specified origin with specified radius to the display.
+*   Uses the midpoint circle algorithm.
+*   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
+*   @param  x0 - x-coordinate of centre
+*   @param  y0 - y-coordinate of centre
+*   @param  radius - radius of circle in pixels
+*   @param  fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
+*/
+void drawCircle(int x0,int y0,int radius,int fill);
 
-    /** Draw Line
-    *
-    *   This function draws a line between the specified points using linear interpolation.
-    *   @param  x0 - x-coordinate of first point
-    *   @param  y0 - y-coordinate of first point
-    *   @param  x1 - x-coordinate of last point
-    *   @param  y1 - y-coordinate of last point
-    *   @param  type - 0 white,1 black,2 dotted
-    */
-    void drawLine(int x0,int y0,int x1,int y1,int type);
+/** Draw Line
+*
+*   This function draws a line between the specified points using linear interpolation.
+*   @param  x0 - x-coordinate of first point
+*   @param  y0 - y-coordinate of first point
+*   @param  x1 - x-coordinate of last point
+*   @param  y1 - y-coordinate of last point
+*   @param  type - 0 white,1 black,2 dotted
+*/
+void drawLine(int x0,int y0,int x1,int y1,int type);
 
-    /** Draw Rectangle
-    *
-    *   This function draws a rectangle.
-    *   @param  x0 - x-coordinate of origin (top-left)
-    *   @param  y0 - y-coordinate of origin (top-left)
-    *   @param  width - width of rectangle
-    *   @param  height - height of rectangle
-    *   @param  fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
-    */
-    void drawRect(int x0,int y0,int width,int height,int fill);
+/** Draw Rectangle
+*
+*   This function draws a rectangle.
+*   @param  x0 - x-coordinate of origin (top-left)
+*   @param  y0 - y-coordinate of origin (top-left)
+*   @param  width - width of rectangle
+*   @param  height - height of rectangle
+*   @param  fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
+*/
+void drawRect(int x0,int y0,int width,int height,int fill);
 
 
 private:
 
-    void setXYAddress(int x, int y);
-    void initSPI();
-    void turnOn();
-    void reset();
-    void clearRAM();
-    void clearBuffer();
-    void sendCommand(unsigned char command);
-    void sendData(unsigned char data);
+void setXYAddress(int x, int y);
+void initSPI();
+void turnOn();
+void reset();
+void clearRAM();
+void clearBuffer();
+void sendCommand(unsigned char command);
+void sendData(unsigned char data);
 
 public:
-    unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
 
 private:  // private variables
-    SPI*    spi;
-    PwmOut* led;
-    DigitalOut* pwr;
-    DigitalOut* sce;
-    DigitalOut* rst;
-    DigitalOut* dc;
+unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
+SPI*    spi;
+PwmOut* led;
+DigitalOut* pwr;
+DigitalOut* sce;
+DigitalOut* rst;
+DigitalOut* dc;
 
 };
 
 const unsigned char font5x7[480] = {
-    0x00, 0x00, 0x00, 0x00, 0x00,// (space)
-    0x00, 0x00, 0x5F, 0x00, 0x00,// !
-    0x00, 0x07, 0x00, 0x07, 0x00,// "
-    0x14, 0x7F, 0x14, 0x7F, 0x14,// #
-    0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
-    0x23, 0x13, 0x08, 0x64, 0x62,// %
-    0x36, 0x49, 0x55, 0x22, 0x50,// &
-    0x00, 0x05, 0x03, 0x00, 0x00,// '
-    0x00, 0x1C, 0x22, 0x41, 0x00,// (
-    0x00, 0x41, 0x22, 0x1C, 0x00,// )
-    0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
-    0x08, 0x08, 0x3E, 0x08, 0x08,// +
-    0x00, 0x50, 0x30, 0x00, 0x00,// ,
-    0x08, 0x08, 0x08, 0x08, 0x08,// -
-    0x00, 0x60, 0x60, 0x00, 0x00,// .
-    0x20, 0x10, 0x08, 0x04, 0x02,// /
-    0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
-    0x00, 0x42, 0x7F, 0x40, 0x00,// 1
-    0x42, 0x61, 0x51, 0x49, 0x46,// 2
-    0x21, 0x41, 0x45, 0x4B, 0x31,// 3
-    0x18, 0x14, 0x12, 0x7F, 0x10,// 4
-    0x27, 0x45, 0x45, 0x45, 0x39,// 5
-    0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
-    0x01, 0x71, 0x09, 0x05, 0x03,// 7
-    0x36, 0x49, 0x49, 0x49, 0x36,// 8
-    0x06, 0x49, 0x49, 0x29, 0x1E,// 9
-    0x00, 0x36, 0x36, 0x00, 0x00,// :
-    0x00, 0x56, 0x36, 0x00, 0x00,// ;
-    0x00, 0x08, 0x14, 0x22, 0x41,// <
-    0x14, 0x14, 0x14, 0x14, 0x14,// =
-    0x41, 0x22, 0x14, 0x08, 0x00,// >
-    0x02, 0x01, 0x51, 0x09, 0x06,// ?
-    0x32, 0x49, 0x79, 0x41, 0x3E,// @
-    0x7E, 0x11, 0x11, 0x11, 0x7E,// A
-    0x7F, 0x49, 0x49, 0x49, 0x36,// B
-    0x3E, 0x41, 0x41, 0x41, 0x22,// C
-    0x7F, 0x41, 0x41, 0x22, 0x1C,// D
-    0x7F, 0x49, 0x49, 0x49, 0x41,// E
-    0x7F, 0x09, 0x09, 0x01, 0x01,// F
-    0x3E, 0x41, 0x41, 0x51, 0x32,// G
-    0x7F, 0x08, 0x08, 0x08, 0x7F,// H
-    0x00, 0x41, 0x7F, 0x41, 0x00,// I
-    0x20, 0x40, 0x41, 0x3F, 0x01,// J
-    0x7F, 0x08, 0x14, 0x22, 0x41,// K
-    0x7F, 0x40, 0x40, 0x40, 0x40,// L
-    0x7F, 0x02, 0x04, 0x02, 0x7F,// M
-    0x7F, 0x04, 0x08, 0x10, 0x7F,// N
-    0x3E, 0x41, 0x41, 0x41, 0x3E,// O
-    0x7F, 0x09, 0x09, 0x09, 0x06,// P
-    0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
-    0x7F, 0x09, 0x19, 0x29, 0x46,// R
-    0x46, 0x49, 0x49, 0x49, 0x31,// S
-    0x01, 0x01, 0x7F, 0x01, 0x01,// T
-    0x3F, 0x40, 0x40, 0x40, 0x3F,// U
-    0x1F, 0x20, 0x40, 0x20, 0x1F,// V
-    0x7F, 0x20, 0x18, 0x20, 0x7F,// W
-    0x63, 0x14, 0x08, 0x14, 0x63,// X
-    0x03, 0x04, 0x78, 0x04, 0x03,// Y
-    0x61, 0x51, 0x49, 0x45, 0x43,// Z
-    0x00, 0x00, 0x7F, 0x41, 0x41,// [
-    0x02, 0x04, 0x08, 0x10, 0x20,// "\"
-    0x41, 0x41, 0x7F, 0x00, 0x00,// ]
-    0x04, 0x02, 0x01, 0x02, 0x04,// ^
-    0x40, 0x40, 0x40, 0x40, 0x40,// _
-    0x00, 0x01, 0x02, 0x04, 0x00,// `
-    0x20, 0x54, 0x54, 0x54, 0x78,// a
-    0x7F, 0x48, 0x44, 0x44, 0x38,// b
-    0x38, 0x44, 0x44, 0x44, 0x20,// c
-    0x38, 0x44, 0x44, 0x48, 0x7F,// d
-    0x38, 0x54, 0x54, 0x54, 0x18,// e
-    0x08, 0x7E, 0x09, 0x01, 0x02,// f
-    0x08, 0x14, 0x54, 0x54, 0x3C,// g
-    0x7F, 0x08, 0x04, 0x04, 0x78,// h
-    0x00, 0x44, 0x7D, 0x40, 0x00,// i
-    0x20, 0x40, 0x44, 0x3D, 0x00,// j
-    0x00, 0x7F, 0x10, 0x28, 0x44,// k
-    0x00, 0x41, 0x7F, 0x40, 0x00,// l
-    0x7C, 0x04, 0x18, 0x04, 0x78,// m
-    0x7C, 0x08, 0x04, 0x04, 0x78,// n
-    0x38, 0x44, 0x44, 0x44, 0x38,// o
-    0x7C, 0x14, 0x14, 0x14, 0x08,// p
-    0x08, 0x14, 0x14, 0x18, 0x7C,// q
-    0x7C, 0x08, 0x04, 0x04, 0x08,// r
-    0x48, 0x54, 0x54, 0x54, 0x20,// s
-    0x04, 0x3F, 0x44, 0x40, 0x20,// t
-    0x3C, 0x40, 0x40, 0x20, 0x7C,// u
-    0x1C, 0x20, 0x40, 0x20, 0x1C,// v
-    0x3C, 0x40, 0x30, 0x40, 0x3C,// w
-    0x44, 0x28, 0x10, 0x28, 0x44,// x
-    0x0C, 0x50, 0x50, 0x50, 0x3C,// y
-    0x44, 0x64, 0x54, 0x4C, 0x44,// z
-    0x00, 0x08, 0x36, 0x41, 0x00,// {
-    0x00, 0x00, 0x7F, 0x00, 0x00,// |
-    0x00, 0x41, 0x36, 0x08, 0x00,// }
-    0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
-    0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
+0x00, 0x00, 0x00, 0x00, 0x00,// (space)
+0x00, 0x00, 0x5F, 0x00, 0x00,// !
+0x00, 0x07, 0x00, 0x07, 0x00,// "
+0x14, 0x7F, 0x14, 0x7F, 0x14,// #
+0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
+0x23, 0x13, 0x08, 0x64, 0x62,// %
+0x36, 0x49, 0x55, 0x22, 0x50,// &
+0x00, 0x05, 0x03, 0x00, 0x00,// '
+0x00, 0x1C, 0x22, 0x41, 0x00,// (
+0x00, 0x41, 0x22, 0x1C, 0x00,// )
+0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
+0x08, 0x08, 0x3E, 0x08, 0x08,// +
+0x00, 0x50, 0x30, 0x00, 0x00,// ,
+0x08, 0x08, 0x08, 0x08, 0x08,// -
+0x00, 0x60, 0x60, 0x00, 0x00,// .
+0x20, 0x10, 0x08, 0x04, 0x02,// /
+0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
+0x00, 0x42, 0x7F, 0x40, 0x00,// 1
+0x42, 0x61, 0x51, 0x49, 0x46,// 2
+0x21, 0x41, 0x45, 0x4B, 0x31,// 3
+0x18, 0x14, 0x12, 0x7F, 0x10,// 4
+0x27, 0x45, 0x45, 0x45, 0x39,// 5
+0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
+0x01, 0x71, 0x09, 0x05, 0x03,// 7
+0x36, 0x49, 0x49, 0x49, 0x36,// 8
+0x06, 0x49, 0x49, 0x29, 0x1E,// 9
+0x00, 0x36, 0x36, 0x00, 0x00,// :
+0x00, 0x56, 0x36, 0x00, 0x00,// ;
+0x00, 0x08, 0x14, 0x22, 0x41,// <
+0x14, 0x14, 0x14, 0x14, 0x14,// =
+0x41, 0x22, 0x14, 0x08, 0x00,// >
+0x02, 0x01, 0x51, 0x09, 0x06,// ?
+0x32, 0x49, 0x79, 0x41, 0x3E,// @
+0x7E, 0x11, 0x11, 0x11, 0x7E,// A
+0x7F, 0x49, 0x49, 0x49, 0x36,// B
+0x3E, 0x41, 0x41, 0x41, 0x22,// C
+0x7F, 0x41, 0x41, 0x22, 0x1C,// D
+0x7F, 0x49, 0x49, 0x49, 0x41,// E
+0x7F, 0x09, 0x09, 0x01, 0x01,// F
+0x3E, 0x41, 0x41, 0x51, 0x32,// G
+0x7F, 0x08, 0x08, 0x08, 0x7F,// H
+0x00, 0x41, 0x7F, 0x41, 0x00,// I
+0x20, 0x40, 0x41, 0x3F, 0x01,// J
+0x7F, 0x08, 0x14, 0x22, 0x41,// K
+0x7F, 0x40, 0x40, 0x40, 0x40,// L
+0x7F, 0x02, 0x04, 0x02, 0x7F,// M
+0x7F, 0x04, 0x08, 0x10, 0x7F,// N
+0x3E, 0x41, 0x41, 0x41, 0x3E,// O
+0x7F, 0x09, 0x09, 0x09, 0x06,// P
+0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
+0x7F, 0x09, 0x19, 0x29, 0x46,// R
+0x46, 0x49, 0x49, 0x49, 0x31,// S
+0x01, 0x01, 0x7F, 0x01, 0x01,// T
+0x3F, 0x40, 0x40, 0x40, 0x3F,// U
+0x1F, 0x20, 0x40, 0x20, 0x1F,// V
+0x7F, 0x20, 0x18, 0x20, 0x7F,// W
+0x63, 0x14, 0x08, 0x14, 0x63,// X
+0x03, 0x04, 0x78, 0x04, 0x03,// Y
+0x61, 0x51, 0x49, 0x45, 0x43,// Z
+0x00, 0x00, 0x7F, 0x41, 0x41,// [
+0x02, 0x04, 0x08, 0x10, 0x20,// "\"
+0x41, 0x41, 0x7F, 0x00, 0x00,// ]
+0x04, 0x02, 0x01, 0x02, 0x04,// ^
+0x40, 0x40, 0x40, 0x40, 0x40,// _
+0x00, 0x01, 0x02, 0x04, 0x00,// `
+0x20, 0x54, 0x54, 0x54, 0x78,// a
+0x7F, 0x48, 0x44, 0x44, 0x38,// b
+0x38, 0x44, 0x44, 0x44, 0x20,// c
+0x38, 0x44, 0x44, 0x48, 0x7F,// d
+0x38, 0x54, 0x54, 0x54, 0x18,// e
+0x08, 0x7E, 0x09, 0x01, 0x02,// f
+0x08, 0x14, 0x54, 0x54, 0x3C,// g
+0x7F, 0x08, 0x04, 0x04, 0x78,// h
+0x00, 0x44, 0x7D, 0x40, 0x00,// i
+0x20, 0x40, 0x44, 0x3D, 0x00,// j
+0x00, 0x7F, 0x10, 0x28, 0x44,// k
+0x00, 0x41, 0x7F, 0x40, 0x00,// l
+0x7C, 0x04, 0x18, 0x04, 0x78,// m
+0x7C, 0x08, 0x04, 0x04, 0x78,// n
+0x38, 0x44, 0x44, 0x44, 0x38,// o
+0x7C, 0x14, 0x14, 0x14, 0x08,// p
+0x08, 0x14, 0x14, 0x18, 0x7C,// q
+0x7C, 0x08, 0x04, 0x04, 0x08,// r
+0x48, 0x54, 0x54, 0x54, 0x20,// s
+0x04, 0x3F, 0x44, 0x40, 0x20,// t
+0x3C, 0x40, 0x40, 0x20, 0x7C,// u
+0x1C, 0x20, 0x40, 0x20, 0x1C,// v
+0x3C, 0x40, 0x30, 0x40, 0x3C,// w
+0x44, 0x28, 0x10, 0x28, 0x44,// x
+0x0C, 0x50, 0x50, 0x50, 0x3C,// y
+0x44, 0x64, 0x54, 0x4C, 0x44,// z
+0x00, 0x08, 0x36, 0x41, 0x00,// {
+0x00, 0x00, 0x7F, 0x00, 0x00,// |
+0x00, 0x41, 0x36, 0x08, 0x00,// }
+0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
+0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
 };
 
 #endif