change max number of LEDs to 200.
Fork of Multi_WS2811 by
Diff: Colors.cpp
- Revision:
- 0:a8535703f23b
- Child:
- 3:2b5b03a3c0a5
diff -r 000000000000 -r a8535703f23b Colors.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Colors.cpp Sat Jan 04 00:40:08 2014 +0000 @@ -0,0 +1,90 @@ +#include <math.h> +#include <mbed.h> +#include "Colors.h" + +void HSBtoRGB(float hue, float saturation, float brightness, uint8_t *pr, uint8_t *pg, uint8_t *pb) +{ + uint8_t r = 0, g = 0, b = 0; + if (saturation == 0) { + r = g = b = (uint8_t) (brightness * 255.0f + 0.5f); + } else { + float h = (hue - (float)floor(hue)) * 6.0f; + float f = h - (float)floor(h); + float p = brightness * (1.0f - saturation); + float q = brightness * (1.0f - saturation * f); + float t = brightness * (1.0f - (saturation * (1.0f - f))); + switch ((int) h) { + case 0: + r = (int) (brightness * 255.0f + 0.5f); + g = (int) (t * 255.0f + 0.5f); + b = (int) (p * 255.0f + 0.5f); + break; + case 1: + r = (int) (q * 255.0f + 0.5f); + g = (int) (brightness * 255.0f + 0.5f); + b = (int) (p * 255.0f + 0.5f); + break; + case 2: + r = (int) (p * 255.0f + 0.5f); + g = (int) (brightness * 255.0f + 0.5f); + b = (int) (t * 255.0f + 0.5f); + break; + case 3: + r = (int) (p * 255.0f + 0.5f); + g = (int) (q * 255.0f + 0.5f); + b = (int) (brightness * 255.0f + 0.5f); + break; + case 4: + r = (int) (t * 255.0f + 0.5f); + g = (int) (p * 255.0f + 0.5f); + b = (int) (brightness * 255.0f + 0.5f); + break; + case 5: + r = (int) (brightness * 255.0f + 0.5f); + g = (int) (p * 255.0f + 0.5f); + b = (int) (q * 255.0f + 0.5f); + break; + } + } + *pr = r; + *pg = g; + *pb = b; +} + +float* RGBtoHSB(uint8_t r, uint8_t g, uint8_t b, float* hsbvals) +{ + float hue, saturation, brightness; + if (!hsbvals) { + hsbvals = new float[3]; + } + uint8_t cmax = (r > g) ? r : g; + if (b > cmax) cmax = b; + uint8_t cmin = (r < g) ? r : g; + if (b < cmin) cmin = b; + + brightness = ((float) cmax) / 255.0f; + if (cmax != 0) + saturation = ((float) (cmax - cmin)) / ((float) cmax); + else + saturation = 0; + if (saturation == 0) + hue = 0; + else { + float redc = ((float) (cmax - r)) / ((float) (cmax - cmin)); + float greenc = ((float) (cmax - g)) / ((float) (cmax - cmin)); + float bluec = ((float) (cmax - b)) / ((float) (cmax - cmin)); + if (r == cmax) + hue = bluec - greenc; + else if (g == cmax) + hue = 2.0f + redc - bluec; + else + hue = 4.0f + greenc - redc; + hue = hue / 6.0f; + if (hue < 0) + hue = hue + 1.0f; + } + hsbvals[0] = hue; + hsbvals[1] = saturation; + hsbvals[2] = brightness; + return hsbvals; +}