Library for interfacing to Nokia 5110 LCD display with Image Loader (as found on the SparkFun website).

Revision:
24:342bdb6679a1
Parent:
23:eb7e6632fc9e
Child:
25:444e55e2e419
--- a/N5110.h	Wed Feb 01 16:26:22 2017 +0000
+++ b/N5110.h	Tue Feb 07 10:21:43 2017 +0000
@@ -2,6 +2,143 @@
 @file N5110.h
 
 @brief Header file containing member functions and variables
+@brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
+@brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
+@brief Can print characters and strings to the display using the included 5x7 font.
+@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
+@brief The library can print primitive shapes (lines, circles, rectangles)
+@brief Acknowledgements to Chris Yan's Nokia_5110 Library.
+
+@brief Revision 1.3
+
+@author Craig A. Evans
+@date   7th February 2017
+
+@code
+
+#include "mbed.h"
+#include "N5110.h"
+
+//    VCC,SCE,RST,D/C,MOSI,SCLK,LED
+//N5110 lcd(p7,p8,p9,p10,p11,p13,p21);  // LPC1768 - pwr from GPIO
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);  // K64F - pwr from 3V3
+
+int main()
+{
+    // first need to initialise display
+    lcd.init();
+
+    while(1) {
+
+        // these are default settings so not strictly needed
+        lcd.normalMode();      // normal colour mode
+        lcd.setBrightness(0.5); // put LED backlight on 50%
+
+        lcd.clear(); // clear buffer at start of every loop
+        // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display)
+        lcd.printString("Hello, World!",0,0);
+
+        char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
+        // so can display a string of a maximum 14 characters in length
+        // or create formatted strings - ensure they aren't more than 14 characters long
+        int temperature = 27;
+        int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
+        // it is important the format specifier ensures the length will fit in the buffer
+        if (length <= 14)  // if string will fit on display (assuming printing at x=0)
+            lcd.printString(buffer,0,1);           // display on screen
+
+        float pressure = 1012.3;  // same idea with floats
+        length = sprintf(buffer,"P = %.2f mb",pressure);
+        if (length <= 14)
+            lcd.printString(buffer,0,2);
+
+        // can also print individual characters at specified place
+        lcd.printChar('X',5,3);
+
+        // draw a line across the display at y = 40 pixels (origin top-left)
+        for (int i = 0; i < WIDTH; i++) {
+            lcd.setPixel(i,40);
+        }
+        // need to refresh display after setting pixels or writing strings
+        lcd.refresh();
+        wait(5.0);
+        
+        // can check status of pixel using getPixel(x,y);
+        lcd.clear();  // clear buffer
+        lcd.setPixel(2,2);  // set random pixel in buffer
+        lcd.refresh();
+        wait(1.0); 
+        
+        int pixel_to_test = lcd.getPixel(2,2);
+        
+        printf("2,2 Pixel value = %i\n",pixel_to_test);
+        
+        if ( pixel_to_test ) {
+            lcd.printString("2,2 is set",0,4);    
+        }
+        
+        // this one shouldn't be set
+        pixel_to_test = lcd.getPixel(3,3);
+        
+        printf("3,3 Pixel value = %i\n",pixel_to_test);
+        
+        if ( pixel_to_test == 0 ) {
+            lcd.printString("3,3 is clear",0,5);    
+        }
+        
+        lcd.refresh();
+        wait(4.0);
+            
+        lcd.clear();            // clear buffer
+        lcd.inverseMode();      // invert colours
+        lcd.setBrightness(1.0); // put LED backlight on full
+
+        float array[84];
+
+        for (int i = 0; i < 84; i++) {
+            array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
+        }
+
+        // can also plot graphs - 84 elements only
+        // values must be in range 0.0 - 1.0
+        lcd.plotArray(array);
+        lcd.refresh();
+        wait(5.0);
+        
+        lcd.clear();
+        lcd.normalMode();      // normal colour mode back
+        lcd.setBrightness(0.5); // put LED backlight on 50%
+
+        // example of drawing lines
+        for (int x = 0; x < WIDTH ; x+=10) {
+            // x0,y0,x1,y1,type 0-white,1-black,2-dotted
+            lcd.drawLine(0,0,x,HEIGHT,2);
+        }
+        lcd.refresh();  // refresh after drawing shapes
+        wait(5.0);
+        
+        
+        lcd.clear();
+        // example of how to draw circles
+        lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1);  // x,y,radius,black fill
+        lcd.drawCircle(WIDTH/2,HEIGHT/2,10,2);  // x,y,radius,white fill
+        lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0);  // x,y,radius,transparent with outline
+        lcd.refresh();  // refresh after drawing shapes
+        wait(5.0);
+        
+        lcd.clear();
+        // example of how to draw rectangles
+        //          origin x,y,width,height,type
+        lcd.drawRect(10,10,50,30,1);  // filled black rectangle
+        lcd.drawRect(15,15,20,10,2);  // filled white rectange (no outline)
+        lcd.drawRect(2,2,70,40,0);    // transparent, just outline
+        lcd.refresh();  // refresh after drawing shapes
+        wait(5.0);
+
+    }
+}
+
+@endcode
 
 */
 
@@ -39,125 +176,6 @@
 
 #include "mbed.h"
 
-/**
-@brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
-@brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
-@brief Can print characters and strings to the display using the included 5x7 font.
-@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
-@brief The library can print primitive shapes (lines, circles, rectangles)
-@brief Acknowledgements to Chris Yan's Nokia_5110 Library.
-
-@brief Revision 1.2
-
-@author Craig A. Evans
-@date   17th March 2015
-*
-* Example:
-* @code
-
-#include "mbed.h"
-#include "N5110.h"
-
-//    VCC,SCE,RST,D/C,MOSI,SCLK,LED
-N5110 lcd(p7,p8,p9,p10,p11,p13,p21);
-// Can also power (VCC) directly from VOUT (3.3 V) -
-// Can give better performance due to current limitation from GPIO pin
-
-int main()
-{
-// first need to initialise display
-lcd.init();
-
-while(1) {
-
-    // these are default settings so not strictly needed
-    lcd.normalMode();      // normal colour mode
-    lcd.setBrightness(0.5); // put LED backlight on 50%
-
-    // can directly print strings at specified co-ordinates
-    lcd.printString("Hello, World!",0,0);
-
-    char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
-    // so can display a string of a maximum 14 characters in length
-    // or create formatted strings - ensure they aren't more than 14 characters long
-    int temperature = 27;
-    int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
-    // it is important the format specifier ensures the length will fit in the buffer
-    if (length <= 14)  // if string will fit on display
-        lcd.printString(buffer,0,1);           // display on screen
-
-    float pressure = 1012.3;  // same idea with floats
-    length = sprintf(buffer,"P = %.2f mb",pressure);
-    if (length <= 14)
-        lcd.printString(buffer,0,2);
-
-    // can also print individual characters at specified place
-    lcd.printChar('X',5,3);
-
-    // draw a line across the display at y = 40 pixels (origin top-left)
-    for (int i = 0; i < WIDTH; i++) {
-        lcd.setPixel(i,40);
-    }
-    // need to refresh display after setting pixels
-    lcd.refresh();
-
-    // can also check status of pixels using getPixel(x,y)
-
-    wait(5.0);
-    lcd.clear();            // clear display
-    lcd.inverseMode();      // invert colours
-    lcd.setBrightness(1.0); // put LED backlight on full
-
-    float array[84];
-
-    for (int i = 0; i < 84; i++) {
-        array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
-    }
-
-    // can also plot graphs - 84 elements only
-    // values must be in range 0.0 - 1.0
-    lcd.plotArray(array);
-    wait(5.0);
-    lcd.clear();
-    lcd.normalMode();      // normal colour mode back
-    lcd.setBrightness(0.5); // put LED backlight on 50%
-
-    // example of drawing lines
-    for (int x = 0; x < WIDTH ; x+=10) {
-        // x0,y0,x1,y1,type 0-white,1-black,2-dotted
-        lcd.drawLine(0,0,x,HEIGHT,2);
-    }
-    lcd.refresh();   // need to refresh screen after drawing lines
-
-    wait(5.0);
-    lcd.clear();
-
-    // example of how to draw circles
-    lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1);  // x,y,radius,black fill
-    lcd.drawCircle(WIDTH/2,HEIGHT/2,10,2);  // x,y,radius,white fill
-    lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0);  // x,y,radius,transparent with outline
-    lcd.refresh();   // need to refresh screen after drawing circles
-
-    wait(5.0);
-    lcd.clear();
-
-    // example of how to draw rectangles
-    //          origin x,y,width,height,type
-    lcd.drawRect(10,10,50,30,1);  // filled black rectangle
-    lcd.drawRect(15,15,20,10,2);  // filled white rectange (no outline)
-    lcd.drawRect(2,2,70,40,0);    // transparent, just outline
-    lcd.refresh();   // need to refresh screen after drawing rects
-
-
-    wait(5.0);
-    lcd.clear();
-
-}
-}
-
-
-* @endcode
-*/
 class N5110
 {
 
@@ -201,9 +219,9 @@
 */
 void turnOff();
 
-/** Clears
+/** Clear
 *
-*   Clears the screen.
+*   Clears the screen buffer.
 */
 void clear();
 
@@ -226,7 +244,7 @@
 
 /** Print String
 *
-*   Prints a string of characters to the display. String is cut-off after the 83rd pixel.
+*   Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
 *   @param x - the column number (0 to 83)
 *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
 */
@@ -234,7 +252,7 @@
 
 /** Print Character
 *
-*   Sends a character to the display.  Printed at the specified location. Character is cut-off after the 83rd pixel.
+*   Sends a character to the screen buffer.  Printed at the specified location. Character is cut-off after the 83rd pixel.
 *   @param  c - the character to print. Can print ASCII as so printChar('C').
 *   @param x - the column number (0 to 83)
 *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
@@ -243,8 +261,7 @@
 
 /** Set a Pixel
 *
-*   This function sets a pixel in the display. A call to refresh() must be made
-*   to update the display to reflect the change in pixels.
+*   This function sets a pixel in the screen buffer. 
 *   @param  x - the x co-ordinate of the pixel (0 to 83)
 *   @param  y - the y co-ordinate of the pixel (0 to 47)
 */
@@ -252,8 +269,7 @@
 
 /** Clear a Pixel
 *
-*   This function clears pixel in the display. A call to refresh() must be made
-*   to update the display to reflect the change in pixels.
+*   This function clears pixel in the screen buffer
 *   @param  x - the x co-ordinate of the pixel (0 to 83)
 *   @param  y - the y co-ordinate of the pixel (0 to 47)
 */
@@ -261,18 +277,18 @@
 
 /** Get a Pixel
 *
-*   This function gets the status of a pixel in the display.
+*   This function gets the status of a pixel in the screen buffer.
 *   @param  x - the x co-ordinate of the pixel (0 to 83)
 *   @param  y - the y co-ordinate of the pixel (0 to 47)
 *   @returns
 *       0           - pixel is clear
-*       non-zero    - pixel is set
+*       1    - pixel is set
 */
 int getPixel(int x, int y);
 
 /** Refresh display
 *
-*   This functions refreshes the display to reflect the current data in the buffer.
+*   This functions sends the screen buffer to the display.
 */
 void refresh();
 
@@ -287,14 +303,14 @@
 
 /** Plot Array
 *
-*   This function plots a one-dimensional array on the display.
+*   This function plots a one-dimensional array in the buffer.
 *   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
 */
 void plotArray(float array[]);
 
 /** Draw Circle
 *
-*   This function draws a circle at the specified origin with specified radius to the display.
+*   This function draws a circle at the specified origin with specified radius in the screen buffer
 *   Uses the midpoint circle algorithm.
 *   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
 *   @param  x0 - x-coordinate of centre
@@ -326,22 +342,9 @@
 */
 void drawRect(int x0,int y0,int width,int height,int fill);
 
-
 private:
 
-void setXYAddress(int x, int y);
-void initSPI();
-void turnOn();
-void reset();
-void clearRAM();
-void clearBuffer();
-void sendCommand(unsigned char command);
-void sendData(unsigned char data);
-
-public:
-
-private:  // private variables
-unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
+// objects
 SPI*    spi;
 PwmOut* led;
 DigitalOut* pwr;
@@ -349,6 +352,18 @@
 DigitalOut* rst;
 DigitalOut* dc;
 
+// methods
+void setXYAddress(int x, int y);
+void initSPI();
+void turnOn();
+void reset();
+void clearRAM();
+void sendCommand(unsigned char command);
+void sendData(unsigned char data);
+
+// variables
+unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
+
 };
 
 const unsigned char font5x7[480] = {